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Re: CBM 1.8 released
Cost of items is directly related to their path level. So you can't have SDRs at b2 and 15 slaves. If you want them to be 15 slaves, then they have to be b3 items. It's not possible to do otherwise. And I should probably point out that either way, it makes SDRs much more useful for the already strong blood nations than for everyone else... so why are we bothering to bring them back in again?
Also noobliss, you're seriously overreacting. And Jarkko, if you are responsible for the banning of TheConway... I would get banned for saying what I think of you, and you're the one who'd deserve it. |
Re: CBM 1.8 released
With the removal of SDRs making blood a less viable option for Vanheim, what about replacing the Vanjarl's B1 with the Vanadrott's 100% AEDB pick? Or if not a random pick then just something more useful than B1 currently is. This would be a boost to Vanheim but the glamour nations, particularly Van, did take several hits in 1.7 so it doesn't strike me as OP.
Edit: maybe a 50% pick would be better, 100% might be too much. |
Re: CBM 1.8 released
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And the runaway leader problem is still there, in case you didnt notice. Whoever has more land gets more gems and gold, provided he also site-searches and had half-decent scales, of course. Is there anything wrong with it? And you cannot always boost everything to the point of usefulness, some stuff is just overpowered. Or, something that is used always. If you use a hammer for all your forgings, you could just as well remove the hammer, and reduce all the forging costs.[/quote] You can. Llama's diversity mod did it, in my opinion - now every path has some nasties to summon. Except death, of course - with tarts not GoReasonable anymore. Oh, I forgot to add - thats another reason I'll stick to 1.6 from now on. If something is good and everyone uses it, it doesnt mean it has to be banned, for hell's sake. Asinjas, Shishi etc are also good and gonna be used - will QM ban them too? I think not. Perhaps because these summons are straightforward and dont require as much effort? Same with hammer. Yes, you use it for all your forgings. But its not hard to do so, it just requires some effort. Quote:
Not every nation has high Astral - true, but you need at least one high astral caster in the endgame. Blood is not something every nation can do easily - that was always so, but why make it even harder while leaving major blood nations relatively untouched? Oh, some additional gold expenses. The horror. Its easy to dismiss something just by saying 'you are overreacting'. |
Re: CBM 1.8 released
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Perhaps he was banned for breaking the rules? Point 10 spesifically. http://forum.shrapnelgames.com/misc.php?do=cfrules |
Re: CBM 1.8 released
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Re: CBM 1.8 released
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Sorry I don't have time to comment the rest now.. |
Re: CBM 1.8 released
there are at least a couple games won with blood sac being the main strategy, which was where many people learned how broken it is with jade knives. see the Inversions game on Dom3Mods for example.
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Re: CBM 1.8 released
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Personally I love how the jade knives operate and wouldn't have excluded them, but on smaller maps for 10 or under players they could have been just brutal, and once a dom rush starts it's nearly impossible to stop it. I myself have been in two games that were won by a dom rush, one with Mictlan by myself, and the other by Archaeolept by Hinnom, and both victories took only half a dozen turns. Still I have no problem with such victories as I consider it a very legit way to win and not a very often one, and I personally consider it to be the most respected way to win, as this *is a game of dominions. :) |
Re: CBM 1.8 released
I'd just like to make one comment. Most of the Vets I know (with exception of QM ;) ) are absolutely not turtlers, they are aggressive as hell and will jump at any opportunity or sign of weakness to crush and subjugate other nations.
Tarts are overnerfed and now death nations are stuck with way overpriced, afflicted & shattered souled (meaning 25% offline) equivalent of EDM SCs (Ember lord etc). |
Re: CBM 1.8 released
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Does QM even play anything other than blitzes? Turtling on a small map once you've conquered a good parcel of land - maybe that's a sound tactics, for a while. Turtling on a huge map while others keep expanding? Thats suicide. Quote:
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