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-   -   EA Tempest - Game Finished - Dimaz Wins!!! (http://forum.shrapnelgames.com/showthread.php?t=47596)

Dimaz August 8th, 2011 01:03 AM

Re: EA Tempest - Send Pretenders
 
Sorry, but I returned a bit later than expected and I'll need another day or two to finalize my pretender.

llamabeast August 8th, 2011 04:39 AM

Re: EA Tempest - Send Pretenders
 
Sorry for hijacking your game thread guys. :)

I can't compete with your word count Calahan since I'm writing on a phone. So I'll just say that while I agree that some choices are lost by removing hammers, I'd argue that at least as many are created by not forcing every nation to obtain E3. It would be easy to make a list of interesting decisions like you've done for additional pretender design choices opened up by removing that requirement. Note that this isn't because I "don't like thinking" during pretender design; far from it. It's because I want there to be more interesting options and choices to consider.

But anyway, I guess we are unlikely to agree on this. Maybe some sub-mod with hammers re-included should be created, because in many other ways CBM1.84 (and hopefully 1.9!) is far superior to CB1.6, so it seems like a bit of a case of throwing the baby out with the bathwater.

Dimaz August 8th, 2011 05:20 AM

Re: EA Tempest - Send Pretenders
 
Yep, another one like Masochist Edition for 1.7 :) Haven't seen any games started with it, unfortunately. Maybe the name was too pessimistic :).

HorrorFend August 9th, 2011 09:50 PM

Re: EA Tempest - Send Pretenders
 
I don't have any experience modding so this maybe impossible for a number of reasons, but I throw it out there anyways...has anyone considered modding new items that also give the forge bonus? These items would require other magic paths, thus freeing a player from needing E3 on their pretender as well as allowing earth gems to be used for things other than hammers. In the early game players would still have an incentive to economize on gems before they acquired these forge bonus items so most of the strategy based around hammers would be preserved.

Dimaz August 10th, 2011 01:24 AM

Re: EA Tempest - Send Pretenders
 
Unfortunately it's impossible with current modding tools.

Aethyr August 12th, 2011 02:37 AM

Re: EA Tempest - Running
 
So I just ran into a province with heavy calvary with six attacks (2x lance, sword, and hoof), Anyone else notice anything weird?

Executor August 12th, 2011 05:32 AM

Re: EA Tempest - Running
 
Well luckily the heavy cavalry I faced only had 2 attacks, but I saw heavy cavalry with six attacks in another game I subbed into as well. I though it was a CBM 1.8 mistake but I'm guessing it has something to do with the latest patch now.

Not sure how to fix it or if it even can be fixed.

PriestyMan August 12th, 2011 11:26 AM

Re: EA Tempest - Running
 
You need to download LLama's fixed versions of the mods. THis problem keeps coming up, because somehow everyone missed the thread about fixing them once the patch got added.

Aethyr August 12th, 2011 04:50 PM

Re: EA Tempest - Running
 
Right! :doh:

I did that for 1.8, but not for 1.6. Thanks PM.

don_Pablo August 13th, 2011 03:49 AM

Re: EA Tempest - Running
 
Delay please hosting for 24h
Thanks


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