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-   -   Mod: MA -Myconos- Last of the Fungi (http://forum.shrapnelgames.com/showthread.php?t=47618)

militarist September 29th, 2012 11:49 AM

Re: MA -Myconos- Last of the Fungi
 
How many turns does it take to mutate ticks turn into blood eggs for example? Why If I have 20 eggs, some turns 1 mutates, some -zero?
Do other intermediate forms like those looking like worms maturate faster if they fight? Do they maturate reliable or can maturate or not maturate (this experience with ticks, not of which were mutated to eggs).
So it would be good to understand all mechanics.
GFSnlhas made a greate picture of mutations, but it doesn't include intermediary forms. So when I see an egg or other intermediary form, still confused -what kind of what can be from it.
Does parazite alwasy survives when its master killed?

militarist September 29th, 2012 12:05 PM

Re: MA -Myconos- Last of the Fungi
 
Mortar Podidea is very interesting (in the beginning even predicted it to be overpowered, basing on experience of combination of poison slingers+ scorpion beasts).
But after testing don't realy found it effective. Tried to understand the difference in Edi's DB with slingers. Can't compare, as in poison sling weapon description in |effect| column, where I was hoping to check if it's weak poison or not, it doesn't show any effects. I din't really tested this massively, just a feeling after several tries.

Korwin September 29th, 2012 12:21 PM

Re: MA -Myconos- Last of the Fungi
 
Quote:

Originally Posted by militarist (Post 811756)
How many turns does it take to mutate ticks turn into blood eggs for example?

they dont mutate at all. If they die (in battle or because of illness), their secondform (in an battle you will see that wormthing) mutates.
How long the blood eggs etc. need to mature I dont know off hand, but should be easy enough to Test.

militarist October 2nd, 2012 08:54 AM

Re: MA -Myconos- Last of the Fungi
 
I think they mutate (eggs have incubation period, right?)

militarist October 2nd, 2012 10:43 AM

Re: MA -Myconos- Last of the Fungi
 
Though the second form of queen is immortal, when my queen is killed in my dominion, I loose it. tested it 2 times.

GFSnl October 2nd, 2012 11:07 AM

Re: MA -Myconos- Last of the Fungi
 
Quote:

Originally Posted by militarist (Post 811885)
Though the second form of queen is immortal, when my queen is killed in my dominion, I loose it. tested it 2 times.

The Alpha Parasite claims a new body as host after death.
So the queen comes back in a new form.
A Bandar, Moose, Wyvern, Stag Centaur, or a Spider.

There will be one last major update on this nation with some more summons. A revision which units auto-commune and a couple of other tweaks.

militarist October 2nd, 2012 01:34 PM

Re: MA -Myconos- Last of the Fungi
 
Do I understand properly that all mages I buy are masters and all mutated at stages 2 and 3 are slaves? What Voland and Duke casts?

GFSnl October 2nd, 2012 01:50 PM

Re: MA -Myconos- Last of the Fungi
 
There will be a major revision in the next update but for now it's like this:

Automatic Slaves:

- Myconid commanders
- The mages that grow out of the Magick Mushrooms (Fly Amanita, etc.)

Automatic Masters:

- City Guard Commanders
- Elder Council mages
- All the Tier 3 mutants (Celestial Bandar, Wyvern, etc.)

militarist October 4th, 2012 06:35 PM

Re: MA -Myconos- Last of the Fungi
 
And what about Magick mushrooms - are they also autoslaves or no masters and no slaves?
What about Tier 2 mutants?

militarist October 5th, 2012 03:46 PM

Re: MA -Myconos- Last of the Fungi
 
Can't find onebattlespell id's used in mod in online spell DB.

Could someone explain what is :

onbattlespell 815 (monster 3789)
819?

Maybe some other spells as well with strange numbers, didn't check all the mod till the end.
But these numbers in an online database looks more like summon firebird, summon rusalka, rather something really reasonable.

Is it a mistake or these spells are redefined somewhere? Where I can see what spells with these numbers really do?


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