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Re: Conquest of Elysium 3 dev log
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But I wouldnt hold out for an advertising company with bargain bins either. Im not sure that Illwinter is prepared to chance a shelfware/advertising distributor so even if they change it is likely to be another distribute & publicize company. |
Re: Conquest of Elysium 3 dev log
Putting it on steam or something similar would probably work best, since it's a much more casual game than dominions.
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Re: Conquest of Elysium 3 dev log
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Re: Conquest of Elysium 3 dev log
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Do an AAR via youtube, make sure the name clearly states "Beta" and get everyone keen before the release. No pressure. None at all ;) |
Re: Conquest of Elysium 3 dev log
"* A dmg 1 attack has a 20% value of becoming a dmg 2 attack, enabling snakes a small chance to damage armored units."
So no open die rolls in CoE3? |
Re: Conquest of Elysium 3 dev log
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EDIT: To clarify, snakes have a dmg 1 venomous bite, which generally does a number on any standard unit they manage to bite, because while the damage from the bite is generally very low, the poison tends to be fatal more often than not. Also, "snakes" is, for me at least, a general term for any wandering independent stack, which are anything from a nuisance to a hazard to an aneurysm inducing aggravation (indie stacks, if left alone, tend to take flagged resources and unflag them, sometimes with critical results when resources are tight). The reason for that term being "snakes" is in a hotseat MP game where we had something like three stacks of serpents, five or six stacks of snakes and sundry deer, boar and wolf stacks unflagging everything in sight and requiring two dedicated vermin extermination squads to keep under control. Therefore, {deer, boar, wolf, serpent, soulless, longdead, ghoul, dispossessed spirit, giant ant, snake, bandit, brigand, etc} == snake Seriously, one does need to plan garrison/extermination squads, since otherwise wandering independents will ruin your economy. |
Re: Conquest of Elysium 3 dev log
Also worth mentioning is that some wanderers can include Manticore, Griffins, Chimera, Beholder, and worst of all is Creeping Doom. Some things that you end up HAVING to leave wandering because it takes abit to get a force big enough to kill it. Pretty rough when you are also trying to gain enough resources to GET an army that can kill it. Early gathering can be a real game of chance.
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Re: Conquest of Elysium 3 dev log
My experience with CoE2 was that only bandits, deer and wolves actually wandered. The rest of the indy's just stayed put where I found them. So you're saying that has been changed? :)
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Re: Conquest of Elysium 3 dev log
The game is sounding more fantastic with each update and the more I learn about it. Honestly, just like with Dominions, it's as if Illwinter could read my mind and make a game just to meet my desires.
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Re: Conquest of Elysium 3 dev log
So what about combat, is it the same autoresolved blob vs blob as in COE2 or there are some kind of improvements? I really wanted to like COE2, but combat killed it for me.
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