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Re: Conceptual Balance Mod v1.92
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Re: Conceptual Balance Mod v1.92
I just noticed something peculiar: the Vanherse commanders have slightly different stats based on whether you are using EA Vanheim or EA Helheim.
The Vanheim Vanherse has a protection of 12 and defense of 19. The Helheim Vanherse has a protection of 11 and a defense of 20. Also, the Vanheim Vanjarl has a protection of 12. The Helheim Vanjarl has a protection of 11 (all other stats are identical). |
Re: Conceptual Balance Mod v1.92
It's because they have different armor and are actually different units. This isn't specific to CBM but is also the case in vanilla since Helheim's units don't have sailing (Helheim's Vanherse also has a 1 point higher defense than Van's version).
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Re: Conceptual Balance Mod v1.92
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Re: Conceptual Balance Mod v1.92
I think Fomoria is very well balanced.
They arent Niefelheim, or Lanka, but between recruit anywhere minithugs, recruitable SCs, excellent Air and Death access they do have a number of things going for them. Even the much maligned Fomorian militias can be suprisingly usefull in a Siege defense due to low cost and S. And dont underestimate the Fir Bolg troops either, the Javelin guys are actually quite good. To summarize it: Formoria has a quite decent early game with Unmarked expansion backed up by quite good Fir Bolgs, can rely on early recruitable SCs in the Midgame (Construction 4 and alteration 2), and is well disposed for Tartarians/High End Air Summons in the late game. Dance of the Morrigans (especially if backed up by other spells) is also strong. |
Re: Conceptual Balance Mod v1.92
Isn't formoria a bit like LA Atlantis, most of the stuff is cap only(*)? The mages are better, a bit more expensive, but with more diverse magic. And with a good early game (which the cap only units provice) having 4 rp for 150 gold isn't that bad. You can always make the research boosters, both air and death ones are available easily.
And Air 1 with wadn random allows you to use some interesting thugs. *: one little problem of course. Atlantis also as acces to the excellent underwater mages, giving them access to all paths but nature and blood. |
Re: Conceptual Balance Mod v1.92
with LA Atlantis you could build some ok troops in non-capital castles. Massed ice guards could be nice addition to your armies.
With formoria - druids and sometimes unmarked champions, you don't want anything else. |
Re: Conceptual Balance Mod v1.92
I found a little bug with a magic site "SHAMBLER CITY"--> enables recruitment of wild ettin(costs 0 gold 1 resorces)
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Re: Conceptual Balance Mod v1.92
Yeah, found that one myself also. Posted it in the other forum.
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Re: Conceptual Balance Mod v1.92
Burkhard Nachtzehrer, LA Ulm hero, is dual wielding greatswords. Without ambidexterity. Good thing he's immortal.
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