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-   -   MP: Morla MA noob game (running) (http://forum.shrapnelgames.com/showthread.php?t=47802)

shatner September 28th, 2011 01:04 PM

Re: Morla MA noob game (running)
 
The officials of the Imperial Bureaucracy of T'ien Ch'i have one small addition and related speculation they wish to humbly submit. Ermor has a very strong triple bless, having death-9 or death-10 (there is no visible difference between the two), astral-9 and earth-6 or earth-7 on their god. This blessing gives their Shadow Vestals (who are already ethereal and carrying magic spears) the death weapon bonus, +3 magic resistance, twist fate, +250% affliction chance and +3 reinvigoration. This will also give their sacred casters useful reinvigoration and make all of their damaging spells much more likely to cause afflictions (beware the death bless evocation caster).

Given Ermor's high dom spread, they might have an imprisoned or dormant pretender, a high dom and are recruiting a full compliment of shadow vestals a turn. With a priest to unholy bless them (normal blessing does not work on holy undead units) and a handful of towershield troops to distract archers, Ermor could expand very quickly and cheaply at the expense of having what must be truly awful scales (triple blesses are expensive). Very few indies can deal with ethereal troops (and the twist fate would soak the first blow) and with their MR boosted to 18, the Shadow Vestals will be very resistant to priests spamming banishment.

SpaceViking21 September 28th, 2011 01:27 PM

Re: Morla MA noob game (running)
 
Quote:

Originally Posted by shatner (Post 784669)
The officials of the Imperial Bureaucracy of T'ien Ch'i have one small addition and related speculation they wish to humbly submit. Ermor has a very strong triple bless, having death-9 or death-10 (there is no visible difference between the two), astral-9 and earth-6 or earth-7 on their god. This blessing gives their Shadow Vestals (who are already ethereal and carrying magic spears) the death weapon bonus, +3 magic resistance, twist fate, +250% affliction chance and +3 reinvigoration. This will also give their sacred casters useful reinvigoration and make all of their damaging spells much more likely to cause afflictions (beware the death bless evocation caster).

Given Ermor's high dom spread, they might have an imprisoned or dormant pretender, a high dom and are recruiting a full compliment of shadow vestals a turn. With a priest to unholy bless them (normal blessing does not work on holy undead units) and a handful of towershield troops to distract archers, Ermor could expand very quickly and cheaply at the expense of having what must be truly awful scales (triple blesses are expensive). Very few indies can deal with ethereal troops (and the twist fate would soak the first blow) and with their MR boosted to 18, the Shadow Vestals will be very resistant to priests spamming banishment.

This seems like kind of a strange choice, considering that Vestals are Cap-only. While he's going to be totally rocking the early game, as the game goes on he'll be forced to rely on them less and less, and his scales will catch up with him as well. I'll talk more about implications of this once we enter the midgame, as i'd rather not cause problems at the moment.

triqui September 29th, 2011 05:11 AM

Re: Morla MA noob game (running)
 
Well, that's true. However, as Tien Chi's buroucrats have said, the bless is useful not only for the Sacred troops. It's good for evocation mages too (gives them 2 lifes, with twist-fate, high MR -good for Bane thugs too- Reinvigoration, and high afliction rate with battlefield evocations.

However, it's my first MP game with Ermor, I'm kinda noob in MP (only 4-5 games) and I've probably messed a couple things, so any debate about my strategy (later on) will be very appreciated :P.

On the economic side: yes, scales are bad. However, the 80% of 1000 is more than the 120% of 500, so it depends on how much you manage to expand as well as the scales. I'm on avereage right now in Income, and that's becouse I lost a battle today (damn lost arrow, hit the priest :/ ). Otherwise, I would had take three provinces this turn, making my Income in the top 3 of the game for now.

I understand that, later in the middle game, I'll suffer from it. Let's see if I manage it fine :)

Immaculate September 29th, 2011 11:15 AM

Re: Morla MA noob game (running)
 
I think i should have practiced my start in SP before trying it out in MP. I can't see my turn 'cause i am not on my gaming computer but the score ranks seem to suggest that neither of my expansion attempts worked this turn… if that’s true, that’s very very bad.

Immaculate September 30th, 2011 12:52 AM

Re: Morla MA noob game (running)
 
I've submitted my turn but got no conformation e-mail.

EDIT: its done- just took much longer than usual.

SpaceViking21 September 30th, 2011 09:25 AM

Re: Morla MA noob game (running)
 
Depending on when the game hosts, i might need an extension on this next turn. I'm going to be out of town for most of the weekend.

Morla September 30th, 2011 09:48 AM

Re: Morla MA noob game (running)
 
no problem, i hope that llama fix the server problems.

Do you know if force host will work?

Anaconda September 30th, 2011 10:06 AM

Re: Morla MA noob game (running)
 
it says I stalled..... i ma getting really pist off.

I believe everybody stalled, maybe force host was forced once too many times. Or even more than once.

Morla September 30th, 2011 10:30 AM

Re: Morla MA noob game (running)
 
me too. WTF, we can rollback to turn 8. I´m going to roll back so we did´t lose our turn, dont start your turn until turn 8 has been send.

Immaculate September 30th, 2011 11:02 AM

Re: Morla MA noob game (running)
 
Huh? Whats happening?

I got turn 9 in the mail but not turn 8.

Score tables on the Llamaserver are still for turn 9 currently despite the rollback.

http://www.irvinehousingblog.com/wp-...ck-montage.jpg


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