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Re: Artists, Shipset designers, and other creative types, please read.
Val,
I really like that ship. I'd probably have to give the edge to Mark so far on the racepic though, so far. (Maybe I should have had seperete contests. http://forum.shrapnelgames.com/images/icons/icon7.gif ) Try making the person a little more alien looking. It doesn't have to be a cat head on a human body. Geoschmo |
Re: Artists, Shipset designers, and other creative types, please read.
If you like I could send Val the Poser file for the race pic... it will show what outrageous shortcuts and botches I use to make my pics though! Or, just use my race pic if you end up preferring it to others.
I don't mind not winning $10,000 (I know you are only offering $10, but I still won't win $10,000 will I?) |
Re: Artists, Shipset designers, and other creative types, please read.
Actually, I prefer Marks race pic too, having a heck of a time with Poser, can't seem to find the animal figures, just people. (Scratch that, just found them - helps to read the instructions once in a while) Still playing around though, for fun http://forum.shrapnelgames.com/images/icons/icon7.gif
Mark : I would love to see the Poser file you used though, just to see how the heck you did that. Most of what I did was take a human face and shape it more feline than human. Then I'd import it into Paint Pro and add the fur, paterns and such not. Regardless of win/lose, I'll most likely finish off the shipset, just for the practice alone. Thanks for the compliments. [ 04 January 2002: Message edited by: Val ]</p> |
Re: Artists, Shipset designers, and other creative types, please read.
Val check your private Messages, my poser file is ready for your perusal
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Re: Artists, Shipset designers, and other creative types, please read.
Mark: Thanks! I've been trying to learn how to use the magnets, but largely unsuccessful.
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Re: Artists, Shipset designers, and other creative types, please read.
yeah magnets are something you just have to play around with until it looks right (or you get bored)
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Re: Artists, Shipset designers, and other creative types, please read.
Mark -
Thanks for sending me the poser model. It helped, but those magnets drive me NUTS! How do you append multiple files - Lion head and human body? Geo - Saw that you would like to see a second sample ship. Prefer to see a Battle Station, Carrier, Troop, Transport? [ 14 January 2002: Message edited by: Val ]</p> |
Re: Artists, Shipset designers, and other creative types, please read.
Your pick. I like your battle cruiser a lot.
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Re: Artists, Shipset designers, and other creative types, please read.
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by suicide_junkie:
They could easily be multi-armed centrifuges for an extremely high artifical G-Force. Virtual G's used in a tractor/repulsor beam, or maybe a WMG? Those kind of things you'd need to keep on the outside anyways. The wings are so you can bank left, then turn right, catching the enemy by surprise http://forum.shrapnelgames.com/images/icons/icon10.gif The tower could be for the sensitive equipment/supplies/etc that need to be kept isolated from the main hull for security or safety reasons. [ 20 December 2001: Message edited by: suicide_junkie ]<hr></blockquote> This is a little OT, but a good place to point this out. The beauty of sci-fi is that the elements of a ship can have whatever function you want. If it doesn't make sense, you make something up. They do this in all kinds of sci-fi, but I think Star Trek is the worst culprit: the Enterprise will be surrounded by about six hundred borg ships with all its shields gone. Instead of throwing up his hands and saying "well, we're screwed" Picard will ask Geordi for advice, and Geordi will save the day by making up entirely new scientific facts, something along the lines of "Well, if we reroute a depolarized tachyon field through the subspace isometric plasma conduits, it might just completely paralyze the whole Borg hive mind." And then Picard says "make it so". Now don't get me wrong; I eat that stuff up. But my point is that the writers of Star Trek don't know a real tachyon particle from a hole in the ground, and as long as it soundssophisticated and futuristic it might as well be real. When the whole universe is imaginary you can make up things as you please http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: Artists, Shipset designers, and other creative types, please read.
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