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Re: Randomocalypse - 5 players, randomly generated nations - Send pretenders
Have fun everyone! I look forward to hearing how your nations pan out.
Korwin, I've been thinking a bit more about flight underwater and the one other unit I can recall seeing this behavior on is horrors. I wonder if the combination of aquatic/amphibious and flight (native abilities, not through magic items) is what does it? Maybe I'll run some tests to see. |
Re: Randomocalypse - 5 players, randomly generated nations - Send pretenders
Underwater flying is tied to stormflight + something iirc. Its kinda weird.
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Re: Randomocalypse - 5 players, randomly generated nations - Send pretenders
@P3D
You do know, that if you are last you could make your next turn a few minutes after the last? Just asking, there should'nt be a need for extensive diplomacy at this point, so no reason to wait... Or? Hope I dont sound tooo impatient :D |
Re: Randomocalypse - 5 players, randomly generated nations - Send pretenders
EDIT: Woops, different thread. OK, let me think of something constructive to say....eeeeeerm....
Yes, I did have one question: Since this is a balanced map, are there any..well how to call it, preset borders in mind, or are all provinces first come, first serve? The way weak independent armies unfold, I might be barging into someones capitol sooner than I would like :D |
Re: Randomocalypse - 5 players, randomly generated nations - Send pretenders
As long as nobody takes mine, its first come first served.
What do you mean? That sounds selfish? Really? :D |
Re: Randomocalypse - 5 players, randomly generated nations - Send pretenders
Preset borders? Boring. That's even more boring than enforced diplomacy.
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Re: Randomocalypse - 5 players, randomly generated nations - Send pretenders
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Re: Randomocalypse - 5 players, randomly generated nations - Send pretenders
I have sort of a set order that I am planning on taking provinces in that should result in the longest period of time possible before running into conflict. However, I have no way of knowing whether my neighbors have the same idea :rolleyes:
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Re: Randomocalypse - 5 players, randomly generated nations - Send pretenders
In case anyone missed it, please be aware that the pentagram in the middle of the map connects provinces - so you have access to more nations than just your direct neighbors.
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