.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Multiplayer and AARs (http://forum.shrapnelgames.com/forumdisplay.php?f=145)
-   -   MP: For better or worse (Sending pretenders) (http://forum.shrapnelgames.com/showthread.php?t=48578)

Austen April 3rd, 2012 04:32 PM

Re: For better or worse - Single Age - Teamplay - Recruiting
 
Red

HoleyDooley April 3rd, 2012 10:07 PM

Re: For better or worse - Single Age - Teamplay - Recruiting
 
Green

bobskizzle April 4th, 2012 12:59 AM

Re: For better or worse - Single Age - Teamplay - Recruiting
 
Random!

shard April 4th, 2012 03:45 AM

Re: For better or worse - Single Age - Teamplay - Recruiting
 
This colour:
:shock:

Bullock April 4th, 2012 11:26 AM

Re: For better or worse - Single Age - Teamplay - Recruiting
 
OK guys the password is : "forthebest" without quotes

Is everybody fine with that splitting ? any comment welcomes

You can also propose your own map splitting since mine is far to be perfect.

Austen April 4th, 2012 12:32 PM

Re: For better or worse - Single Age - Teamplay - Recruiting
 
I'm mostly looking at ours (red), but I think the eastern cap would be better bumped NE one square. Where it is now puts it a pretty good haul from those bridges.

Also, green seems to have a turtle position. Haven't looked up who green is, but that seems diff than everyone else..

HoleyDooley April 4th, 2012 12:53 PM

Re: For better or worse - Single Age - Teamplay - Recruiting
 
LOL, I am green but didn't bother to look at the map.....I just like green.

Bullock April 4th, 2012 04:38 PM

Re: For better or worse - Single Age - Teamplay - Recruiting
 
i don t think there is a spot better an than other for turtling everybody will have only 1 direct opponent.

However i just noticed that i haven't taken in consideration harbors access ... for instance green is kinda advantaged on this point. So i'll do some minor starting change so harbors are at least 2 prov away from any cap.

Mightypeon April 4th, 2012 06:36 PM

Re: For better or worse - Single Age - Teamplay - Recruiting
 
Observations:
-Red and Green have to share provinces of their cap cycle, I think in reds case it can be avoided
-Teal with have issues supporting each other with 3 movement inhibiting provinces between their caps. On the other hand, slighlty more flexible early expansion
-Green has unmatched Island access, as it will have to contend with only one (usually strong indie) port site to reach it.

Btw, I wish to play with MA Ulm.

Nightfall April 5th, 2012 01:05 AM

Re: For better or worse - Single Age - Teamplay - Recruiting
 
I'm not sure what colour we end up with, but 2 observations.

Each pair of capitals should be exactly 3 provinces apart from each other so they are minimum distance without overlap.

You need to adjust your own capial into the water.


All times are GMT -4. The time now is 11:41 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.