.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Multiplayer and AARs (http://forum.shrapnelgames.com/forumdisplay.php?f=145)
-   -   MP: Time for a Slaughter - LA - Running (http://forum.shrapnelgames.com/showthread.php?t=49287)

parone November 13th, 2012 07:25 AM

Re: Time for a Slaughter - LA - RECRUITING 12/13
 
lol. bull, you think he is so mad that he didn't know atlantis was a land nation that he quit already?

stupidity is alway funny. but i must say, for my own part, i didn't know that either.

Bullock November 13th, 2012 07:27 AM

Re: Time for a Slaughter - LA - RECRUITING 12/13
 
Well we have waited long enough.
Unfortunately i have found only craddle map with 11 fixed & 13 fixed spot.
So we will have to go random.

Goooooood luck everyone

Evilhomer November 13th, 2012 07:38 AM

Re: Time for a Slaughter - LA - Running
 
Anything we need to know about this map ? normal indies or some special ones ? Also where are the fixed start positions ?

-EH

Bullock November 13th, 2012 07:43 AM

Re: Time for a Slaughter - LA - Running
 
Quote:

Originally Posted by Evilhomer (Post 813776)
Anything we need to know about this map ? normal indies or some special ones ? Also where are the fixed start positions ?

-EH

I picked the vanilla map. So it's classic game with random starts (however your cap should have 4 neighbor prov at least, and shouldn't be in a crap province itself)

If you feel that your position sucks hard, send me a PM with your starting prov number. But it shouldn't happen.

FAJ November 13th, 2012 08:27 AM

Re: Time for a Slaughter - LA - Running
 
We can't use the 13 fixed position map? I didn't think you needed to fill all those spots, and we don't have an UW player to boot.

Also, I think you may have clicked site frequency once too many ;)

Bullock November 13th, 2012 09:16 AM

Re: Time for a Slaughter - LA - Running
 
Quote:

Originally Posted by FAJ (Post 813780)
We can't use the 13 fixed position map? I didn't think you needed to fill all those spots, and we don't have an UW player to boot.

Also, I think you may have clicked site frequency once too many ;)

If we leave a slot we are sure that some1 will fully benefit of it.(or 2 maybe)
While when it is random we know it won't be totally fair but the benefit will be split between more players.

i guess it can be argued, but that's why i've made this call.

starcryst November 13th, 2012 11:41 AM

Re: Time for a Slaughter - LA - Running
 
A question about multiplayer - does the turn run when everyone gets their turn in or does the server wait until the posted time for turns to be in regardless?

Evilhomer November 13th, 2012 01:22 PM

Re: Time for a Slaughter - LA - Running
 
A new turn will be generated if one of these two things happen:

1. All players has submitted their turns
2. Deadline for the turn is reached

Ragnarok-X November 13th, 2012 01:36 PM

Re: Time for a Slaughter - LA - Running
 
has it started ?

FAJ November 13th, 2012 02:03 PM

Re: Time for a Slaughter - LA - Running
 
Yes, it looks like we didn't wait for your pretender.

It is still turn 1, I would prefer to restart and have Atlantis in and have 13/13 for the fixed position map, but I maybe alone in that.


All times are GMT -4. The time now is 08:38 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.