.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Multiplayer and AARs (http://forum.shrapnelgames.com/forumdisplay.php?f=145)
-   -   MP: Second War of Loemendor, game underway (http://forum.shrapnelgames.com/showthread.php?t=49318)

jimbojones1971 December 18th, 2012 05:57 AM

Re: Second War of Loemendor, game underway
 
Quote:

Originally Posted by earcaraxe (Post 815458)
i would like to repeat a part of a sentence from the original post:

"if u tend to be the last person sending ur turns in or if u have the tendency to nearly always send ur turns in just before the deadline, please join other games instead. "

this is mostly for jimbojones. i see that in the majority of the turns so far u were the last one sending in, mostly just before resoultion.

do u think u can change that? i have an idea, i hope it helps: when u are the last one to send in, what about waiting for the turn (5 minutes at most), and writing the new one immediately?

Sorry about that. Will do my best to lift my game! :)

Teraswaerto December 20th, 2012 01:07 PM

Re: Second War of Loemendor, game underway
 
Are we going to have a break or no turn timer for a while over Christmas?

Excist December 21st, 2012 05:07 AM

Re: Second War of Loemendor, game underway
 
Internet problems here right now

earcaraxe December 21st, 2012 12:48 PM

Re: Second War of Loemendor, game underway
 
Quote:

Originally Posted by Excist (Post 815586)
Internet problems here right now

im afraid i didnt see it in time. do u want me to extend the current turn?

Excist December 21st, 2012 01:18 PM

Re: Second War of Loemendor, game underway
 
I'm hoping that everything will be up and running when I get home from work today. I should know in about 7 hours.

Excist December 22nd, 2012 01:51 AM

Re: Second War of Loemendor, game underway
 
Didn't Ulm say he was going AI? Did he forget to send in his turn file that says to go AI? 4 stales...

jimbojones1971 December 22nd, 2012 07:30 AM

Re: Second War of Loemendor, game underway
 
I wasn't clear if he was going AI, or if he meant he'd set up his scripting and was going to leave the nation to stale out (so that the combat scripting holds, and the AI doesn't do anything too dumb whilst under siege). I'm guessing he went with the latter?

Either we need to start force hosting when only Ulm is left, or we need to find a volunteer to set him AI.

Teraswaerto December 22nd, 2012 08:05 AM

Re: Second War of Loemendor, game underway
 
Ulm will lose his last province next turn so no need for a volunteer.

earcaraxe December 22nd, 2012 09:25 PM

Re: Second War of Loemendor, game underway
 
im gonna force the turn as soon as ulms is the only one missing.

earcaraxe December 23rd, 2012 07:55 AM

Re: Second War of Loemendor, game underway
 
hosting postponed by 24 hrs.


All times are GMT -4. The time now is 06:18 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.