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-   -   Feature requests (http://forum.shrapnelgames.com/showthread.php?t=50552)

zircher February 9th, 2015 10:49 PM

Re: Feature requests
 
Somewhere between a feature and a gripe is the fact that that blue/white items disappear if you leave the planet. This is a big fat teaser if the item is on an island and you have mountain climbers installed. As a feature, it would be nice if either items are more persistent or before you visit a planet you can get a clue as to what terrain is available (maybe an option to scan the planet from orbit and get something like 15% liquid, 10% mountains, 25% trees, 50% other.) That could clue you in to take something appropriate like scanners for heavily wooded landing sites.

Cyberis February 12th, 2015 09:32 PM

Re: Feature requests
 
Yeah,
I really like the planet scanning idea. It should cost some supplies though.

zircher February 15th, 2015 12:03 AM

Re: Feature requests
 
If it cost supplies, call it 'launching probes.' :-)

zircher February 17th, 2015 01:13 PM

Re: Feature requests
 
I keep forgetting to mention this. I REALLY want a gamma slider or at least the option to have a lighter 'unexplored' color. Depending on the monitor that I use, it is very hard to determine what is explored and what is simply dark.

Chris Steadman February 17th, 2015 03:07 PM

Re: Feature requests
 
Quote:

Originally Posted by zircher (Post 828565)
I keep forgetting to mention this. I REALLY want a gamma slider or at least the option to have a lighter 'unexplored' color. Depending on the monitor that I use, it is very hard to determine what is explored and what is simply dark.

I'll second that :up:

plugger February 17th, 2015 07:44 PM

Re: Feature requests
 
Hi,

And a third.

Cheers,
Plugger

Lord Felix February 18th, 2015 10:40 AM

Re: Feature requests
 
And a fourth. The problem with distinguishing dark squares from unexplored squares on planetary surfaces is the biggest problem with this excellent game. On some planets it's virtually impossible, especially in bright sunlight.

A simple and elegant way to fix it would be to make the unexplored squares white, or to provide a key command that would toggle making them white. I'd rather have that then to have to fiddle with gamma settings.

ibol February 19th, 2015 09:48 AM

Re: Feature requests
 
differentiating the "unexplored" and "known but not seen" squares with more unique tiles will be the chosen method. Giving players the option would be good as well.

But what is this "bright sunlight" you speak of?

GreeneDR00L February 24th, 2015 10:24 AM

Re: Feature requests
 
Can you please add a config option to switch the low oxygen warnings back to their original setting? The more or less constant alarm noise at 50% makes exploring planets in the early game when you're really limited by oxygen levels painfully annoying. I had to shut the sound off entirely...

phanatic62 February 24th, 2015 10:50 AM

Re: Feature requests
 
Quote:

Originally Posted by GreeneDR00L (Post 828683)
Can you please add a config option to switch the low oxygen warnings back to their original setting? The more or less constant alarm noise at 50% makes exploring planets in the early game when you're really limited by oxygen levels painfully annoying. I had to shut the sound off entirely...

+1 to that. Started up my first game with the new patch and was really annoyed at getting a warning for every step I was taking back to the shuttle.


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