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Re: Acceptable US Casualties Against 3rd World Armies
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Re: Acceptable US Casualties Against 3rd World Armies
In considering the OP question and not addressing terminology, I have thought of this.
We know how public reaction in the US to the casualty levels in Iraq and Afghanistan was portrayed. I just quickly grabbed these numbers to see how it related as a % of total force. 1,429,995 total US Military Strength (at some point) AFGHANISTAN 2,386 KIA in Afghanistan as of October 18th, 2016 20,049 WIA 22,435 total 2.46 % of total force IRAQ 4,424 KIA as of June 29, 2016 31,952 WIA 36,376 total 6.47 % of total force So if you are searching for a figure to be an upper limit of unacceptable casualties (US), perhaps 2% for start of political dissent, 6% for serious dissent and 10% for collapse of government? (4% between the different levels) of total forces involved. Not etched in stone, just a quick calculation to test the theory. |
Re: Acceptable US Casualties Against 3rd World Armies
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9,087,000 military personnel served on active duty during the official Vietnam era from August 5, 1964 to May 7, 1975. 2,709,918 Americans served in uniform in Vietnam. 58,148 were killed in Vietnam. 75,000 were severely disabled. 23,214 were 100% disabled. But there is one MAJOR factor numbers can't account for. Public perception. If the public totally supports (WW II), generally supports (the "War on Terror"), is kept generally ignorant (the Russia vs the Ukraine), or is generally opposed (Vietnam) to a war the "acceptable casualties" vary considerably. |
Re: Acceptable US Casualties Against 3rd World Armies
I agree that it is a very 'sliding scale' type of approach. Historical battles could more easily be analyzed to use this method as a rough guide to determine victory/defeat levels by casualties rather than victory points.
To increase casualty effects in the game currently a creator must edit the units to increase a loss effect to be greater/less for a particular side. It could be done easier if an option in the game could be added during battle/scenario/campaign creation to add/decrease victory point modifiers between the forces to give more/less weight to casualty points for a side or even a 'political effect' modifier to reflect external support or even world reaction to a conflict. This could offer battles that a player could tactically win but suffer defeat or draw in a larger context. Could add three victory results? Military (or tactical)/Strategic/Political ? Decisive Military Victory/Strategic Draw/Political Minor Defeat ? |
Re: Acceptable US Casualties Against 3rd World Armies
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Re: Acceptable US Casualties Against 3rd World Armies
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Re: Acceptable US Casualties Against 3rd World Armies
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Re: Acceptable US Casualties Against 3rd World Armies
Thinking it further, maybe different terms for each?
military battle results: (current) decisive defeat/minor defeat/draw/minor victory/decisive victory Strategic: planning disrupted/operations delayed/no effect/ position improved/ operational advantage Political: world condemnation/ citizen dissension / draw/ prestige gain/ global acclaim Anyone with better terms? |
Re: Acceptable US Casualties Against 3rd World Armies
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After all gunning down hordes of rock tossing civilians that may be in your way is generally frowned on ... well ... most places. |
Re: Acceptable US Casualties Against 3rd World Armies
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In the game guide the difference of damage points determines the outcome as either “Decisive Victory (8:1 ration),” “Marginal Victory (less than 8 but greater than 2),” “Draw (less than 2 but greater than 1),” and a “Defeat (less than 1).” Not much wiggle room for a draw, but a designer could slice up the categories to include additional definitions with a lot of space to play with in decisive victory and defeat, with about 6 points to play within the marginal victory category, but we have no room for a draw to add additional categories. I’ve been playing with what I call a “Battle Calculation Sheet” that calculates the difference between total scores of the two sides as follows: =IF($N11/$O11>7.999,"DV",IF($N11/$O11<1,"DF",IF(AND($N11/$O11<=8,$N11/$O11>=2),"MV",IF(AND($N11/$O11<=2,$N11/$O11>=1),"DR")))).Column N and O contain cells of the total scores between the two sides. DV is a decisive victory, DF is a defeat, MV is a marginal victory, and DR is a draw. Next step would be to pin down, based upon force values how much damage is acceptable within the scenario to say obtain a political, military, or strategic advantage. ===== |
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