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-   -   Next patch requests (http://forum.shrapnelgames.com/showthread.php?t=5871)

jimbob May 10th, 2002 12:31 AM

Re: Next patch requests
 
Really, the only redeaming item in Star Wars Rebellion were the intelligence/counter-intel wars (plus the major characters). The computer was still pretty dense, but intel wars between humans was a heck of a lot of fun!

TerranC May 10th, 2002 12:43 AM

Re: Next patch requests
 
If there is one thing to request in the next patch is this:

A Supply Transfer window http://forum.shrapnelgames.com/images/icons/icon7.gif
Just for those desperate moments...

henk brouwer May 10th, 2002 01:44 AM

Re: Next patch requests
 
1)Learn the AI to use captured populations.

2)space monsters :-)

HEMAN May 10th, 2002 04:07 AM

Re: Next patch requests
 
Among the brilliant topic from others ?, I would request these top ideas:

) The long awaited age race experince point theorie.
) Independent AI ministers > to ships / units?.
) Improved AI communication & trade with player.
) SHIP/UNITES MENU > Ship types> how many # of cruisers, destroyers the number amount per TYPE like in se3.
)Fill in the TAB gaps.

Ferengi Rules of Accquistion #75 Home is where the heart is... but the stars are made of latinum.

Derek May 10th, 2002 04:28 AM

Re: Next patch requests
 
Did I mention wheel mouse support?

Well, if I didn't, here you go:

WHEEL MOUSE SUPPORT

Why SEIVG doesn't have it, I don't know, but it is surely annoying.

Derek

Captain Kwok May 10th, 2002 06:44 AM

Re: Next patch requests
 
There is a few shortcuts I would like to see in the Map Editor to make it a little less tedious and a little more useful.

1. Easy to add warp points: Just click on two systems and viola - a warp point.

2. Make random system: Pick a system and have it make random planets/asteroids/etc.

These two shortcuts I think would result in a whole lot more custom maps for this game.

Suicide Junkie May 10th, 2002 06:51 AM

Re: Next patch requests
 
A simpler way to simplify the WP creation might be a "Add reciprocal warppoint" checkbox in the window while you are adding the first one.

I agree that the random system generator would be immensely useful.
An option to specify a particular system type would be nice.
IE: - Add "BlackHole 1" system at map position (24,37).
- Add "Binary 3" system at map position (10,12)

Then you get enough control, but with all of the real busywork of planet forming done for you.

TerranC May 10th, 2002 06:59 AM

Re: Next patch requests
 
On the Map editor: Maybe make it more flexible to substitute it as a scenario editors?

For Starcraft (and warcraft I believe) there were Scenario Editors that could make maps and scenarios. (Although lots of people couldn't understand the triggers or how to use them)

Maybe make it so we can add ships, colonies and empires in the map making process?

And also (I know I'm asking a lot here but I feel like Christmas-y) maybe add an option to create systems and warp points in some sort of pattern that you can set; that goes beyond Just setting Spiral Arm galaxy or Midlife galaxy, more like

Make: Spiral Arm
Choke Points: 5-10
Black holes: 10
Nebulas: 30

And so on.

Captain Kwok May 10th, 2002 07:30 AM

Re: Next patch requests
 
TerranC,

I think a lot of those changes are beyond Aaron's commitment to SE:IV, but would be good ideas for SE:V!

I think the few I suggested would be easy to implement and could even be added for the next patch.

BTW, how's the 40cm of snow? Ha Ha Ha! Maybe the Calgary Flames can shovel it up for you since they have nothing better to do.

[ 10 May 2002, 06:31: Message edited by: Captain Kwok ]

Val May 10th, 2002 04:20 PM

Re: Next patch requests
 
Quote:

Originally posted by Phoenix-D:
[QBNo. Strategic move will ALWAYS give you a certain amount of combat move, and the extra combat move abiltity does not stack.

Phoenix-D[/QB]
<font size="2" face="Verdana, Arial">Yes, but you can give an 'engine' Combat movement only (and make it a Base component - checking to see that all other engines are Ship only) and limit it to One Per Vehicle. Then a space station can manuever during combat, but not fly away from the location it was built.


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