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-   -   Rumours, Suggestions, Features on the Next Update (http://forum.shrapnelgames.com/showthread.php?t=6390)

dumbluck June 22nd, 2002 09:59 AM

Re: Rumours, Suggestions, Features on the Next Update
 
Does the same apply for a ship w/ a Quantum Reactor?

Phoenix-D June 22nd, 2002 09:02 PM

Re: Rumours, Suggestions, Features on the Next Update
 
Since they never run out of supplies, yes.

Ragnarok June 22nd, 2002 11:51 PM

Re: Rumours, Suggestions, Features on the Next Update
 
Hate to go off of the Supply topic. But since this thread is for posting what should be in the next patch I'm going to put what I think should be in it. lol. But uhh, I think either in the next patch or SEV they should make derelict ships on the maps. For example: On the screen where you pick what kind of map to use, it has the options of: Grid, Mid-life, Cluster, and so on, they should put an option of a map that's called "War ravaged" or something like that. What this would be is when you select this it would have a bunch of old ships in it that were damaged badly by a great war of the past.

I don't think it would be too tough to add, sicne when you select Ancient map, you have more Black Holes then normal. So it shouldn't be too tough to add to the hard coding or whatever would have to be done to do it.

But then to retrieve these ships you'd have to have a coponate that allows you to beam over crew to take over the ship and get it back home to repair it. To me this would be a awesome addition to the game.

The idea came from Star Trek Armada, in that game you have a system that works along those lines. I just thought I'd mention it. Now you can go back to talking about supplys and so forth. haha. I just wanted to add my 2 cents worth.

klausD June 23rd, 2002 01:27 AM

Re: Rumours, Suggestions, Features on the Next Update
 
I would like to have an option which enables the transfer of supply points from one ship to another. A kind of slider or textwindow which I can tip in the amount I want to transfer. http://forum.shrapnelgames.com/images/icons/icon6.gif

Baron Munchausen June 23rd, 2002 05:44 AM

Re: Rumours, Suggestions, Features on the Next Update
 
Ironically, I think MM didn't include the option to manually transfer supplies because it's too much micromanagement. Little did he suspect how fanatical some of us players would become... http://forum.shrapnelgames.com/images/icons/icon7.gif

Repo Man June 23rd, 2002 02:05 PM

Re: Rumours, Suggestions, Features on the Next Update
 
Here is a mod I would love to see, as it would add some real flavor to the game.

Special research points

Have some techs require special research points, which either are required to obtain the tech, or greatly reduce the time involved for research.

Special research points can be acquired by research stations or ships located in special quadrents. Best example would be a black hole quadrent. Players would have to build a starbase or leave a research ship in the black hole quadrent. Research obtained from these units would apply as special research.

Better still, special research could be subdivided to different quadrent types.

klausD June 23rd, 2002 04:51 PM

Re: Rumours, Suggestions, Features on the Next Update
 
Manual supply transfer: this option is not sooo "fancy" as you think. It would add some VERY interesting game tactics to SE4. You could for example give the most supply to the first "garde" of ships in case of supply shortage. Also such an option would make special supply ships more worthy.

I would also like to give Space Stations the normal supply rules.

People which dont like to transfer supply points manually, because of micromanagement, could use the current system.

Special research points: great idea. I think this would add greatly to the game.

Suicide Junkie June 23rd, 2002 05:31 PM

Re: Rumours, Suggestions, Features on the Next Update
 
"I would also like to give Space Stations the normal supply rules."

I'm doing that for P&N PBW.

Simply change bases into a type of ship. Then fiddle with the weapon mounts and miscellaneous stuff so they can be applied to the new ship-bases.

Gryphin June 23rd, 2002 05:35 PM

Re: Rumours, Suggestions, Features on the Next Update
 
Perhaps a variation on Ragnarok's idea of derelect ships would be a ship that could be towed back to a shipyard or with a shipyard ship present could be analyzed for "anchient tech"
I guess it would require a "towing" component.

Taera June 23rd, 2002 10:03 PM

Re: Rumours, Suggestions, Features on the Next Update
 
Your idea of derelict ships, and SpecialResearch would never likely come out because it is simply what Scenario Editor requies.
Derelict Ships / Space Ruins / Whatever else requies either pre-placed objects or EventTrigger.
SpecialResearch is same, it either requies EventTrigger or other Trigger.

As we all know SEIV lacks any kind of triggers... well thats excluding the Sentry order but that gives you little.

For what i would like to see included in the game i could only say a deeper look on the weapons balance, research tree and racial technologies because IMO this is most important right now, but from what i know Aaron isnt going to make major changes to the technology tree so oh well..


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