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Re: Honor Harrington Mod Discussion
If the largest graser is 300 kt... is the BC-grade graser(second largest? third largest?) gonna be small enough to shoehorn into a LAC?
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Re: Honor Harrington Mod Discussion
The largest grasers are not battlecruiser grasers, but dreadnought/superdreadnought grasers. Then comes battleship weapons, then battlecruiser weapons.
A dreadnought (not even a superdreadnought) took the fire of multiple (I think 4) enemy battlecruisers with no damage, but in return blew them all to pieces. There is a fairly large capability gap between BCs and ships of the wall. Aren't LACS about 20,000 tons? That would make them 20kT, so you sure as hell can't fit a 300kT weapon in them. |
Re: Honor Harrington Mod Discussion
No, you're not shoehorning a DN graser into a LAC. http://forum.shrapnelgames.com/images/icons/icon7.gif The BC grasers are smaller and much less effective. Not surprising considering that a BC is something like 10 times smaller than a DN..the advanced LACs still have to use different components though.
The HH Mod ships are mounting less weapons overall than the actual ships, just to keep things somewhat sane and avoid SE4 screaming in pain and crashing. Phoenix-D |
Re: Honor Harrington Mod Discussion
Re: LACs, thanks for the clarification! http://forum.shrapnelgames.com/images/icons/icon7.gif
Yeah, the game might not like 60+ weapons on an SD. XD Are weapon platforms and sats going to be more useful than they were in the books, considering that SE4 probably cannot model cee-fractional missile strikes? Will ringworlds/sphereworlds at tech levels waaaaay beyond the books be added in? http://forum.shrapnelgames.com/images/icons/icon12.gif |
Re: Honor Harrington Mod Discussion
No sphereworlds, no ringworlds.
"Are weapon platforms and sats going to be more useful than they were in the books, considering that SE4 probably cannot model cee-fractional missile strikes?" Sats yes, WPs not likely. I still need to find a way around the "store 50000 missiles on a planet then launch them en-masse" problem.. Phoenix-D |
Re: Honor Harrington Mod Discussion
I am a great fan of the honour harrington books and whilst I have kept quiet so far, I would like to contribute sensibly to this thread, albeit that I have no abilities as a modder.
I think the size of the drones aka missiles is going to be the keypoint here. IIRC the 'Fearless' in "On Basilisk Station" had storage for about 120 missiles - for the storage for these to fit on a light cruiser, you obviously need to massivley downsize the size of the drones (and possbily use fighter size components on them). My next thought is that this could work for laser head missiles, in addtion to the warhead and the engines (I think you would need to design missile specific double/triple speed engines) you could add combat sensors to replicate the effect of penaids, and ECM to reflect the effect of jammers, and if you could stack these compoenents, that would allow you to create the pure jammer missile concept Rafe Cardones nailed the Sirius with. [ August 09, 2002, 14:28: Message edited by: Growltigga ] |
Re: Honor Harrington Mod Discussion
ECM components will stack if they have different family numbers.
You should probably make each successive ECM component provide diminishing returns. |
Re: Honor Harrington Mod Discussion
SJ, I didn't know this. Does that mean that I can put ECM I AND ECM II on my vessels and that they will stack up?
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Re: Honor Harrington Mod Discussion
Quote:
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Re: Honor Harrington Mod Discussion
"I think the size of the drones aka missiles is going to be the keypoint here. IIRC the 'Fearless' in "On Basilisk Station" had storage for about 120 missiles - for the storage for these to fit on a light cruiser, you obviously need to massivley downsize the size of the drones (and possbily use fighter size components on them)."
Correct.. and remember that there are different sized missiles. That may get me out of this jam actually. I'll make the high-damamging capital missiles pretty big, as well as the warheads, but restrict all the warheads to one per drone so you can't just load up on the more efficient per KT smaller missiles. Combine that with increased missile storage space, increased population size, reduced planetary storage, and BIG troops, and this may just work.. "My next thought is that this could work for laser head missiles, in addtion to the warhead and the engines (I think you would need to design missile specific double/triple speed engines) you could add combat sensors to replicate the effect of penaids, and ECM to reflect the effect of jammers, and if you could stack these compoenents, that would allow you to create the pure jammer missile concept Rafe Cardones nailed the Sirius with." Already doing it..also pure armor missiles, etc. The only problem is there's no way I can see to control when they're launched. ECM abilities do stack, and I'm using that to my advantage. The impeller wedge components do a lot of things for the ship- and they give a 65% ECM bonus EACH. But each hull has a -100% to-hit built into it. So you loose the wedge and you're a sitting duck in more ways than one. Phoenix-D |
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