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Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
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Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
Henk:
Yes, but that would make it so that the maps would not be compatible with any other mods or the normal game. That was not the goal of FQM. http://forum.shrapnelgames.com/images/icons/icon7.gif Oleg: Interesting, I'll take a look. http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
SE assign homeworlds to either to planets specified either as "medium" or "any" in systemtypes.txt. In case of "any" - it is most likely that SE IV first generates map and then converts randomly generated medium planets to homeworlds but may be not.
It is possible for SE IV to generate home worlds from vacuum: The "empty" system - just one sun and nothing else has a status "empire can start in = true". I once had a homeworld in such system - it was located in a sector 1:1. It seems that SE IV first assign races to systems that have "empire can start in = true" then it tries to place the homeworld. If there are no suitable planet, it may create one. |
Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
I have found that at least when using pre made maps the game will more often than not make homeworlds out of vacuum rather than convert exsisting ones. Unless you set starting points that are in the same sector with an exsisting planet.
Geoschmo |
Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
Question. If your homeworlds appear in a sector cloaking nebula... How does your enemy find them...
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Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
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EDIT: I suppose they could get one of those neublae clearing devices, and then they should be able to see them. [ August 01, 2002, 17:10: Message edited by: geoschmo ] |
Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
I'm trying to make a few good / evil maps.
Is the following correct: 1.5 = Optimal 1.4=Good 1.3=Good 1.2 = Mild 1.1=Mild 1.0=Mild 0.9=Unpleasant 0.8=Unpleasant 0.7=Unpleasant 0.6=Unpleasant 0.5=Unpleasant 0.4=Harsh 0.3=Harsh 0.2=Deadly 0.1=Deadly 0.0 = Deadly Thanks |
Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
Make planets with those conditions, and name them accordingly. Save the map. Load it in a game, and see what level each of the planets has.
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Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
That is how I got those values, I wanted to make sure I read them correctly http://forum.shrapnelgames.com/images/icons/icon12.gif
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Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
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