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Re: Proportions Version 2.4 released
Yes, that's a good idea, Dogscoff. It could be done in a couple of ways (though it would be labor-intensive, unless the new mount abilities can be used to block analysis, which I bet they don't).
One is to add some racial traits that just give uniqueness. Another is to add several techs that can be researched to gain uniqueness. As long as your opponent doesn't take the same uniqueness traits or techs, they won't be able to analyze your components. It adds a bit of mystery to the thing, too. The main problem is having to make more component models just to add uniqueness. Mounts would be a reasonable solution, except they probably don't block analysis, and they would bar combining with other mounts unless you made meta-mounts, which would could easily cause more interface hassle (and work for the modder) than it would be worth. Perhaps a better solution is simply to add many variant tech branches and requirements throughout the tree, that actually do things, and so also reduce the likelihood that other empires will have the correct set of requirements to be able to take advantage of the captured tech. It's still a lot of work, but at least you can accomplish two effects at once. PvK |
Re: Proportions Version 2.4 released
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PvK |
Re: Proportions Version 2.4 released
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Re: Proportions Version 2.4 released
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There are lots of stories where humanity discovers that the "laws" of physics as we understand them are only localized phenomena, and change drastically at other places in the universe. |
Re: Proportions Version 2.4 released
Other examples would be species who have a trait that gives them the unique ability to create or to use a certain technology, such as psychics or time sensitives, or religious connections.
Pirates, nomads, and space monsters are also good examples of where "racial" tech areas can make sense. I would like to be able to have logical-OR prerequisites for tech areas and components, and not just logical-AND conditions. As is, you have to duplicate components if you want to have multiple paths to a certain tech. PvK |
Re: Proportions Version 2.4 released
Ups just see that the Religios trait in your mod isnt worth his points any more http://forum.shrapnelgames.com/images/icons/icon9.gif
Dont know if it was always the chase that you have to research to techlevel 9 to get the realy effect of the Religios Talisman witout geting anything worth the point of research bejond lvl 3. I just have to pay 625k Research point to get to lvl 5 and get what? Only a 55 Size +20% to hit Item? Perhaps If you add 50% more to hit to this Items then they are worth theyr points and theyr size. The major advance of the Religios race was the Talisman but with this you even can put it complet out and set the Religios Race Trait to perhaps 400 or even less points at beginning. |
Re: Proportions Version 2.4 released
You are wrong. Religious is the most powerfull trait IMHO. The key is nature shrine. For a long time 99% of your income comes from Homeworld. Nature shrine, build in home system can give you a big edge. Certainly, you will not scrap Cultureal center to build value improvemnt plant !!
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Re: Proportions Version 2.4 released
Multi-plex Tracking (2) upgrades to Secondary Fire Control.
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Re: Proportions Version 2.4 released
One more thing about religious trait:
Low level, non-automatic hit Rel. Talisman stacks with Sensors. You get extra to-hit bonuses for some (prety stiff actually) ship space. Still, it is something worth to have. |
Re: Proportions Version 2.4 released
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