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-   -   SE4 Modder Ver 1.76 (updated for ver 1.91) (http://forum.shrapnelgames.com/showthread.php?t=6740)

DavidG August 20th, 2002 11:38 PM

Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
 
Quote:

Originally posted by tesco samoa:
Dave will it have the updates for 1.78 and the mounts...
<font size="2" face="Verdana, Helvetica, sans-serif">Yea I think so. I haven't actaully got ver 1.78 yet but I've read the history and I think the changes should be pretty easy to put in.

Lemmy August 26th, 2002 12:20 AM

Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
 
uhm, i think i killed your program David http://forum.shrapnelgames.com/images/icons/blush.gif

I accidently selected an empty "Data" dir in the "Open" dialog, it got stuck there, i shut down the program through the task manager, but when i run the program again it gets stuck every time, probably trying to open that empty "Data" dir....is there anyplace where i can reset that or something?
Removing and reinstalling the program doesn't work.

DavidG August 26th, 2002 02:10 AM

Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
 
Quote:

Originally posted by Lemmy:
uhm, i think i killed your program David
<font size="2" face="Verdana, Helvetica, sans-serif">Oops. I'm surprised uninstalling it doesn't work but yea it is stuck in a loop looking for that *BEGIN* in a non exixtant file. To fix it run regedit.exe and search for "SE4Viewer" and either just delete the entire key or change the /Settings/RootDir key to a valid directory.

edit-&gt;

this is the registry key name
HKEY_CURRENT_USER\Software\VB and VBA Program Settings\SE4Viewer

[ August 26, 2002, 03:42: Message edited by: DavidG ]

Lemmy August 26th, 2002 11:17 AM

Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
 
wheee, it's alive again http://forum.shrapnelgames.com/images/icons/icon7.gif

DavidG August 30th, 2002 03:44 AM

Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
 
New Version 1.5 now done.

New Features:

- Ver 1.78 additions
- editable System Types
- editable Quadrant Types
- Ability to create family of components or facilities
- Will play 'new' sounds.
- Misc bug fixes including most bugs mentioned in this thread (I think)

pathfinder August 30th, 2002 04:50 AM

Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
 
DavidG: Looks like a very nice App. If only i had an idea for a unique MOD http://forum.shrapnelgames.com/images/icons/icon12.gif

tesco samoa August 30th, 2002 04:52 AM

Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
 
David G your da man... Why if you didn't live so close to steel town I would head down there and buy you a beer

Nebraskan August 31st, 2002 05:15 AM

Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
 
David G. This is a very well designed program for making mods. Superb. Very good work. My thanks to you for your time and dedication to this pinnacle of the programmers art. http://forum.shrapnelgames.com/images/icons/shock.gif

DavidG August 31st, 2002 02:33 PM

Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
 
Thanks for all the positive feedback http://forum.shrapnelgames.com/images/icons/icon7.gif (without which I'd likely lose the motiviation to keep working on it)

P.S. Any suggestion on what I can add next. I guess Races is the obvious one but man some of those files are long and complicated.

P.S.S. Any VB programers know if VB has a limit of the number of controls you can have in an app?

Elowan September 1st, 2002 01:18 AM

Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
 
Quote:

Originally posted by DavidG:
P.S.S. Any VB programers know if VB has a limit of the number of controls you can have in an app?
<font size="2" face="Verdana, Helvetica, sans-serif">There is a limit on the number of controls on a particular 'form' -- but not in an app (unless it's 64k cntrls - which I doubt). I've never run into a limitation except in VB3.

[ September 01, 2002, 00:19: Message edited by: Elowan ]


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