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-   -   Proportions 2.4.2 released (http://forum.shrapnelgames.com/showthread.php?t=6871)

PvK August 21st, 2002 05:11 AM

Re: Proportions 2.4.2 released
 
Yes, I am musing on what to put in 2.5. I am currently thinking:

2.5 (upgradable from earlier Versions 2.0+):

* Add a few new-style mounts, but they have to come at the end of the lists, to allow games to upgrade and AI not to break, so there are some limits on what I can do.

* Adjust emissive armor somewhat, as discussed below. I'm still mulling over the options, but am thinking about like below.

* Using one or two of the new damage types, and checking the weapon balance again. There was a recommendation for a temporal weapon extension below, and I think I may make the Graviton Hellbore more worthwhile by giving it the 2x vs. shields ability.

PvK

jimbob August 22nd, 2002 02:01 AM

Re: Proportions 2.4.2 released
 
How about making the low velocity particle cannons (DUC, others?) 2x against shields? Afterall, it isn't just energy hitting the shields, it's actual mass, which should be harder to stop (IMHO). Besides, it would make them a little more useful, maybe even until midgame...

PvK August 22nd, 2002 02:52 AM

Re: Proportions 2.4.2 released
 
I have some ideas for cannon variations, but I think not for 2.5, because there are some Proportions 2.x games in progress, and largely changing a weapon that is likely in widespread use would tend to disturb the coherence of those games.

Which types of weapons would have more or less effects on shields, logically speaking, depends on what kind of shields you imagine. Some shields currently being researched actually only affect solid projectiles.

PvK

DocShane August 22nd, 2002 03:35 AM

Re: Proportions 2.4.2 released
 
I would like to get involved in a Proportions PBW game. Please let me know if anyone has an opening or if a new game starts.

Phoenix-D August 22nd, 2002 06:00 AM

Re: Proportions 2.4.2 released
 
You're in luck Shayne. A player just dropped out of Proportions 24hr (my game)

http://seiv.pbw.cc/text/index.jsp?me...3fgame=1taddsi

runing latest Version of Proportions and SE4; the Last player dropped out because 24hr turns was a bit fast.

Phoenix-D

dogscoff August 22nd, 2002 10:05 AM

Re: Proportions 2.4.2 released
 
Quote:

Some shields currently being researched actually only affect solid projectiles.
<font size="2" face="Verdana, Helvetica, sans-serif">Cool! I love it when sci-fi tech comes to life! You got a URL for that?

PvK August 23rd, 2002 02:54 AM

Re: Proportions 2.4.2 released
 
Not handy. I've noticed two different shield techs listed in the popular media recently. One is designed to zap and defeat incoming shaped-charge armor-piercing cannon rounds. The other is the plasma shield which someone posted a link to on this forum recently.

PvK

Jmenschenfresser August 24th, 2002 12:30 AM

Re: Proportions 2.4.2 released
 
Help, I need somebody...

Umm. Just downloaded Prop 2.4.2. Several, well all really, of the non-stock races included don't have pics or AI files, which of course causes errors when adding a new race.

Am I missing something. I did d/l the complete Version.

oleg August 24th, 2002 04:23 AM

Re: Proportions 2.4.2 released
 
Extra races are in separate file. Go back to PvK' site, they are there. He put them into separate file so people won't have to download big files every time there is a new Version.

Yes, this is a link:

http://g2.latibulum.com/pvk/proporti...ortionsAIs.zip

[ August 24, 2002, 03:32: Message edited by: oleg ]

PvK August 24th, 2002 10:52 PM

Re: Proportions 2.4.2 released
 
Thanks Oleg.

PvK


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