.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Space Empires: IV & V (http://forum.shrapnelgames.com/forumdisplay.php?f=20)
-   -   Understanding battle strategies...newbie question (http://forum.shrapnelgames.com/showthread.php?t=7059)

tbontob August 31st, 2002 08:08 PM

Re: Understanding battle strategies...newbie question
 
capnq says:

Quote:

Since they're displayed in a spinner, the defaults are probably hardcoded. I'm not sure where the game stores changes you make during play.
<font size="2" face="Verdana, Helvetica, sans-serif">Another term for me to learn. http://forum.shrapnelgames.com/images/icons/icon7.gif What is a "spinner"? http://forum.shrapnelgames.com/image...s/confused.gif

Fyron August 31st, 2002 08:27 PM

Re: Understanding battle strategies...newbie question
 
By "spinner" he means that the display can be thought of as a "wheel". Pushing the left or right arrows next to it rotates the wheel. I doubt that is the reason it must be hard-coded.

This info will be saved in your empire file if you save it during the game (after changing these values).

tbontob August 31st, 2002 09:08 PM

Re: Understanding battle strategies...newbie question
 
Quote:

Originally posted by Imperator Fyron:
This info will be saved in your empire file if you save it during the game (after changing these values).
<font size="2" face="Verdana, Helvetica, sans-serif">Yes, it would have to save it to the savegame file. Otherwise, we would have to reset the damage values every time we loaded the game. http://forum.shrapnelgames.com/images/icons/icon7.gif

MM does have a standard set of values for "Damage" for all its battle strategies. I am beginning to believe that they were not comtemplating having to change them in the near future to accomodate a new battle strategy which would have different "damage" values. http://forum.shrapnelgames.com/images/icons/icon7.gif

Fyron August 31st, 2002 09:21 PM

Re: Understanding battle strategies...newbie question
 
There has to be a standard setting for every aspect of the strategies. http://forum.shrapnelgames.com/images/icons/icon7.gif

And I said nothing about the savegame. If you save your Empire (completely unrelated to saving the game) it will save all of the changes you made to all of the game settings, including strategies.

Grandpa Kim August 31st, 2002 10:19 PM

Re: Understanding battle strategies...newbie question
 
Quote:

Originally posted by Imperator Fyron:
If you save your Empire (completely unrelated to saving the game) it will save all of the changes you made to all of the game settings, including strategies.
<font size="2" face="Verdana, Helvetica, sans-serif">Ahh! Clank! The bell rings. Thanks Fyron, that clears up a disheartening problem I've been having. http://forum.shrapnelgames.com/images/icons/icon10.gif

tbontob September 1st, 2002 12:58 AM

Re: Understanding battle strategies...newbie question
 
Quote:

Originally posted by Imperator Fyron:
There has to be a standard setting for every aspect of the strategies. http://forum.shrapnelgames.com/images/icons/icon7.gif

<font size="2" face="Verdana, Helvetica, sans-serif">Not quite what I meant. http://forum.shrapnelgames.com/images/icons/icon7.gif I meant that there is only one setting that MM uses for damage for all the battle strategies...i.e. they apply that one setting to all the strategies, and there is no variation.

I think MM could have come up with a battle strategy which would have had a different damage setting (than just the one) if they saw fit to do so.

capnq September 1st, 2002 09:40 PM

Re: Understanding battle strategies...newbie question
 
Quote:

I doubt that is the reason it must be hard-coded.
<font size="2" face="Verdana, Helvetica, sans-serif">I never said it had to be hardcoded, just that it currently appears to be. If there was a data file entry available, the defaults could be changed, as the TDM-ModPack does for the ship and unit limits. AFAIK, there aren't currently any moddable data files holding the default damage numbers.


All times are GMT -4. The time now is 10:56 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.