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Re: Emmisive Armor for Dummies, please...
I think, the Emissive armor should be good against fighters. Unfortunately, the stacking fighter weapon effect renders this armor useless. I thought that the second gold patch will fix it, but as my tests indicate, the fighers still summarize their damage.
I think, this is the main problem with emissive armor. |
Re: Emmisive Armor for Dummies, please...
If fighter damage did not stack, they would be even more useless than they already are! Unless fighters were beefed up somehow (some mods do this a bit), I personally think the stacking rules should remain in place.
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Re: Emmisive Armor for Dummies, please...
I am sorry to tell you, but the largest internals are hit MORE often than the small ones.
Even if the damage taken is enough to destroy two or three lifesupport components, the damage will be more likely to hit a CSM or some other large component, and NOT destroy anything at all that round. The B5 mod has almost all of its defense based on the fact that larger internals get hit more often, even if the damage is not enough to destroy the larger component |
Re: Emmisive Armor for Dummies, please...
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Re: Emmisive Armor for Dummies, please...
I have often requested a 'total' limit on Emissive Armor to go with the 'per hit' limit. Once the 'total' damage per combat round limit was exceeded the Emissive Armor would start to take damage from smaller weapons anyway. That way, you could set the 'per hit' limit very high and not be completely 'immune' to lower damage weapons.
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