.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Space Empires: IV & V (http://forum.shrapnelgames.com/forumdisplay.php?f=20)
-   -   Emmisive Armor for Dummies, please... (http://forum.shrapnelgames.com/showthread.php?t=7257)

szabfer September 6th, 2002 12:47 PM

Re: Emmisive Armor for Dummies, please...
 
I think, the Emissive armor should be good against fighters. Unfortunately, the stacking fighter weapon effect renders this armor useless. I thought that the second gold patch will fix it, but as my tests indicate, the fighers still summarize their damage.

I think, this is the main problem with emissive armor.

jimbob September 6th, 2002 06:23 PM

Re: Emmisive Armor for Dummies, please...
 
If fighter damage did not stack, they would be even more useless than they already are! Unless fighters were beefed up somehow (some mods do this a bit), I personally think the stacking rules should remain in place.

Suicide Junkie September 6th, 2002 07:23 PM

Re: Emmisive Armor for Dummies, please...
 
I am sorry to tell you, but the largest internals are hit MORE often than the small ones.

Even if the damage taken is enough to destroy two or three lifesupport components, the damage will be more likely to hit a CSM or some other large component, and NOT destroy anything at all that round.

The B5 mod has almost all of its defense based on the fact that larger internals get hit more often, even if the damage is not enough to destroy the larger component

tbontob September 6th, 2002 09:26 PM

Re: Emmisive Armor for Dummies, please...
 
Quote:

Originally posted by Zanthis:
Further testing revealed that I was not entirely correct. I have a new theory, but need to test more.

In case you were wondering what I used to disprove my previous thought, it was a base ship with a Master Computer III, one piece of Armor I and 147 pieces of Armor III. A single hit from an DUCIII failed to kill the single piece of Armor I as I had said.

Back to the testing board.

<font size="2" face="Verdana, Helvetica, sans-serif">But I did like the way you presented it... It was very clear, even if your testing should require amending it.

Baron Munchausen September 6th, 2002 09:43 PM

Re: Emmisive Armor for Dummies, please...
 
I have often requested a 'total' limit on Emissive Armor to go with the 'per hit' limit. Once the 'total' damage per combat round limit was exceeded the Emissive Armor would start to take damage from smaller weapons anyway. That way, you could set the 'per hit' limit very high and not be completely 'immune' to lower damage weapons.


All times are GMT -4. The time now is 02:19 PM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.