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-   -   Asymmetrical Ship Sets (http://forum.shrapnelgames.com/showthread.php?t=7497)

disabled October 3rd, 2002 01:45 AM

Re: Asymmetrical Ship Sets
 
SIR! We've gone from SUCK to BLOW!

Slick October 3rd, 2002 05:42 PM

Re: Asymmetrical Ship Sets
 
Almost all organic things I have seen have been quite symmerical, although this may not apply to aliens.

Another thing for you engineering types out there is that the reason most craft look symmetrical left/right is that it makes them handle the same in the left/right direction. Moment of inertia stuff even applies in the vacuum of space.

It would be kinda funny to be able to turn faster going one way than the other.

But let's not apply our real world technology to this game. I also love to see the new and different, symmetrical or not, designs.

Slick

geoschmo October 3rd, 2002 07:48 PM

Re: Asymmetrical Ship Sets
 
Quote:

Originally posted by Slick:
Another thing for you engineering types out there is that the reason most craft look symmetrical left/right is that it makes them handle the same in the left/right direction. Moment of inertia stuff even applies in the vacuum of space.

<font size="2" face="Verdana, Helvetica, sans-serif">You are correct if you are talking about balance not symetry. As I pointed out earlier balance is not the same thing nessecarily as visual symetry. In atmosphere a craft could be balanced and asymetrical, and have differences in handling characteristics in turning left and right as you say. Because of aerodynamics, or fluid dynamics in a water craft. But in a vacuum if the ship is balanced and asymetrical it will turn just as fast to any direction you wish to turn it. Symetry doesn't affect moment of inertia. It's the balance of mass and center of gravity that affects that.

Geoschmo

disabled October 3rd, 2002 07:53 PM

Re: Asymmetrical Ship Sets
 
Anyone remember that one alien nation movie where they showed the alien mothership... Looked like those little worms you find in really old apple cider.....

Anyways, I think more exotic ships are fun.

capnq October 3rd, 2002 09:44 PM

Re: Asymmetrical Ship Sets
 
Quote:

It would be kinda funny to be able to turn faster going one way than the other.
<font size="2" face="Verdana, Helvetica, sans-serif">Several World War I airplanes behaved that way. They were light enough that the torque of the engine made them turn slightly; the pilots actually had to use a bit of rudder to fly in a straight line.

Ed Kolis October 4th, 2002 10:22 PM

Re: Asymmetrical Ship Sets
 
On the topic of asymmetrical ships, the Antarans had some pretty evil-looking gray-green asymmetrical ships in MOO2... hope they stay that way (or get cooler!) in MOO3! (I'd hate to see the Antarans flying around in these boring blue cubes or something...)

Taera October 5th, 2002 07:15 AM

Re: Asymmetrical Ship Sets
 
Yea, antaran ships were wicked-looking with their assymetry.

Fyron October 30th, 2002 11:13 AM

Re: Asymmetrical Ship Sets
 
We still need more asymmetric ship sets. http://forum.shrapnelgames.com/images/icons/icon10.gif

Taera October 31st, 2002 04:23 AM

Re: Asymmetrical Ship Sets
 
for some reason there aint many new shipsets coming out lately.

TerranC October 31st, 2002 04:46 AM

Re: Asymmetrical Ship Sets
 
That's because you scared everybody with this talk about asymmetrical ship sets.

Darn fools, thinking they can fix what everybody likes best, darn old fools...

[ October 31, 2002, 02:52: Message edited by: TerranC ]


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