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Re: Damage Calculation
Your definition of a weapon would include intel projects as well. Those aren't "weapons." http://forum.shrapnelgames.com/images/icons/icon10.gif
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Re: Damage Calculation
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Would it be correct to say that all the data we have listed only affects direct fire weapons? But sorry, it is not the "error" http://forum.shrapnelgames.com/images/icons/icon9.gif </font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Ah, but you see, a CSM or a Plasma Missile is a weapon. It is not affected by to hit chances. http://forum.shrapnelgames.com/images/icons/icon10.gif |
Re: Damage Calculation
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Would it be correct to say that all the data we have listed only affects direct fire weapons? But sorry, it is not the "error" http://forum.shrapnelgames.com/images/icons/icon9.gif </font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Ah, but you see, a CSM or a Plasma Missile is a weapon. It is not affected by to hit chances. http://forum.shrapnelgames.com/images/icons/icon10.gif </font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Yes and the talisman is also not affected by to hit chances. Which is why I think we should include mines, CSM and Plasma Missiles in the "Special" section. http://forum.shrapnelgames.com/images/icons/icon7.gif [ November 17, 2002, 03:35: Message edited by: tbontob ] |
Re: Damage Calculation
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Re: Damage Calculation
No they aren't. Is a Force Concentrations Mission a weapon? Some of them use weapons, but they are not weapons themselves.
[ November 17, 2002, 04:04: Message edited by: Imperator Fyron ] |
Re: Damage Calculation
Here is the new listing. http://forum.shrapnelgames.com/images/icons/icon7.gif
I put the distance modifier under Defence Bonuses. I have asked a number of questions which remain unanswered. Hopefully, someone can answer them. ============================================= Factors which affect the probability of a hit by a direct fire weapon: ATTACK BONUSES: Racial characteristic (aggressiveness) ..race creation points assigned 25% to 25% Cultural trait (amends aggressiveness) ..Berzerkers 10% ..Warriors 5% ..Politicians 2% ..Zealots 5% ..Engineers 5% ..Merchants -2% ..Renegades 2% Combat Sensors ..lvl 1 25% ..lvl 2 45% ..lvl 3 65% Weapon attack bonus ..PDC's 70% ..Incinerator Beam 10% ..Wave-Motion Gun 30% ..High Energy Magnifier 30% (crystalline) ..Tachyon Cannon 10% (temporal) Cultral trait: space combat Ship Experience level ..0 to 50% ....obtained by actual experience ....can be trained by Ship Training Facility (in sector) to maximum of: ......lvl 1 10% ......lvl 2 15% ......lvl 3 20% .can be trained by Psychic Ship Training Facility (in system) to a max of ......lvl 1 10% ......lvl 2 15% ......lvl 3 20% Fleet Experience level ..0 to 50% ....obtained by actual experience ....can be trained by Fleet Training Facility (in sector) to maximum of: ......lvl 1 10% ......lvl 2 15% ......lvl 3 20% .can be trained by Psychic Fleet Training Facility (in system) to a max of ......lvl 1 10% ......lvl 2 15% ......lvl 3 20% Chassis bonus ..fighters 50% Facilities ..War Shrine (religious) .lvl 1 5% to in-system ships and units .lvl 2 10% to in-system ships and units .lvl 3 15% to in-system ships and units ..Events Predictor (temporal) .lvl 1 10% to in-system ships and units .lvl 2 20% to in-system ships and units .lvl 3 30% to in-system ships and units Weapon Mount ..Large WP/Base Mount 40% ..Heavy WP/Base Mount 60% ..Massive WP/Base Mount 80% DEFENCE BONUSES: Racial characteristic (defensiveness) ..race creation points assigned 25% to 25% Cultural trait (amends defensiveness) ..Berzerkers 10% ..Warriors 5% ..Politicians 2% ..Zealots 5% ..Engineers 5% ..Merchants -2% ..Renegades 2% ECM ..lvl 1 20% ..lvl 2 40% ..lvl 3 60% Ship Experience level ..0 to 50% ....obtained by actual experience ....can be trained by Ship Training Facility (in sector) to maximum of: ......lvl 1 10% ......lvl 2 15% ......lvl 3 20% ....can be trained by Psychic Ship Training Facility (in system) to max of: ......lvl 1 10% ......lvl 2 15% ......lvl 3 20% Fleet Experience level ..0 to 50% ....obtained by actual experience ....can be trained by Fleet Training Facility (in sector) to maximum of: ......lvl 1 10% ......lvl 2 15% ......lvl 3 20% ....can be trained by Psychic Fleet Training Facility (in system) to max of: ......lvl 1 10% ......lvl 2 15% ......lvl 3 20% Scattering Armor ..lvl 1 5% ..lvl 2 10% ..lvl 3 15% Stealth Armor ..lvl 1 5% ..lvl 2 10% ..lvl 3 15% Chassis bonus ..drones 50% ..fighters, small 80% ..fighters, medium 70% ..fighters, large 60% ..escort 40% ..frigate 30% ..destroyer 20% ..light cruiser 10% ..baseship 40% ..space station 20% ..battle station 40% ..starbase 60% Distance Modifier ..Sectors between direct fire weapon of attacker and target, 10% X sectors Facilities ..War Shrine (religious) .lvl 1 5% to in-system ships and units .lvl 2 10% to in-system ships and units .lvl 3 15% to in-system ships and units ..Events Predictor (temporal) .lvl 1 10% to in-system ships and units .lvl 2 20% to in-system ships and units .lvl 3 30% to in-system ships and units SPECIAL CASE (Weapons not affect by attack or defence bonuses) ..Religious talisman sets the probability of a hit at 100% (unchanged by any factor) ..Mines ..Missiles (Capital Ship and Plasma) ..Intel Projects ================================================ DAMAGE BONUS ..Death Shrine 1 (Religious) 5% damage bonus to all weapons used in system ..Death Shrine 2 (Religious) 10% damage bonus to all weapons used in system ..Death Shrine 3 (Religious) 15% damage bonus to all weapons used in system |
Re: Damage Calculation
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The definition of the Force Concentrations Mission is "Stolen empire communications detail ship concentrations in various areas" I think that comes under my definition of a weapon given previously as: "I view a weapon as anything that limits, damages or destroys an asset of the enemy." In this particular case, the asset is secrecy. Uncovering the "veil of secrecy" exposes the enemies secret concentrations and allows the empire to use that information to their advantage and the enemies disadvantage |
Re: Damage Calculation
Quote:
The definition of the Force Concentrations Mission is "Stolen empire communications detail ship concentrations in various areas" I think that comes under my definition of a weapon given previously as: "I view a weapon as anything that limits, damages or destroys an asset of the enemy." In this particular case, the asset is secrecy. Uncovering the "veil of secrecy" exposes the enemies secret concentrations and allows the empire to use that information to their advantage and the enemies disadvantage</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">If it can include something non-damaging as a weapon, then that definition of a weapon is a little flawed. http://forum.shrapnelgames.com/images/icons/icon10.gif Quote:
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Re: Damage Calculation
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The definition of the Force Concentrations Mission is "Stolen empire communications detail ship concentrations in various areas" I think that comes under my definition of a weapon given previously as: "I view a weapon as anything that limits, damages or destroys an asset of the enemy." In this particular case, the asset is secrecy. Uncovering the "veil of secrecy" exposes the enemies secret concentrations and allows the empire to use that information to their advantage and the enemies disadvantage</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">If it can include something non-damaging as a weapon, then that definition of a weapon is a little flawed. http://forum.shrapnelgames.com/images/icons/icon10.gif Quote:
It is obvious you have not given all the definitions. http://forum.shrapnelgames.com/images/icons/icon7.gif My Webster's New Collegiate Dictionary defines weapons as: 1) an instrument of offensive or defensive combat: something to fight with. 2) a means of contending with another. Espionage qualifies under both definitions. http://forum.shrapnelgames.com/images/icons/icon10.gif |
Re: Damage Calculation
I got that definition from the Merriam Webster Online dictionary. http://forum.shrapnelgames.com/images/icons/tongue.gif
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