![]() |
Re: "Gamey" tactics like "Rock, none" races
Quote:
Hmm... I don't think I have ever quoted myself before... [ December 22, 2002, 07:38: Message edited by: Imperator Fyron ] |
Re: "Gamey" tactics like "Rock, none" races
Thanks Imperator,
I knew that the calculations were non intuitive. I agree that it would make more sense to talk about the numbers the way you suggest. I am also aware (unless I am wrong) that there is a hardcoded 5% minimum value. When someone said 'broke', I thought that there was something wrong in how the effects were applied by the program. It seems to me that the complaint is more one of balance (i.e. cost of changing the trait) rather than execution (i.e. the function does not work as intended). In that light, I understand your comments about how it behaves differently based on the size of the map. However, it seems to me that most of the racial traits and ability adjustments are more or less cost effective in light of the rules package in place. For example, spending points to improve research ability is useless if you are playing with max tech. One of the biggest 'wake up calls' I have gotten while learning to play this game was finding out how you could go in tampering with the abilities. For example, running cunning (ability to run intelligence missions) down very very far when you are not allowing intelligence. |
Re: "Gamey" tactics like "Rock, none" races
Puke spoke about the map size, not me.
|
Re: "Gamey" tactics like "Rock, none" races
Quote:
research 120 construction 120 defense 120 offense 120 minerals 120 maint reduction 110 Advanced Storage Hardy Industrialist Ancient Race You get 80's in all those, and let's have at it!</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">This is a good point. I'd say fine, if we use Proportions mod, where I balanced the point costs. The listed advantages in Proportions cost 12000 racial selection points. http://forum.shrapnelgames.com/images/icons/icon10.gif This can actually (barely) be acquired in a 5000 point start, for instance with the following disadvantages: Slow Builders Cursed Supply Guzzlers Physical Strength 50 Repair Aptitude 50 Cunning 60 Environmental Resistance 60 Political Savvy 60 Farming 56 Refining 60 Reproduction 91 Happiness 60 That is, almost completely maxed down in everything else. In Proportions, you'd be hurtin'! Probably your population would riot pretty quickly, and then maybe your homeworld would split in half. That might make it hard to win. My guess is that other 5000-point choices would tend to find they had reasonable compensating advantages. For one thing, the 10% maintenance reduction is only going to actually get you 10%, not 40%. Buying up to 40% in Proportions would cost an additional 1570 points, which can't be paid off - with everything at minimum (three at 25%), there would still be a 254 point deficit. Which is a long way of saying (again) that yeah, the point costs in the unmodded set aren't very well balanced in many ways. They can be modded for balance, though. PvK (edited typo) [ December 22, 2002, 11:23: Message edited by: PvK ] |
Re: "Gamey" tactics like "Rock, none" races
Quote:
I still don't accept the idea that these things you speak of are "gamey". They are part of the game. These are choices, either in empire setup or in game tactics. If you choose one you likely are not choosing something else that may help just as much, or nearly so. So it's all about tradeoffs and what makes you the most confortable. Every game depends heavily on decisions you make before the game, or very early in the game. People don't claim that taking the center square in tic-tac-toe is gamey because it gives the player an advantage do they? Gaining an advantage is what games are all about. SEIV just gives you a lot more ways than the average game to do that. And it gives you ways to overcome disadvantages and poor decisions more than just about any game I have ever played. There are two dozen things or more that you can do at game startup to get an advantage over an opponent. If you do all of them it will require a lot of racial points, even in the stock game. If you do them though and your opponent doesn't, you will have a big edge. That much is frankly undeniable. I would be an idiot to claim otherwise. What I reject is the idea that any one of them makes you unbeatable. So you didn't make that claim, many have at one time or another. Here's how it goes. Someone steps up and says, "PPB are unbalenced uber weapons!". I chime in and say, "Bah, there are no UBER weapons. The skill of the player is what matters most." Then the PPB cultist and I have a long discussion about why someone usign PPBs can or can't be beaten. In the end the person is always saying, "Well if you do this and that and this AND have PPB, you will be unbeatable.", at which point I simply laugh because the player that has the skill to do the "this and that and this" will do well regardless of weapon choice. That's was my point to begin with. They all come around to it in the end, wheether they know it or not. http://forum.shrapnelgames.com/images/icons/icon7.gif Geoschmo |
Re: "Gamey" tactics like "Rock, none" races
Quote:
|
Re: "Gamey" tactics like "Rock, none" races
Quote:
Also, I don't consider "gamey" to be a bad thing, either. (except maybe for role-playing). Playing with the numbers is great fun, to me. -spoon |
Re: "Gamey" tactics like "Rock, none" races
Quote:
Anyway, by "broken", I meant "does not work the way you think it does" (both undocumented and counterintuitive) and "is also out of whack balance-wise" (shouldn't be able to spend 500 points to get a 66% fleet size advantage) |
Re: "Gamey" tactics like "Rock, none" races
The only truly equitable situation would be for players to have to start with the same set up - sort of like Chess. But what fun is that?
Personally I think any strategy, tactic, or component that beats my playing style should be patched out. |
Re: "Gamey" tactics like "Rock, none" races
Quote:
Geoschmo |
All times are GMT -4. The time now is 03:13 PM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.