![]() |
Re: New Strategy: Drones with Subverters !
Quote:
|
Re: New Strategy: Drones with Subverters !
Wow !
I'am amazed at the traffic this thread generated! Lots of very interesting comments. To answer a few questions, indeed the ship I captured with the Drone was not equipped with any Shields - and Yes, I used the "capture Ship" strategy on the drone - you have to change it, or else if you keep it to 'Drone attack', it's possible the drone fails to subvert and rams the enemy ship instead. THANKS guys (and Gals ?) for the interest !! RiTz21 |
Re: New Strategy: Drones with Subverters !
Massive Ionic Dispersers are rather weak. They only fire 2 times in a battle. Heavy Mounted ID's destroy all engines on a ship, and can fire every turn. http://forum.shrapnelgames.com/images/icons/icon7.gif
|
Re: New Strategy: Drones with Subverters !
If I understand the idea, Massive IDs were used because of the long delay in firing. That way, if they were subverted, they wouldn't be stopping your own ships cold, at least that combat. Isn't there like a 10-turn automatic reload penalty for subverting/capturing a ship, though?
|
Re: New Strategy: Drones with Subverters !
Quote:
Most likely these ships are the closest target. They are still usefull as cannon fodder. |
Re: New Strategy: Drones with Subverters !
Quote:
Most likely these ships are the closest target. They are still usefull as cannon fodder.</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">I thought the 10 turn penalty was for boarding party captured ships. AS taken ships seem immediately go right into action in the game I faced them. |
Re: New Strategy: Drones with Subverters !
Quote:
|
Re: New Strategy: Drones with Subverters !
I few people have pointed out that taking Religous will wreck your economy. They are wrong!. Religious players get facilities that increase planetary value and increase yield percentages. Plus they get combat bonus for defense and damage.
The AS does not have the delayed affect of boarding parties (remember the well documented cascade effect of subverting an AS fleet). I believe that when a CV takes out a MC that it will cripple a ship down to about 0 or 1 movement points (assuming no crew, bridge, or life support). Ship is not much good at that point, until you can repair it. Personally, I think a Base Ship with Talisman/Null Space is a deadlier combination than Talisman/AS. Put a 3 or 4 Massive Mount Null Space with a Talisman, any ship is rather gutted at that point anyway. You just have to make sure you get first fire. Null Space is very cost effective if you have reached the ship limit and what to build the nastiest ship you can. If you do not have Talisman, try this combination: A couple of normal size Tractor Beams/Massive Null Space/Single Massive Mount Repulser beam. Pull the ship closer so the important weapons can hit at point blank range before flinging the ship away. Try Repulsers with the x3 (Huge) or x5 (Massive) mounts. The multiplier applies to range flung! Also, try using repulser beams to keep the AS/CV ships out of range. |
Re: New Strategy: Drones with Subverters !
Quote:
|
All times are GMT -4. The time now is 02:44 PM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.