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Re: MOO3 finished!
Yes I did. They got rid of the hit points and fire power scheme. So, medieval musketmen can now defeat modern Tanks, a lot. That is completely absurd. If it happens once after playing for like 100 hours, that is fine, and assignable to an anomoly. But if it happens a lot, then there is a problem.
They killed off Civ 2 ToT, which was the best thing to happen to Civ since the original release of Civ 1. There were so many awesome advancements made in the genre with ToT that they dropped completely. Thanks to the egomaniac otherwise known as Sid Meier. Bombardment hardly does enough to matter. I have watched 32 bombers bomb a city, and do a total of 1 point of damage. That, again, is absurd. The AIs cheat way too much to be enjoyable. They trade their techs with each other really cheaply, so you have a very hard time keeping up, esp. at higher difficulty levels. Shall I continue? |
Re: MOO3 finished!
could someone please take a break from bickering over the CIV/SMAC serise and the failings of games that crash every 10-100 hours, and give me an SE4 player's perspective on MOO3?
lets face it. tons of people left se4 because they thought that even a year after its release, it was still in 'beta.' it has given me tons of RCEs from the unmodded game and integer overflow errors, until some very recent patches within the Last year. the strategic combat still has some problems, and the simulator is still useless. and frankly, i dont care if you spend $2 on a meal, or $50. please put that aside for a second, and if anyone has the game, shell out some facts about the gameplay. how are the features? how is the combat, and economics, and politics? can it be played well multiplayer, without realtime connections? can games be saved so realtime games can be continued later? how is the AI, and minister control? how is the customization? how does it stack up to SE4? I care only a little bit what reviewers say. I want to hear the real story from people here, because as SE4 players, your oppinions count more. |
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And how many structures and population points were destroyed during this bombardment? Military units are not likely to be severely damaged during a bombardment from bombers, as that represents WWII level technology. The whole city of Berlin was nearly destroyed but the military still was functional. The point of bombardments is to destroy the population and improvements of a city so that your units can overcome the defenders.[/quote]<font size="2" face="Verdana, Helvetica, sans-serif">All the bombardment did was 1 damage to a unit. Nothing else was destroyed. No population, no buildings. This happens a lot, with all types of bombardment units. Catapults, cannons, ships, everything. I sit there, bombarding with tons of units, turn after turn, and nothing gets done, except maybe 1 or 2 points of damage to a unit, or population. Quote:
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I assume that you never play on a difficulty level less or greater than monarch then, so that the AI doesn't get production bonuses, and you don't either? Otherwise, what you are complaining about is that the AI makes the game too hard, which is easily remedied by choosng an easier difficulty level. Quote:
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Re: MOO3 finished!
Well, this thread doesn't have much to do with MOO3 anymore...
I own and still play SMAC, especially the expanded variant (Alien Crossfire). I played Civ2 for years. I never bought Civ3 because of gameplay issues I'd read about - this is the first I've heard of it having other problems. But I had been considering getting it despite these because: I own and still play Europa Universalis - more recently EU2 - and that definitely had bugs and 'features' that needed work, but it was a fun thing to play even out of the box, and Paradox worked hard with the user community to improve it. Similarly, SE has improved over the years. I still play that too - obviously! Even a hard-core wargame such as Uncommon Valor from Matrix Games is now up to Version 2.20, having fixed many gameplay issues, and some more serious faults. (I don't own this yet but I'm likely to buy it in the next couple of months or so.) So I think that in general it's wrong to think that you'll get a finished, polished product at first issue. As complex as games like these have become it needs 'road testing' to fix it within the limited resources of the companies we buy from. Yes, even EA - Last I looked they didn't have the budget of the US military, and look what they sometimes come up with! http://forum.shrapnelgames.com/images/icons/icon7.gif Steve. |
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What you see as a "severely flawed" combat mechanism, I see as standard, and expected, statistical variation. |
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Graeme, Fyron, please stop the bickering (or make a new thread for that). You both have to realise that none will convince the other. Agree to disagree, give a hug, and be happy... Rollo |
Re: MOO3 finished!
"Ahhh. So what you are saying is that these musketmen are actually 400-1000 years old by the time they fought your tank. Why don't they have mines and such? To say that they don't is to be irrational."
Because they're not armed with such. I have only simple knives for weapons; this does not imply I have been around since the knife was invented! Why WOULD they have mines? They're main weapon certainly doesn't indicate they would. Phoenix-D |
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