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Re: Slow down exploration speed in AICampaign/PROPORTIONS
Ich werd' bekloppt http://forum.shrapnelgames.com/images/icons/icon8.gif
1st test results: SE4 verursachte einen Fehler durch eine ungültige Seite in Modul WINMM.DLL bei 015f:bfe18e6c. Register: EAX=00000000 CS=015f EIP=bfe18e6c EFLGS=00010206 EBX=83206118 SS=0167 ESP=01abfedc EBP=01abff0c ECX=d43df5a0 DS=0167 ESI=83105ff8 FS=3a9f EDX=8310501c ES=0167 EDI=832060ac GS=0000 Bytes bei CS:EIP: c7 46 40 00 00 00 00 33 c0 5f 5e c2 08 00 53 56 Stapelwerte: d480ef90 83105ff8 bfe18f45 83105ff8 832060ac bfe13522 bfe138e6 832060ac 000003bd 83105ff8 83106040 00000000 01abff6c bfe13544 832060ac 000003bd |
Re: Slow down exploration speed in AICampaign/PROPORTIONS
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Re: Slow down exploration speed in AICampaign/PROPORTIONS
This looks better, 10 planet start, high bonus, low research costs, after 40 years tech tree is completely researched, resources in treasury is at maximum:
Cryslonite 1st place, 114 planets, 18 systems, good planet development, seen a planet with 3 arcologies, some monoliths, complexes. But a few weird things also: military installations and refining colonies build a lot of space port+resupply depots (e.g. 11 of them + a few distribution centers). Net min resources per turn: approx. 4 million, impossible to use up. Krill 3rd place, 36 planets, 6 systems, planets with multiple distribution centers and SP+RD also, but they seem to avoid building cities, I do not see even one minor city. Piundon Last place, 1 system, 1 WP has been opened to an asteroid belt. Planet development looks normal, 1 distribution center, 1 SP+RD, a megalopolis or metropolis, rest research complexes or similar. UkraTal 2nd place, 9 systems, 48 planets. One or two planets with multiple depots, SP+RDs. Now it's about to find a compromise where the AI does not run out of resources. For me it looks like the AI seems to stop almost everything when it is lacking resources, could it be true? JLS' AICampaign looks interesting for another attempt of no-WP-connected. If the AIs even do their job under finite resources... |
Re: Slow down exploration speed in AICampaign/PROPORTIONS
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You do know Finite play for the AI may not be represented well with this dos test, do to the fact that it is Balanced against a Human Players growth, as it relates with resource value depletion. (basically saying) not AI vs AI http://forum.shrapnelgames.com/images/icons/icon12.gif Do you understand, how the AI is helped in Finite Play with the Finite MOD. Finite Mod: has been in use for several months now with AIC and works very well for the AI against multiple Human players http://forum.shrapnelgames.com/images/icons/icon7.gif Do you enjoy Finite play your self? AI opens warp Points, creates planets from asteroids and constructs the desired colonizers etc; as well as a balanced research program in a not connected state. ~Already; at its release! http://forum.shrapnelgames.com/images/icons/icon12.gif Important note for your test: Eee (science race) is the race currently specializing in many advanced Stellar task in AIC. Thank you for your Input. http://forum.shrapnelgames.com/images/icons/icon12.gif If you have positive suggestions that can make AI Campaign better, we would greatly appreciate this. http://forum.shrapnelgames.com/images/icons/icon7.gif PsychoTechFreak [ March 08, 2003, 18:51: Message edited by: JLS ] |
Re: Slow down exploration speed in AICampaign/PROPORTIONS
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What do you recommend for a finite resource + no WP connected game? Or do you think it would be too much? 3 rich planets start at least, I think. The EEE will be part of the 1st test that I cannot await now anymore... |
Re: Slow down exploration speed in AICampaign/PROPORTIONS
Actually, the allot of the research files has been a work in progress for AIC of the past year, with priority changes and all. http://forum.shrapnelgames.com/images/icons/icon12.gif
What races do you think should excel in Stellar Manipulation? All Some or Just science race? |
Re: Slow down exploration speed in AICampaign/PROPORTIONS
http://forum.shrapnelgames.com/images/icons/blush.gif Sorry one up http://forum.shrapnelgames.com/images/icons/blush.gif
[ March 08, 2003, 20:21: Message edited by: JLS ] |
Re: Slow down exploration speed in AICampaign/PROPORTIONS
Originally posted by PsychoTechFreak:
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~~~ Actually no warp and finite, seems it might be very unreasonable for the human Player… Human won’t have a chance, not even slight. Against this AI in AIC; with this setting. http://forum.shrapnelgames.com/images/icons/icon9.gif I guarantee you; this AI will do it with [one planet] default set up ; and this AI will do fine in No warp, Finite !!!! no need for extra starting planets. http://forum.shrapnelgames.com/images/icons/icon12.gif AI warp break out will be Eee first followed by the order of there Intelligence (Research value) Suggestion, only one data change for me, in your test if you would!!!! [\AICampaign\Data] Settings.txt Back up before change! Please change below settings: Minimum Computer Player High Setting := 12 Maximum Computer Player High Setting := 13 Minimum Neutral Player High Setting := 6 Maximum Neutral Player High Setting := 7 This will insure the largest amount of AI participants in your test…. If uncomfortable with changing file, I will upload? Start your no warp, Finite; AI test game with Number Computer Players= {HIGH} [ March 09, 2003, 02:25: Message edited by: JLS ] |
Re: Slow down exploration speed in AICampaign/PROPORTIONS
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Re: Slow down exploration speed in AICampaign/PROPORTIONS
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