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-   -   Strategy Articles! (http://forum.shrapnelgames.com/showthread.php?t=8835)

Ed Kolis May 22nd, 2003 05:39 PM

Re: Strategy Articles!
 
Polaron, not Poloron http://forum.shrapnelgames.com/images/icons/icon12.gif

If your opponent is using the Talisman, don't you want to attack at CLOSE range to get the best chance to hit since he'll always hit you anyway???

Stone Mill May 22nd, 2003 05:49 PM

Re: Strategy Articles!
 
Quote:

Originally Posted by Ed Kolis
If your opponent is using the Talisman, don't you want to attack at CLOSE range to get the best chance to hit since he'll always hit you anyway???
<font size="2" face="Verdana, Helvetica, sans-serif">This is true if you are not trying to outrange him (i.e., Your APB XII vs. his PPB V). I alluded to it in g) and h) but your point deserves its own line. Thanks. http://forum.shrapnelgames.com/images/icons/icon7.gif
Edited.

Suicide Junkie May 22nd, 2003 06:14 PM

Re: Strategy Articles!
 
Quote:

b. Use Master Computers. If your master computer is taken down (i.e., virus), it may be subverted.
<font size="2" face="Verdana, Helvetica, sans-serif">IIRC, in the latest patch, a destroyed MC is still immune to subVersion.

Quote:

IF your opponent uses Ship Capture:
<font size="2" face="Verdana, Helvetica, sans-serif">Use shield regenerators... even 1 point of shields is enough to stop boarding parties.

Quote:

a. Use Phased Shields. Forego using many normal shield components.
b. Use Armor. Get to Armor V as a priority.
<font size="2" face="Verdana, Helvetica, sans-serif">A: Use phased shields. Any normal shield components must be removed, or they will nullify the phased shield protection.

B:
Armor 5? Armor 3 is the best for hitpoints, and armor 6 is needed for the full 15% ECM from stealth and scattering armor, IIRC.

Stone Mill May 22nd, 2003 07:08 PM

Re: Strategy Articles!
 
All good stuff, Suicide Junkie. Thanks much!
http://forum.shrapnelgames.com/images/icons/icon7.gif
Edited.

Fyron May 22nd, 2003 09:26 PM

Re: Strategy Articles!
 
Quote:

17.6.3.1 IF your opponent uses Seekers or Drones, small or medium amount or in size:
Fighters, Missiles, Crystalline Torpedo, Drones.
<font size="2" face="Verdana, Helvetica, sans-serif">You should have the articles say that you _always_ want to have 1 or 2 PDCs on your ships no matter what the enemy is currently using. This section implies that it is ok not to use PDCs if your enemy isn't using missiles and such. But, doing so would leave you very vulnerable to a sudden change of tactics (I have seen many players in PBW fall into such traps).

Quote:

Originally posted by teal:
So what's rock/paper/scissors about that?!
<font size="2" face="Verdana, Helvetica, sans-serif">Nothing, really. Stock SE4's weapons are not very well balanced. http://forum.shrapnelgames.com/images/icons/icon9.gif The only RPS that comes in is whether you research PPBs before or after ECM and Combat Sensor IIs. Someone with more advanced ECM and CS using DUCs can slaughter your fleet armed with PPBs because their ships will be hit much less often than yours will be.

[ May 22, 2003, 20:30: Message edited by: Imperator Fyron ]

Ragnarok May 22nd, 2003 10:48 PM

Re: Strategy Articles!
 
Quote:

Originally posted by Imperator Fyron:
Nothing, really. Stock SE4's weapons are not very well balanced. http://forum.shrapnelgames.com/images/icons/icon9.gif The only RPS that comes in is whether you research PPBs before or after ECM and Combat Sensor IIs. Someone with more advanced ECM and CS using DUCs can slaughter your fleet armed with PPBs because their ships will be hit much less often than yours will be.
<font size="2" face="Verdana, Helvetica, sans-serif">The way I see that RPS comes into play is that no one weapon is uber, unstoppable. Just like in RPS, the Rock can knock out the Scissors, in turn the Scissors can cut up the Paper, in turn the Paper and cover up the Rock. Just like in SEIV, no one weapon will destroy them all, you have to hope that whatever your hand shows (RPS) will be the one that can take out the person you are fighting against.

At least that's how I see it. http://forum.shrapnelgames.com/images/icons/icon7.gif

Stone Mill May 22nd, 2003 11:04 PM

Re: Strategy Articles!
 
Thank you, Fyron.

Added:
17.6.4.8 IF your opponent is not using Point Defense:

THEN:
a. In general, deploy Fighters, Missiles, Crystalline Torpedo, Drones, satellites; missile boat fleets, carrier fleets.
b. Fighter stacks will decimate missile boat fleets, since missiles can’t target them.
c. Note: You always want to have 1 or 2 PDCs on your ships no matter what the enemy is currently using, even if they are not using missiles, seekers, and such. But, doing so would leave you very vulnerable to a sudden change of tactics (I have seen many players in PBW fall into such traps). (Imperator Fyron )

capnq May 22nd, 2003 11:13 PM

Re: Strategy Articles!
 
Quote:

17.6.3.1 IF your opponent uses Seekers or Drones, small or medium amount or in size:
Fighters, Missiles, Crystalline Torpedo, Drones.

THEN:
a. Use Point Defense (PD) on your ship designs, Design PD ships. Continue to research PD to increase damage output.
b. Use Point blank direct fire weapons. Get in close.
c. To stay alive, move out of range of the seekers. Also known as “missile dance.” Use optimal range or max range. (Difficult in simultaneous games.)
<font size="2" face="Verdana, Helvetica, sans-serif">b. & c. seem to contradict each other. Can somebody reword and clarify this?

cybersol May 22nd, 2003 11:50 PM

Re: Strategy Articles!
 
Quote:

Originally posted by Stone Mill:
Note: You always want to have 1 or 2 PDCs on your ships no matter what the enemy is currently using, even if they are not using missiles, seekers, and such. But, doing so would leave you very vulnerable to a sudden change of tactics (I have seen many players in PBW fall into such traps). (Imperator Fyron )
<font size="2" face="Verdana, Helvetica, sans-serif">Don't you mean to say:
Note: You always want to have 1 or 2 PDCs on your ships no matter what the enemy is currently using, even if they are not using missiles, seekers, and such. Because not doing so would leave you very vulnerable to a sudden change of tactics (I have seen many players in PBW fall into such traps). (Imperator Fyron)

Fyron May 23rd, 2003 12:43 AM

Re: Strategy Articles!
 
SM:
Yeah, you kinda butchered my post and made it make no sense. The middle sentence of that paragraph was important. http://forum.shrapnelgames.com/images/icons/icon12.gif

Rags:
No weapon is "uber", but most of the weapons are much much weaker than the main line and cost more research points. It is possible to win with them, but you need superiority in numbers or some other are to do so. All else being equal (racial stats, training, number of ships, size of ships, etc.), the person using Torpedos will lose much more often than win to the one using PPBs, for example. This is because in the long run, PPBs are a lot more powerful than Torpedos (much higher damage ratio). I wish it wasn't this way, but it is. Some racial weapons can be used in place of some parts of the main line, but many others them are rather weak.

Higher damage per shot is overwhelmed by higher damage ratio in most combat situations.

Quote:

Originally posted by capnq:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">17.6.3.1 IF your opponent uses Seekers or Drones, small or medium amount or in size:
Fighters, Missiles, Crystalline Torpedo, Drones.

THEN:
a. Use Point Defense (PD) on your ship designs, Design PD ships. Continue to research PD to increase damage output.
b. Use Point blank direct fire weapons. Get in close.
c. To stay alive, move out of range of the seekers. Also known as “missile dance.” Use optimal range or max range. (Difficult in simultaneous games.)

<font size="2" face="Verdana, Helvetica, sans-serif">b. & c. seem to contradict each other. Can somebody reword and clarify this?</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">b. If you have a lot of PDCs compared to the number of enemy seekers/fighters, get in close because you can overwhelm their seekers/fighters and take no damage.
c. If you do not have a lot of PDCs compared to the number of enemy seekers/fighters, you can survive by moving out of range of the seekers after firing your weapons. This is also known as "missile dancing". The idea is to make the seekers move up to their maximum range. At that point, they disappear and can do no damage. Use optimal or max range (difficult in simultaneous games).

[ May 22, 2003, 23:48: Message edited by: Imperator Fyron ]


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