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Re: Primitives for proportions?
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However, as society has progressed, it has become less and less dangerous to speak out against your government. From teachers on strike to the French Revolution, people rally together in Groups, demanding that they get their 'fair share'. Sure, living conditions are a lot better than they were back then...but people now have the chance to voice their disapproval, and anti-government feelings are not suppressed by survival instincts. I'm no historical expert, I could be entirely wrong. And of course, there are exceptions - WWI/WWII Germany, Communism, Dictatorship - there are plenty of oppressive governments in this day and age. Not to mention the fact that this isn't a game of competing humans, it's competing alien species...their mindsets could be completely different from ours. Why not have some races be surrender-prone, and others be stalwart never-surrender zealots? [ May 03, 2003, 21:18: Message edited by: Dingocat85 ] |
Re: Primitives for proportions?
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</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">I think you misunderstood me. Suppose the primitive produces only 5% of the resources that your empire does. If you conquer them, you will be up to 105%. If you give them a trade alliance, however, you will be up to 101% (after two years), while they will rise to 25%. THEN, you may be able to trade with them to get a good chunk of that 25%, for instance if you have a shortage of minerals but a surplus of orgs, you can trade them 101,000 orgs and get 100,000 mins, or something. Or, you could do intel attacks against them to steal their reserves. Or, you could gift them defense bases that you don't want to have to maintain, but they might... assuming of course you can get them to stay hostile to your enemies. PvK |
Re: Primitives for proportions?
It is too bad you can't remote mine alien worlds, or kidnap their colonists.....
You could remote mine their world, getting resources, and then every few years take half their population and move them onto another world, well, it would be suefull if they breathe a different atmosphere. |
Re: Primitives for proportions?
You kinda can kidnap colonists. Make a big transport. Make it specifically a 'population transport'. Give it to the poor AI idiot.
The AI minister in charge of population and whatnot will then fill the ship with population, simply because the ship is there and that's what it is for. Then you attack the ship with a Ship Capture capable force. Now you have his kind of population. Blam. Alternately, I believe you could wait for him to fill the ship, then offer him some really, really cool stuff for it in trade. You should be able to pull that one off without breaking treaty. Does the AI still trade avidly for large hull ships with no components (other than the obligatory Bridge, Crew Quarters, and Life Support)? So yeah, you can steal some AI pop now and than, I'm pretty sure. [edit: The words 'bride' and 'bridge', while close in spelling, are quite different in meaning. Now you know, and knowing is half the battle.] [ May 05, 2003, 17:24: Message edited by: Loser ] |
Re: Primitives for proportions?
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Re: Primitives for proportions?
At the Electronic Entertainment Expo in 1999, the catalog of new games on display included a Star Trek game listed as:
Bride Commander ... http://forum.shrapnelgames.com/images/icons/icon12.gif PvK |
Re: Primitives for proportions?
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'Bride Commander' http://forum.shrapnelgames.com/images/icons/icon7.gif ~~~exactly~~~ http://forum.shrapnelgames.com/images/icons/icon7.gif [ May 05, 2003, 23:29: Message edited by: JLS ] |
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