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Re: Fight Dirty?
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1) Smart Bomb (RD) I-III: no resupply depots means that those of his ships w/o Quantum Reactors or Solar Collectors will eventually be dead in space, and 2) Smart Bomb (SP) I-III: no space ports means a big hit on his empire income, and those aren't normally very quick to rebuild http://forum.shrapnelgames.com/images/icons/icon12.gif . Just a couple things that have worked against the TDM AIs that I usually play with. |
Re: Fight Dirty?
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First establish, by scouting trips, intel, or whatever, if any system of his has a storm that disables sensors (not combat sensors). Then send in a construction ship and build a construction base in that sector or system. After you build the base, scrap or mothball the ship immediately so that it consumes no more resources. What level of sensors will a sensor-blocking storm prevent him from scanning? Does it stack with stealth armor? (I.E. Can I make a stealthed drydock?) If this ghetto-cloaked construction base is in the same system as some of your enemies' worlds (a one-sector storm, as opposed to a system-wide storm), build a cargo-&-fighter-bay base and fill it with fighters and troops. Build these fighters for planetary attack. Build minor little troop transports and go start taking his most undefended planets, attacking with the fighters and dropping the troops. He will probably be unable, or at least find it difficult, to retake the planets and may glass them. This is not a loss for you, it is an intentional strategy of demoralization. If he does glass his own world, point this out to your role-playing friends, and point it out before you start using plagues. This plan, while very complex and requiring a lot of finesse... appeals to me on levels I cannot express. I doubt he'd even think to check in the storm. If the base is in a system-wide storm, or if you run out of targets in the system it is in, build harassment ships or fleets and go after similarly soft targets. Your main goal here is simply to harass. This will cause him to spend research time on sensor rather than weapons, and then it will pull warships away from his fronts. Alternately, with domestic or imported harriers, you can attack targets of strategic value. If you can figure out which world have his Resupply Depots, hit those. This will severely limit the mobility of his troops. Mine the warp points within his sphere of control. Glass big worlds with high pop. Blockade his homeworld, glass it, or plague the damn thing. The problem with resupply depots is that everyone has Stellar Harnessing 3 by now. Hell, I don't even build resupply depots anymore, I just have dedicated supply ships in all my fleets. I can handle constant fighting on the run for about .7 years before supplies force me to stop moving. On plagues... if you need to wax this guy to survive, what does it matter what other players think. If you die because you don't plague him, or die because you plague him, wax him, and the others pound you, what difference does it make. Just make sure you are ready to move decisively after your plague attack: take his worlds, his resources, his power, and be ready to faces his new friends with their righteous anger. One more thing, if you can get an AS harrier behind his lines, use it on non-combat ships as well as warships. Stealing the guys population transport could be lots of fun, especially if he blats it out of the sky when he can't get it back (see righteous role players).[/quote] Yeah, I've been trying to think up a proper smear campain to launch on this guy. I run an "In-Character" newsletter with my own 'fair and balanced' journalism. So far they're biting nice and hard. I'll see if I can't make this work. Really, the minefields will be the problem point as getting a buildership past his fleet/minefield is the problem. Once I get a single ship through... it's party time. |
Re: Fight Dirty?
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But a stealthed construction base (stealthed by the storm, not armor) is the plan. I believe that Storms offer bettwe cloaking than Stealth Armor. Quote:
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A mine sweeper sweeps for mines when it moves into a sector. I do not know if it will uncloak as it does this. If you ever steal a mine laying ship of his, imediately unload the mines. That would be nasty, and he would start making mine sweepers, which you could also steal. You don't stop mines, you sweep them. Quote:
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Getting past the fleet takes Stealth Armor. Getting past the minefield takes a few Mine Sweeper Dreads that you shove through with or without cloaking. If you shove them through with your cloakesd ships, will the enemy see all of them, fight all of them, or just the uncloaked Mine Sweepers? |
Re: Fight Dirty?
<snippage to save space, this is a reply to Loser>
Okay... so I can just shove the sweepers through eh? Hmm. And yeah, I was going to try and dump the mines on another warp point, but the ship never made it out of the sector. The reports say a battle happened, and his ships took no damage, but I got worked. I'm assuming that's because we're not using Gold so the attacker was going first. (Otherwise I would have gotten a shot off with its single MesonII. Still, just dumping the mines sounds appealing too. I'll start doing that. http://forum.shrapnelgames.com/images/icons/icon7.gif I guess I'll try to shove some cloaked minesweeping destroyers through. I'm only up cruisers, myself. Still, though. A small fleet of minesweeping destroyers followed, the next turn, by my cloaked shipyard ship, etc seems to be the way to go. Hmm. I'll need to get BCs to do cloaked buildership. |
Re: Fight Dirty?
Sorry, Cloaked minesweepers don't sweep, they eliminate the mines by hitting them at full speed. Enough ships clears the mineflied but the ships are destroyed, not the ship crews intention I guess. Better decloak first!
from FAQ: 5.9.9 Cloaked ships cannot sweep mines. (DavidG). [Editor’s note: I can confirm that problem with unknown minefields. Rumor has it (and there are references that hint at it in history.txt) that a cloaked minesweeper will uncloak to sweep a KNOWN minefield. I still haven't tested this one yet. May or may not work the same way. Has anyone tested a cloaked minesweeper on a known minefield?] [ May 06, 2003, 16:05: Message edited by: Ruatha ] |
Re: Fight Dirty?
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How many mines does an escort suck up when running through? How many does a fighter suck up? *ponders evil, evil designs* Will mines force cloaked ships to decloak? The big problem with sending minesweepers through is that it'd require me to fight off his fleet of 40+ ships which is /also/ parked there. |
Re: Fight Dirty?
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[ May 06, 2003, 16:39: Message edited by: Loser ] |
Re: Fight Dirty?
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Re: Fight Dirty?
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Even if you did fire first, you probably didn't get through his shields, (or missed) and the damage percentage only shows hull damage (shields completely regenerate after battle anyways) |
Re: Fight Dirty?
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It may freak him out enough to set his fleet orders to maximum range (assuming that he is using optimal). |
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