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Re: SE4 Stock Balance Mod
[quote]Originally posted by geoschmo:
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remember we did this in DNM http://forum.shrapnelgames.com/images/icons/icon10.gif . Rollo |
Re: SE4 Stock Balance Mod
here is a suggestion: add bogus tech level requirements to Armor III. This way the AI will not use the unwanted scatter armor.
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Re: SE4 Stock Balance Mod
Sheesh, see how hard it is to make even simple changes? LOL
Anyone out there still want to complain about the lack of balance now? http://forum.shrapnelgames.com/images/icons/tongue.gif |
Re: SE4 Stock Balance Mod
Question.
Do we really care about the ai ??? Most of us here are Online players. I am just wondering if it is worth the time as we all have our own opinions on what a balance is. |
Re: SE4 Stock Balance Mod
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Geoschmo |
Re: SE4 Stock Balance Mod
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</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Well depending on how good you make the higher levels, even as a human I might still deploy MB range 6 rather than the range 8 Versions in late-game, because unless I have racial skill superiority, often it's much easier to hit at range 6 than at range 8. This will be particularly true for AI's which aren't maxed out on Aggressiveness, which describes pretty much all of the stock AI races. For them, range 8 weapons could be a disadvantage, at least if they use Max Weapons Range strategy. Again though, you are suggesting taking a way a good existing weapon and making more like another existing weapon. If you want another range-8 weapon, I'd rather you add one than change/take away a good range 6 weapon. Quote:
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If you give MB range 8, they wouldn't be so much an alternative to APB as the nearly the same thing as APB. If you're interested in that slight variation, I suggest adding a weapon, but not taking away the existing MB. MB are already interesting by being faster to research to a good level than APB, yet not having quite as good range or damage ratios at the high end. That's interesting. Unmodded MB are also one of the best weapons in the game, even in late-game. It's the APB that stands out as being the most powerful at level XII. Tweaking the MB to be more powerful would still leave all the other weapons in the game far behind the APB. If you're focusing on APB vs. MB in late-game, it seems to me the thing to change would be to reduce the appeal of APB somehow. PvK |
Re: SE4 Stock Balance Mod
Double Ugh! Why does everyone keep saying to make torpedoes better with a to-hit modifier! This makes no sense! A beam weapon like APB is almost instantaneous to strike it's target which can't really evade it, while a torpedo is moving fairly fast and won't be able to make quick sharp turns if the target makes a sudden move, so is more likely to miss than the beam.
It just needs to have more range and maybe a little more umph in the power department! |
Re: SE4 Stock Balance Mod
PvK, there is logic to your post, but adding a weapon would either require rewriting all the AI research and design files, or we'd end up with a weapon that the AI never uses. I am not sure I like either of those.
Kwok. We are simply trying to find a good way to give the torps more value since they are pretty consistantnly regarded as a poor weapon. Giving them a better chance to hit is a way to give them a little disticntivness as well and some "non-traditional value". More damage/more range being the only answers to the questions gets boring after a while. It doesn't have to make sense. http://forum.shrapnelgames.com/images/icons/icon10.gif Geoschmo [ July 23, 2003, 22:06: Message edited by: geoschmo ] |
Re: SE4 Stock Balance Mod
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[ July 23, 2003, 22:10: Message edited by: spoon ] |
Re: SE4 Stock Balance Mod
I think it is a question to be answered.
As my opinion of stock balance differes greatly from some of the stuff posted here. Example Weapons that have a reload of 1 should have the least amount of damage and range and as the reload time increases so should the base range and / or damage So max range for a 1 reload would be within the 1 to 3 range ( exception would be the tractor/ repulser ) 2 reload would be the 2 to 5 range 3 reload would be the 3 to 8 range Plus mounts seekers stay at their current ranges and when you get to the Last level the reload time should decrease to 2 PD damage decreases on range and increase the size of the pd by 10kt and triple the cost of the pd reserach. I think that missles should decrease in fire rate , and the size should get smaller on the high end ones. Advanced military science at 50000 a level removes the cheap cloaking counter. and finally advanced storage racial trait should be 1500 This to me adds balance. Some will agree some will disagree. And what is the prereq for when an item is agreed upon. 100 % or 75% of the posters agree to the change. Then would we weight our items and agree on the weight as well ?? These ideas need to be figured out as well. |
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