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 Re: Post 1.84 beta history 
		
		
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 Re: Post 1.84 beta history 
		
		
		A new map editor would be helpful esp if they start adding new ingame features and perhaps new planet, warp and storm types. 
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		darn it!!! every time I see this thread near the top, I read it hoping that there is a new history.txt from one of the beta testers. Foiled again.   http://forum.shrapnelgames.com/images/icons/icon8.gif    http://forum.shrapnelgames.com/images/icons/icon10.gif   
	Slick.  | 
		
 Re: Post 1.84 beta history 
		
		
		About those arbitrary point generation abilities... What happens if you use them on a facility? Is the generation affected by happiness? Population? Planet value? What happens if you use this sort of ability to make some minerals as well as the normal mineral production ability on the same facilty? Would it keep on producing if the planet riots, though just from the "arbitrary" generation ability? 
	Also, can you provide the specific names for these abilities, so that people could start work now? The format for the comma separated lists for Vehicle Type and Target Type would be great as well. [ February 25, 2004, 01:32: Message edited by: Imperator Fyron ]  | 
		
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		Using them on a facility would be interesting ? 
	They should be influenced by all 3 factors you mentioned ie happiness, population and planet value. Producing through a riot - perhaps they could have their production values cut by 75% if the planet is rioting ?  | 
		
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		Actually it would be rather bad if they were affected by those things. We already have perfectly good resource abilities that are affected by them. A second set would be redundant (for facility use). 
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		Any new suggestions ? then perhaps a new value to affect these orbital intel and research facilities ? 
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		Great! Thank you Aaron!! 
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 http://www.shrapnelgames.com/malfador/SEIVGold/6.htm  | 
		
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 http://www.shrapnelgames.com/malfador/SEIVGold/6.htm </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">GREAT GOOGLY MOOGLY! http://forum.shrapnelgames.com/images/icons/icon7.gif Actually what I did was worse. I misread his post and was looking at the Malfador main site. http://forum.shrapnelgames.com/images/icons/icon10.gif  | 
		
 Re: Post 1.84 beta history 
		
		
		Old savegames do not load so maybe a new thread of transitioning to the new Version would be worthwile? 
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		Hot Diggity!  Now I will never get any schoolwork done! 
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 Re: Post 1.84 beta history 
		
		
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 Geoschmo  | 
		
 Re: Post 1.84 beta history 
		
		
		Ok, so, to transition to the new Version, all the players need to send in their turns with the old patch, install the new patch, host installs new patch, then downloads files, runs turn manually on their machine, then uploads files to PBW and voila new patched turn is sent out...? 
	thanks, Alarik Quote: 
	
 Geoschmo </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">  | 
		
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		For some reason I had to re-install in order to get the patch to work. 
	I got an error saying my Version was invalid...most odd!  | 
		
 Re: Post 1.84 beta history 
		
		
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 Geoschmo  | 
		
 Re: Post 1.84 beta history 
		
		
		I'm in the same boat as Kwok; now I will not get any work done.    http://forum.shrapnelgames.com/image...s/rolleyes.gif    
	But great job on the intro screen David! The EEE are a evil force I tell you! http://forum.shrapnelgames.com/images/icons/icon7.gif  | 
		
 Re: Post 1.84 beta history 
		
		
		OK, just to confirm what I think you said: 
	I set the PBW game to NEW verison, Players send in OLD Version turns, then the turns they GET BACK will be NEW Version turns, so they will have to upgrade to NEW Version before they can open them? Izzat correct? Thanks, sorry for pestering, just want to make sure I get this correct...(the logistics of figuring out and keeping straight which games are which Version is not something I am looking forward to..) thanks again, Alarik Quote: 
	
 Geoschmo </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">  | 
		
 Re: Post 1.84 beta history 
		
		
		Ok, just d/l the new patch.  How will affect the mods I play?  Will I have to wait for patches to the mods, or can I play them as is? 
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 Re: Post 1.84 beta history 
		
		
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 Geoschmo  | 
		
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 Try it, and report any problems immedietly to the modder in question so they can get a new Version released. Geoschmo  | 
		
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		Grrr... 
	Stuck at work for another ten hours. Working fourteen hour days means no time after work for anything but sleeping. Must. See. New. Patch. In. Action. I need, at least, to see the new data files... just to look at them... Can't install the patch without the game, fair enough, so that means.... I'm going home early today.  | 
		
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 Try it, and report any problems immedietly to the modder in question so they can get a new Version released. Geoschmo </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Ok, thanks, Geo. I'll try a few mods tonight to see how they react to the new patch.  | 
		
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		It's of course nice to see a new patch released, but since this is the Last I hoped it won't be released yet. Too many unfixed bugs which I've posted to MM. 
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 Re: Post 1.84 beta history 
		
		
		What, no one's noticed the announcement of the new patch at the Shrapnel main page?  http://forum.shrapnelgames.com/images/icons/icon12.gif 
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