![]() |
Re: Star Trek, Quadrants of Conflict
Hey guys, cant really find anything that would fit the Tholian way of life as far as Intel goes, so i'm going to stick with CI 1-3 http://forum.shrapnelgames.com/images/icons/icon7.gif
|
Re: Star Trek, Quadrants of Conflict
Quote:
Just some ideas http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: Star Trek, Quadrants of Conflict
Hmmm, very good ideas!
I'll go with Mimic, Interceptors and Taps if i'm allowed http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: Star Trek, Quadrants of Conflict
This is what I have sofar, so please to the rest send it to me.
Intell Ads: Breen : 1. Intellegence Sabotage 2. Political Assassination 3. Planet Sabotage Cardassian : 1. Communication Taps 2. Biological Weapon Deployment 3. Queue Concentrations Borg : 1. Counter Intel 2 2. Counter Intel 3 3. TradeLine Disruption( assimilate those ships carrying the freight) Federation : 1. Counter Intel 2 2. Force Concentration 3. Intel Sabotage Ferengi : 1. Ship Blueprints 2. Technological Espionage 3. Communications Mimic Romulan : 1. Communications Mimic 2. Order Snafu 3. Trade Disruptions Klingon : 1. Counter-intel Level 3 2. Political Assasination 3. Ship Bomb Dominion : 1. Counter Intel 3 2. Ship Bomb 3. Technological Espionage Tholian : 1. Communications Taps 2. Communications Mimic 3. Communication Interceptors Orions : 1. 2. 3. 8472 : 1. 2. 3. Bajoran : 1. Ship Bomb 2. Food Contamination Vaadwaur : 1. covert recon 2. technological espionage Vulcan : 1. 2. Hirogen : 1. 2. Sheliak : 1. 2. Kazon : 1. 2. Gorn : 1. 2. Inti, [ April 16, 2004, 21:17: Message edited by: Intimidator ] |
Re: Star Trek, Quadrants of Conflict
1. Ship Blueprints 2. Technological Espionage
|
Re: Star Trek, Quadrants of Conflict
Just to make sure. All I need to download is the ST MOD right? No patchs or extra files? I'll try to get any extra shipsets off PBW. Oh, thanks for the link Ed.
|
Re: Star Trek, Quadrants of Conflict
Waiting for Inti to approve me for PBW! I'm READY! I'm READY! I'm READY! I'm READY! I'm READY! I'm READY! I'm READY! I'm READY I'm READY! I'mmmmmmm READYYYYYYYYYYYY! http://forum.shrapnelgames.com/images/icons/icon10.gif
BTW I have the mod download. It didn't take as long as I thought. Which is always nice. I must say AT it looks SWEET! Just so I don't run into any problems, I put the ST map I got from Inti, in the maps folder of the ST mod. I did good? |
Re: Star Trek, Quadrants of Conflict
Hi,
As soon as Iansidious has upload his Emp-file we will start. But one little problem: I can't reach the PBW site, so I can't accept Iansidious as a player. So we just have to wait !! Inti, |
Re: Star Trek, Quadrants of Conflict
PBW appears to be <font color=red>OFF LINE</font color> at the moment.
|
Re: Star Trek, Quadrants of Conflict
http://forum.shrapnelgames.com/images/icons/icon9.gif Noticed already !! http://forum.shrapnelgames.com/images/icons/icon9.gif
I looked at the map and rules again, and found it somewhat unbalanced for the Borg. Altough it got a good part of the space, it is not allowed to make any treaties. so it will lack the Borg of any trade. Because of the superiority of the Borg in the Star Trek Universe, I'm going to compensate the Borg with an Huge size Planet (It's not much but better than nothing) I was also considering to give a Huge Planet to the Dominion, but want peoples opinion on this one (Renegade 13, I know your opinion already http://forum.shrapnelgames.com/images/icons/icon12.gif ) Inti, |
Re: Star Trek, Quadrants of Conflict
What you gonna do with Nausicaan? Drop 'em?
Edit: As for me it doesn't really matter what kind of Borg HW will be destroyed - large or huge. Borg. Shall. Perish!!!!!!!!! Dunno about Dominion - they are too far away. [ April 17, 2004, 09:38: Message edited by: aiken ] |
Re: Star Trek, Quadrants of Conflict
Use a Small/Medium Ring World for Borg and a Small Ring World for Dominion?
|
Re: Star Trek, Quadrants of Conflict
Well, point is, as the brgs are soemtimes out there asimilating their fellow races, they should be some sort of advanced. therefore a small or normal ringworld woud fit fantastic for them, compensating for the lack of treaties and the adding to the fact that they are more( in trek tv much more advanced) than any other race.
|
Re: Star Trek, Quadrants of Conflict
Hi,
I agree with Blackrose and Heretic, but a medium sized Ringworld would be to much for the 3 minors surrounding the Borg. And don't forget that 8472 was evenly advanced as the Borg, so we should give 8472 also an advantage. But do due to the game-engine such an advantage would be disastrous for the normal-majors in the alpha quadrant (I'm probalbly the first to encounter 8472 and the Borg, after the fleeing Hirogen http://forum.shrapnelgames.com/images/icons/icon12.gif ) So here is my Decision/proposal: Borg : small Ringworld 8472 : Huge Planet Dominion : Huge Planet In this way their should be a possibility for the alpha-quadrant to survive the raging hordes from Delta and Gamma. Intimidator, Everybody who disagrees : please shoot (me)!! [ April 17, 2004, 11:53: Message edited by: Intimidator ] |
Re: Star Trek, Quadrants of Conflict
Aiken : No i will not drop the Nausicaan.
I will create 2 more minors: the Nausicaan (Next to the Gorn) and the Ktarians(up north, but in alpha). I will control the both of them for the first 2 turns, after that will let the AI handle them. But hopefully there will be humans to take it over within 3 turns. Intimidator, |
Re: Star Trek, Quadrants of Conflict
I will shoot anybody who will be disagree, at least with the point concerning 8472 http://forum.shrapnelgames.com/images/icons/icon7.gif
Brilliant idea. I like it. Alot. http://forum.shrapnelgames.com/images/icons/icon7.gif [ April 17, 2004, 12:01: Message edited by: aiken ] |
Re: Star Trek, Quadrants of Conflict
You know, I think I like this idea of yours....huge planet, nice wide open quadrant, ready for conquest and subjugation!! I just hope the damn Borg stay away from me!!
|
Re: Star Trek, Quadrants of Conflict
Ok I need more help. When I took a looked throgh the ST mod some of the mini pictures are missing. Do I need to download the patch for the pics? Or something else?
|
Re: Star Trek, Quadrants of Conflict
I've just left for a few hours and you gave Borg : small Ringworld
8472 : Huge Planet Dominion : Huge Planet great, just great http://forum.shrapnelgames.com/images/icons/icon7.gif You are from the Alfa quadrant, remember that!!! http://forum.shrapnelgames.com/images/icons/icon10.gif |
Re: Star Trek, Quadrants of Conflict
Quote:
|
Re: Star Trek, Quadrants of Conflict
Quote:
We are too fastidious to spend too many time amoungst borgish races, trying to sabotage their activities. We will use PoWeR of our BiOsHiPs instead. V'Moth said. |
Re: Star Trek, Quadrants of Conflict
A bit of self-confident is okay Aiken, but you can cross the limit!!!!!!
Inti, [ April 17, 2004, 17:40: Message edited by: Intimidator ] |
Re: Star Trek, Quadrants of Conflict
Kiedryn : I know, and probably the first one in the Alpha-quadrant to meet the Borg.
But I don't have to be afraid for the Dominion, because you are stopping them with your ships !! http://forum.shrapnelgames.com/images/icons/icon10.gif Oh wait....... It's roleplay, so probably as soon as the Dominion arives you will join them........ http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/icon10.gif Inti, [ April 17, 2004, 17:44: Message edited by: Intimidator ] |
Re: Star Trek, Quadrants of Conflict
Quote:
|
Re: Star Trek, Quadrants of Conflict
Ians. If you are only missing the mini pictures, you are probebly only missing 1 file.
Are you missing the components, planets, or facilities. Let me know and I send them to you. (I had the same problem, the Last file of the components file (components)didn't overwrite the old one for some weird reason) Inti, |
Re: Star Trek, Quadrants of Conflict
Daily update:
Game : Star Trek, Quadrants of Conflict. Mod : Star Trek Mod v1.7.2 Turns : 60 hours. Map : Will be send to everyone of you asap, but STAR TREK Universe map. Events : Medium / Catastrophic. Technology Cost : Medium Score Display : Own No tech trade/gift. But ship Trade/gift is allowed. ----Races: Major Races: Good/Large Planet / 5000 Racial points 8472 : Aiken (Huge Planet) Borg : Petra (Small Ringworld) Breen : Atrocities Cardassian : Tnarg Dominion : Renegade 13 (Huge Planet) Federation : Annika Ferengi : Ed Kolis Klingons : Alarikf Orions : Tomecki Romulans : Intimidator Tholians : BlackRose Minor Races: Good/Medium Planet / 2000 Racial points Bajoran : Kiedryn Vulcan : Dizzycow Gorn : Mercurio33 Sheliak : RazoTSharp Kazon : Ragnorak-X Vaadwaur : Woundwort Hirogen : Iansidious Nausicaan : Ktarian : ----Empire setup rules: 1. Planet and Atmosphere type from standard setup. 2. Every major race must pick up its own race culture. 3. Every major race must have their planet type world natives trait and their racial technology trait. 4. Happiness type from standard setup: ie, Renegades for 8472. 5. Everything else is to player's discretion. ----Intelligences limitations rules: Every race has his own specific Intel-ops. they can use, described below. And they can pick and additional 3 Intel-ops. of their own choice (2 for human-minor-races). These ads however must be notified to the gamehost prior to the gamestart.(For rules-control purposes) -- Crew insurection is forbidden (except for the Dominon and 8472) -- And NO Planet-Taking-Intel-**** at all (find that unrealistic !!) **8472** Counter Intellegence 1-2 Crew Insurrection Infiltrator **Borg** Counter Intellegence 1 **Breen** Counter Intellegenc 1-3 **Cardassian** Counter Inteligence 1-3 Intellegence Sabotage Ship Bomb Engine Damage Fuel Leak Cargo Bomb **Dominion** Counter Intel 1-2 Infiltrator Population Destabilization Political Assassination Anarchy Groups Industrial Sabotage Communications Mimic Crew Inssurection **Federation** Counter Intel 1 Communications Taps Embassy Taps **Ferengi** Counter Intel 1 Economic Dissruption Resource Procurment Trade Disruption **Klingon** Counter Intel 1-2 **Orion** Counter Intel 1-2 Planet Bomb Planet Sabotage Terrorist Bombing **Romulan** Counter Intel 1-3 Biological Weapon Deployment Political Assassination *Entire General Espionage File* Weather Disruption Ground Contamination Food Contamination Cargo Maintenance Problems Communications Taps Communications Interceptors **Tholian** Counter Intel 1-3 **All Minors** Counter Intel 1-2 **Bajoran** Political Assassination Industrial Sabotage Intell Ads: Breen : 1. Intellegence Sabotage 2. Political Assassination 3. Planet Sabotage Cardassian : 1. Communication Taps 2. Biological Weapon Deployment 3. Queue Concentrations Borg : 1. Counter Intel 2 2. Counter Intel 3 3. TradeLine Disruption( assimilate those ships carrying the freight) Federation : 1. Counter Intel 2 2. Force Concentration 3. Intel Sabotage Ferengi : 1. Ship Blueprints 2. Technological Espionage 3. Communications Mimic Romulan : 1. Communications Mimic 2. Order Snafu 3. Trade Disruptions Klingon : 1. Counter-intel Level 3 2. Political Assasination 3. Ship Bomb Dominion : 1. Counter Intel 3 2. Ship Bomb 3. Technological Espionage Tholian : 1. Communications Taps 2. Communications Mimic 3. Communication Interceptors Orions : 1. 2. 3. 8472 : 1. 2. 3. Bajoran : 1. Ship Bomb 2. Food Contamination Vaadwaur : 1. covert recon 2. technological espionage Vulcan : 1. Ship Blueprints 2. Technological Espionage Hirogen : 1. Communication Taps 2. Biological Weapon Deployment Sheliak : 1. 2. Kazon : 1. 2. Gorn : 1. 2. ----Treaty Rules: Borg : only Non-agression, with only 1 race at the time (Example: they did have some sort of pact with the Voyager once, so they are willing to coorporate sometimes if it is in their interest) Dominion : only 1 Partnership or Military Alliance, rest is unlimited. (Example: Dominion/Cardasian pact) All other Major Races : only 2 Partnerships or Military Aliances, rest is unlimited. (Example: Federation/Romulan/Klingon pact against Dominion) All Minor Races : only 1 Partnerships or Military Aliance, rest is unlimited. ----Stellar Manupilation You can use all of these techs except Warp point opening/closing. ---- NO RULE BUT RECOMMENDATION: Do not entirly kill an race after winning the war, let him have an small or tiny planet. So that it is possible to get him back in the race after liberation or politics by a third party. (Federation liberating Bajoran for example). Let me know if there are any question, remarks or new ideas. Intimidator |
Re: Star Trek, Quadrants of Conflict
Quote:
Also the latest patch as only the Components not the facilities images. The Full Version has them both. IF you are still having problems after you download one of the above, then I don't know what to say. |
Re: Star Trek, Quadrants of Conflict
Quote:
|
Re: Star Trek, Quadrants of Conflict
Thanks AT.
|
Re: Star Trek, Quadrants of Conflict
Well, it seems I no longer have the facility, or the component problems. Although, some planets and warp points are still white blocks. I can live with that for awhile.
|
Re: Star Trek, Quadrants of Conflict
Iansidious, have you downloaded imagemod's Planet pack?
Edit: And hurry up, because someone is pending join to the game as Hirogen. And he is not you, Ians http://forum.shrapnelgames.com/images/icons/icon7.gif [ April 17, 2004, 22:04: Message edited by: aiken ] |
Re: Star Trek, Quadrants of Conflict
Aiken : don't be afraid Hustler = Iansidious
Inti, |
Re: Star Trek, Quadrants of Conflict
Iansidious : I just mailed you, but I see here that you solved the problem already. So I can still help you with the planets. So let me know by e-mail.
Frans |
Re: Star Trek, Quadrants of Conflict
I am currently in a game with Gandalph and mentioned the Star Trek Quads of Conflict game to him and he sounded interested; however, when he looked I think he saw that it looked filled.
Someone else might want to email him and let him know that there are still two slots open, minors yes, but none the less interesting. He is a great role player and would be a great addition if we could convince him to join. I am not sure if it is legite to post someones email address here, so I am not going to give that out, but I am sure that many of your have heard of Gandalph. [ April 17, 2004, 23:06: Message edited by: Tnarg ] |
Re: Star Trek, Quadrants of Conflict
Hello to all,
Due to the PBW-status today, and the status of Tomecki's computer. we will have to delay the game start for a while. I'll keep you all informed, but even when it starts in 5 days it's still a quick start. (But I don't want tot delay another 5 days) SORRY Inti, [ April 17, 2004, 23:21: Message edited by: Intimidator ] |
Re: Star Trek, Quadrants of Conflict
Quote:
|
Re: Star Trek, Quadrants of Conflict
Quote:
|
Re: Star Trek, Quadrants of Conflict
Yes offcourse you like it, I just gave you a larger planet !! http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/icon10.gif
|
Re: Star Trek, Quadrants of Conflict
BTW. Aiken: your 3 extra Intell ops please ??
(I think I forgot them again) Inti, |
Re: Star Trek, Quadrants of Conflict
Yes, I do have the planet pack 9 pics aiken. I think Inti can help me. But still welcome help from anyone.
|
Re: Star Trek, Quadrants of Conflict
i like it even better intimidator! Much larger planet than those itty bitty 8472er goons!!!!!
Ralf is laughing at me, perhaps all of you will grant me right of passage so that those federation redshirts will get what they deserve! |
Re: Star Trek, Quadrants of Conflict
You can of course take another aproach inti:
Let those 8472 borg and dominions keep their large or whatsoever planets and asign them a planet nearby with some technology on them in forms of ruins. So they got some advance in front of all others. That solves of couse not he borg trait of not being capable of getting ressources... |
Re: Star Trek, Quadrants of Conflict
No, The Dominion and 8472 are not only more advanced but they have huge empires of their own.
The Dominion occupies a large part of the Gamma-quadrant. And 8472 even have their own Dimension. So to simulate that they start with larger planets than the Alpha quadrant-majors. But there are a lot of Alpha-quadrant-majors, so if 2 or 3 of them work together they can withstand at least one of them (8472/Borg/Dominion) Inti, |
Re: Star Trek, Quadrants of Conflict
Maybe if we delay long enuf we'll get those fancy new Tholian Weapons and mounts uploaded, now that would be fun, wouldnt it? http://forum.shrapnelgames.com/images/icons/icon7.gif http://forum.shrapnelgames.com/images/icons/icon7.gif http://forum.shrapnelgames.com/images/icons/icon7.gif
BTW PBW BU! [ April 18, 2004, 01:11: Message edited by: BlackRose ] |
Re: Star Trek, Quadrants of Conflict
2 Intimidator: Ktarians are not listed as availiable race on pbw game description page. So could you please update it to allow people to see that where is one more free slot for neutral race.
2 BlackRose: some people (and I'm too) are very tired of STM patching frenzy. IMHO, it would be better not to hurry with the new quick fix, but spend a mounth making rock stable patch without serious bugs. Thanx. |
Re: Star Trek, Quadrants of Conflict
Taken care of Aiken.
Inti, |
Re: Star Trek, Quadrants of Conflict
Quote:
I hate having to release another patch so soon when I had no intention of releasing one for many months. However fait is an evil step mother and she delt me a nasty blow. That being said I am sincerely sorry about all the patches for the mod, and I am sure that if I had not been involved with the project that perhaps it would have been a better mod. Never the less what is done is done and all I can do is continue fixing, tweaking, and such. To be honest each time I put out a patch it was because I felt sure the patch was solid. Murphies law, my own stupidity, and just plain bad luck always seems to play into it though and the Last patch is never the Last patch. But with each patch the mod has improved. I could have kept the mod under wraps and never released it until this Version (172) but that would have been nearly a year long delay. We had already been waiting a year for the mod. So if I have to be shot, at least I deserve a cigar for my efforts and not some cheap one either. |
Re: Star Trek, Quadrants of Conflict
So people, hopefully the Last update.
As soon as Tomecki has uploaded his emp-file, we start. I would welcome 2 other human-minors but they can take over the Nausicaan and the Ktarian from me. (I will control those 2 empire until taken over, my own race, The Romulans will not interfere with them in the early game. So I can control those 2 empires for a short while. If somebody doesn't agree, let me know and it's off. But I think it's a better idea than let them controlled by AI) Game : Star Trek, Quadrants of Conflict. Mod : Star Trek Mod v1.7.2 Turns : 60 hours. Map : Will be send to everyone of you asap, but STAR TREK Universe map. Events : Medium / Catastrophic. Technology Cost : Medium Score Display : Own No tech trade/gift. But ship Trade/gift is allowed. ----Races: Major Races: Good/Large Planet / 5000 Racial points 8472 : Aiken (Huge Planet) Borg : Petra (Small Ringworld) Breen : Atrocities Cardassian : Tnarg Dominion : Renegade 13 (Huge Planet) Federation : Annika Ferengi : Ed Kolis Klingons : Alarikf Orions : Tomecki Romulans : Intimidator Tholians : BlackRose Minor Races: Good/Medium Planet / 2000 Racial points Bajoran : Kiedryn Vulcan : Dizzycow Gorn : Mercurio33 Sheliak : RazoTSharp Kazon : Ragnorak-X Vaadwaur : Woundwort Hirogen : Iansidious Nausicaan : Tribal55 (AI controlled by Host, but could be taken by other human) Ktarian : Zieler12 (AI controlled by Host, but could be taken by other human) ----Empire setup rules: 1. Planet and Atmosphere type from standard setup. 2. Every major race must pick up its own race culture. 3. Every major race must have their planet type world natives trait and their racial technology trait. 4. Happiness type from standard setup: ie, Renegades for 8472. 5. Everything else is to player's discretion. ----Intelligences limitations rules: Every race has his own specific Intel-ops. they can use, described below. And they can pick and additional 3 Intel-ops. of their own choice (2 for human-minor-races). These ads however must be notified to the gamehost prior to the gamestart.(For rules-control purposes) -- Crew insurection is forbidden (except for the Dominon and 8472) -- And NO Planet-Taking-Intel-**** at all (find that unrealistic !!) **8472** Counter Intellegence 1-2 Crew Insurrection Infiltrator **Borg** Counter Intellegence 1 **Breen** Counter Intellegenc 1-3 **Cardassian** Counter Inteligence 1-3 Intellegence Sabotage Ship Bomb Engine Damage Fuel Leak Cargo Bomb **Dominion** Counter Intel 1-2 Infiltrator Population Destabilization Political Assassination Anarchy Groups Industrial Sabotage Communications Mimic Crew Inssurection **Federation** Counter Intel 1 Communications Taps Embassy Taps **Ferengi** Counter Intel 1 Economic Dissruption Resource Procurment Trade Disruption **Klingon** Counter Intel 1-2 **Orion** Counter Intel 1-2 Planet Bomb Planet Sabotage Terrorist Bombing **Romulan** Counter Intel 1-3 Biological Weapon Deployment Political Assassination *Entire General Espionage File* Weather Disruption Ground Contamination Food Contamination Cargo Maintenance Problems Communications Taps Communications Interceptors **Tholian** Counter Intel 1-3 **All Minors** Counter Intel 1-2 **Bajoran** Political Assassination Industrial Sabotage Intell Ads: Breen : 1. Intellegence Sabotage 2. Political Assassination 3. Planet Sabotage Cardassian : 1. Communication Taps 2. Biological Weapon Deployment 3. Queue Concentrations Borg : 1. Counter Intel 2 2. Counter Intel 3 3. TradeLine Disruption( assimilate those ships carrying the freight) Federation : 1. Counter Intel 2 2. Force Concentration 3. Intel Sabotage Ferengi : 1. Ship Blueprints 2. Technological Espionage 3. Communications Mimic Romulan : 1. Communications Mimic 2. Order Snafu 3. Trade Disruptions Klingon : 1. Counter-intel Level 3 2. Political Assasination 3. Ship Bomb Dominion : 1. Counter Intel 3 2. Ship Bomb 3. Technological Espionage Tholian : 1. Communications Taps 2. Communications Mimic 3. Communication Interceptors Orions : 1. 2. 3. 8472 : 1. 2. 3. Bajoran : 1. Ship Bomb 2. Food Contamination Vaadwaur : 1. covert recon 2. technological espionage Vulcan : 1. Ship Blueprints 2. Technological Espionage Hirogen : 1. Communication Taps 2. Biological Weapon Deployment Sheliak : 1. 2. Kazon : 1. 2. Gorn : 1. 2. ----Treaty Rules: Borg : only Non-agression, with only 1 race at the time (Example: they did have some sort of pact with the Voyager once, so they are willing to coorporate sometimes if it is in their interest) Dominion : only 1 Partnership or Military Alliance, rest is unlimited. (Example: Dominion/Cardasian pact) All other Major Races : only 2 Partnerships or Military Aliances, rest is unlimited. (Example: Federation/Romulan/Klingon pact against Dominion) All Minor Races : only 1 Partnerships or Military Aliance, rest is unlimited. ----Stellar Manupilation You can use all of these techs except Warp point opening/closing. ---- NO RULE BUT RECOMMENDATION: Do not entirly kill an race after winning the war, let him have an small or tiny planet. So that it is possible to get him back in the race after liberation or politics by a third party. (Federation liberating Bajoran for example). Let me know if there are any question, remarks or new ideas. Intimidator |
Re: Star Trek, Quadrants of Conflict
I'm interested in running the Nausicans. I have just downloaded the mod and am getting the components images.
Edit. Ok the mods set up, and the new images work. I am ready if you are prepared to let me join. [ April 18, 2004, 12:01: Message edited by: Randallw ] |
Re: Star Trek, Quadrants of Conflict
Hi everybody!
Please note that i will soon post a revised shipset for the federation. I discovered some missing pictures in my first one so i corrected them. please feel free to get the correct image of the federation. At least you should remember a cool vessel blowing you out of this continuum... A question: Is trade disruption the correct intel project? We wanted that project where you "intercept" the trade of a foreign state and put it to your own stock. O is this ressource procurement?? |
All times are GMT -4. The time now is 02:25 PM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.