.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Space Empires: IV & V (http://forum.shrapnelgames.com/forumdisplay.php?f=20)
-   -   OT: Narf has gone looney and wants to GM.(Edited2) (http://forum.shrapnelgames.com/showthread.php?t=21196)

Alneyan December 15th, 2004 06:14 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
I gather the maximum dexterity bonus rule still applies? (Only 1 for Half-Plate if memory serves) Putting some armour on was the plan, but I somehow thought the feat was needed. What do they say about assumptions again?

Not having a spell failure seems pretty odd; doing anything with thirty kilos of steel on your back must be slightly arduous after all. Oops. *Casts a "Invisible post to the eyes of the DM" spell*

Jack Simth December 15th, 2004 07:21 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Yeah, max dex bonus rule still applies, regardless of whether or not you have the appropriet armor competency. Ditto for the speed reduction

Something about makes an (first three letters of "assume") out of (next letter of assume) and (final two letters of assume).

Spell failure comes from the armor getting in the way of gestures, and doesn't apply to all spells (just those with gestures - called somatic components in the spell descriptions) so even a wizard casting Arcane spells could wear full plate + a tower shield, and have some spells avoid failure (or almost all, with the Still Spell feat).

With Psionics, all you do is stand there and concentrate. You don't have to move at all.

Jack Simth December 18th, 2004 12:21 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Server is up and running.

Well, I'll show you mister
[quote]

Post already exists.

Please use your back button to return to the previous page.[/qoute]

Alneyan December 18th, 2004 02:54 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Warning: very volatile connection detected. Crashes expected. Hazardous environment ahead.

In other words, I should be here, but I would expect a lot of problems to happen tonight. If you do need to fight something tough, feel free to use Stisnera for that purpose: she has about ten +1 power point stones, and four Mind Thrusts by standard.

Narf, may I buy back the half-plate from the loot of the first dungeon, or is it too late?

narf poit chez BOOM December 18th, 2004 04:21 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
What would you say to a completely ad-lib adventure? I could probably at least manage funny. http://forum.shrapnelgames.com/images/smilies/happy.gif

narf poit chez BOOM December 18th, 2004 05:17 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
OpenRPG crash on you? (And just when we were getting to the good part. :/ )

brianeyci December 18th, 2004 05:55 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
What's the password. I'm guessing looney is the server name (points up) =D.

<edit> want to watch, see if its something I can do. I just spent the past hour testing out my new printer and printing out the SRD basics... its fast and prints on two sides lol. I'm not totally new, have computer game D&D experience, but pen & pencil = ziltch and want to see if computer pen & pencil works </edit>

Brian

brianeyci December 18th, 2004 06:10 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
SRD was quite massive, its about an inch and a half thick. Good bedtime reading for me lol.

Are you still accepting new players into your campaign Narf? Or lurkers?

Brian

Alneyan December 18th, 2004 06:18 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
The password is cheese. The session is going on at the moment, and will probably end soon though. (It should have ended a few minutes before)

I cannot speak for Narf, but I would expect him to welcome new players with open arms (be careful of the poisoned dagger he has in his left hand though).

narf poit chez BOOM December 18th, 2004 06:34 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
*Sticks something up his sleeve*

What dagger? http://forum.shrapnelgames.com/images/smilies/laugh.gif

narf poit chez BOOM December 18th, 2004 07:06 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Current and correct XP totals, found by doing a text search for 'xp'...

550XP Jake, 100XP bonus for showing up some sessions, when he missed the XP.
1600XP Stisnera
1500XP Dieger

And 225XP for Brian, so he's not too far behind.

narf poit chez BOOM December 18th, 2004 07:16 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Server crashed on me or something. Anyway, what do you think of my idea to ad-lib the next adventure?

Alneyan December 18th, 2004 07:19 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Do you mean improvising the whole adventure? That looks like a crazy idea, so I am all for it. Well, good luck to you if you do go the ad-lib way. http://forum.shrapnelgames.com/images/smilies/wink.gif

brianeyci December 18th, 2004 07:20 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
What is there to say? No? Who would GM then lol.

Seriously though, why not, its not like everything is made up beforehand.

Anyway. I will e-mail a background to you Narf, maybe you can think of a way to insert my character so it doesn't seem too contrived.

<edit> e-mail a background as soon as it is done that is lol </edit>

Brian

narf poit chez BOOM December 18th, 2004 07:43 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Actually, if you did say no, I'd just put you in a cage-match with this Tarresque. *RRROOOOOOAAAAAAARRRRRR!!!!!!!* http://forum.shrapnelgames.com/images/smilies/laugh.gif

Seriously, the players have a lot of say in how it goes. After all, if you don't like it, I'm left there ordering monsters around and nothing to do with them. http://forum.shrapnelgames.com/images/smilies/laugh.gif

Jack Simth December 18th, 2004 10:02 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
The server didn't crash; the router did. It's simple enough to reset, however, I was away at church and couldn't fix it.

brianeyci December 19th, 2004 01:54 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
I don't like any of the character sheets. I want to make my own.

Problem is, all the character sheets I've seen don't have variables in them. Is this a limitation of OpenRPG?

Brian

Jack Simth December 19th, 2004 07:59 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
???

That could be difficult; there are separate handler files to ease such common tasks as skill rolls, updating your skill rolls whenever your stats change, and the like.

I suppose they aren't variables so much as fields. Both the right and left mouse buttons are rather important.

Edit: and party balance would suggest either a fighter or healer of some stripe for your character; I picked Bard for Jake as a generalist; Alynean's Psion handles most Wizard roles (except for Detect Magic...), and Narf has the rouge. If you pick one type, I can swap my character out for the other.

brianeyci December 20th, 2004 04:50 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Well. I toyed about the idea of a pure fighter, and frankly I found that boring. Let me show you how boring it would have been. I could have made a 20 strength 12 dex Half-Orc Fighter with combat expertise and improved disarm, armed with a large weapon that means [1d20 +5 strength + 4 weapon size + 4 feat] = 23 avg disarm roll against people with medium weapons which means Narf would have had to throw guys at us with their weapons latched to their arms in a special gauntlet and all wielding greataxes or something to have a chance of holding onto their weapons. Not to mention that +5 strength mod means +5 damage, and I could have used trip, bull rush and charge to devestating effect.

Once I leveled, I could pick Cleric and pick the domain that gives a spell at level 0 that doubles your size. Then, my disarm roll would have been [1d20 + 5 + 4 + 4 + 4] = 27 avg disarm roll, up to 37 disarm roll if I'm lucky. Yes, they are different modifiers with different names so they all stack. Which means Narf would have had to throw guys at us with an AC of 15, huge weapons, and the size of ogres to resist my disarm attempts, and that means nobody else would have been effective in combat.

But in the end, I decided to make a monk. He's a fighter oriented class, although weak, and can do many things I want to do in combat except it won't be such a wankfest. I'll leave powergaming to my KOTH games =D.

Oh Narf, I read www.roleplayingtips.com every now and then, you might be able to find useful stuff there. I'm sending my monk to your e-mail addy now.

Brian

narf poit chez BOOM December 21st, 2004 12:14 AM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Thanks, got it.

Jack Simth December 21st, 2004 01:24 AM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
All right, I want to switch over to a Druid, but I would like to have a ruling on translating equipment - do I start over on money/equipment, or do I keep money and exchange equipment on an equal footing, or do I sell equipment and buy new, or what?

narf poit chez BOOM December 21st, 2004 02:59 AM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
A straight transfer of full value for full value seems most in line with the previously established rules, as well as their intent (To enable testing of many things)*.

brianeyci December 21st, 2004 03:05 AM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
As an aside, I don't see why one monk joining the party should compel you to switch to Druid to Bard, of all things. That's if you convince Baelhar Haruil of Maernghymn to join your party at all, Elves can be a little slow to trust and this one has his own mission.

Also, its not like Narf has to drastically change his plans now that there's one extra player (if he has a plan =D). XP will be shared, loot will be shared, so even though we kill stuff faster and solve more problems, we will advance slower, so its not like the enemies got to suddenly become 33% tougher.

<edit> Er advance faster, but share stuff evenly rather </edit>

Brian

brianeyci December 21st, 2004 03:08 AM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Oh, and Baelhar spent a lot of his 13 gold pieces buying adventuring gear. Did you know that a tent costs 20 gp? An ink bottle costs 4-8 gp? Oil costs 5 sp? Oy, I'm poor now and all I have are the bare essentials. The good thing is that I can rest in comfort rather than a hard dungeon floor since I'm well equipped =D.

Brian

Jack Simth December 21st, 2004 12:36 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
The reason for the switch is immediate access to healing (in the form of Cure Light Wounds), which the party was missing. The reason for a Druid over a Cleric is that Druids also have access to Detect Magic, which is another useful spell (especially early on) otherwise missing from the party's repetoir.

13 GP? Low starting cash, that. My Bard started out with 100 gp (which went to armor, a tent, water bottle, trail rations, tent, backpack, a hooded lantern, bottles of oil and lots of other stuff).

Also, enchantment and value of Jake's mystery magic anklet and Mouldy Book (he'll pay the 110 to hire the Identify spell (220 for two if his casting of Detect Magic finds anything on the book))?

brianeyci December 21st, 2004 12:43 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Yeah well when ur a monk, you start out with 12 gp average so I'm above average lol.

Brian

narf poit chez BOOM December 22nd, 2004 04:10 AM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
I presume your asking if you can do the detect magic yourself?

Sure, just so long as you pay whatever cost there is. It's not unreasonable to allow any details the party feels would be tedious done offline, nor would it be unreasonable to cover anything that someone wants role-played done Online.

Nor would any role-played side encounters have to be done on saturday. http://forum.shrapnelgames.com/images/smilies/smile.gif

Jack Simth December 22nd, 2004 04:27 AM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Detect magic doesn't have any associated costs (other than the spell slot), but at best yields strength of the item and spell school (spell school if you roll well). Neither Jake nor Jacob (the Druid I'm building) have access to Identify to really tell what the item is and does (not that it would make much difference - the material component costs 100 GP, and as it's a 0-level spell, the cost to hire a wizard for it is only 10 GP - which means 110 (10 for spellcaster, 100 for material component) to hire or 100 to cast). However, in order to sell off the anklet, it first needs to be Identified - and I don't have that info. Jake/Jacob can pay the GP - but the GM (you) is the only one who can answer the questions "what's it do" and "how much is it worth". In inventory, it's listed as a "Mystery Anklet (magic)". The case is essentially the same with the book, only it first needs a Detect Magic to see if it needs Identify.

narf poit chez BOOM December 22nd, 2004 04:33 AM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Oog. Brain going bye-bye. I'll PM you the details tommorrow.

Alneyan December 22nd, 2004 12:44 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
A Monk, a Druid and a Tiefling? Narf, please don't tell me you plan to thrown in a Paladin, or we will have the most unlikely party ever created.

On another note, do you have the inventory of our loot for the Last adventure? Stisnera does not want anything we have taken, except perhaps the Mithril chain mail. She will otherwise wear the nice Half-Plate and a Tower Shield, to be replaced with the Full Plate once money is available. Who said spellcasters were vulnerable in melee?

I will send you my updated character sheet as soon as I am done doing some accounting, that is figuring out how many psionic stones I can buy without going bankrupt.

brianeyci December 22nd, 2004 02:04 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Narf, I haven't bothered to do my skills yet in that character sheet. I think I will just do the skills that I have ranks in.

I might consider taking Cleric at second level and multiclassing. I will take a heavy hit on levelling, but hey, who can give up that cleric level 0 spell that doubles your size? Lol. Plus a Monk/Cleric makes sense since they share need for high wisdom score.

Brian

Jack Simth December 22nd, 2004 04:12 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Sorry Alneyan - Jake took the Mithril Mail - and he's keeping it, as the value will fund some nifty Dragonhide armor for Jacob, as he can't wear metallic armor without some severe penalties, while Stis can.

Jack Simth December 22nd, 2004 04:17 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Hmm, this Saturday is Christmas day. Who all has plans?

brianeyci December 22nd, 2004 04:42 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
I don't, but I never have a plan so there :-p

Brian

Alneyan December 22nd, 2004 04:44 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
No plan here, I think, though I might be late (it will be in the evening).

No worries about the Mithril. It wasn't probably any better than a good half-plate, though it would have looked much better. Oh, and you should probably not rely on Stis to do anything like stealth now: she has a nice -17 armour check.

Jack Simth December 22nd, 2004 05:28 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Jacob is going to have a -4 ACP, and no stealth skills. By the way - you can doff armor for stealth operations, and put it back on after, if need be.

I however, will likely be gone all day, as my family has a traditional get-together on Christmas and Thanksgiving, so there's going to be 10-20 people about.

narf poit chez BOOM December 22nd, 2004 05:29 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Brian: PHB: 'A monk who gains a new class or (if already multiclass) raises another class by a level may never again raise her monk level, although she retains all her monk abilities.'

Jack Simth December 22nd, 2004 05:34 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Brian: Seems Cleric/Monk makes more sense.

brianeyci December 23rd, 2004 02:56 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
That's okay, its the same in the SRD too. The background is that my character has been trained to be martial, and then discovers magic. Maybe we could build it into an adventure of some sort.

The monk level is just so that my wisdom modifier can be applied to my AC lol =D. Also I get all two weapon fighting feats for free as long as I use monk weapons.

Brian

narf poit chez BOOM December 23rd, 2004 09:01 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
I could see what I could come up with after this adventure.

brianeyci December 25th, 2004 12:37 AM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Okay Narf so its on tomorrow?

So 11 am PST... so that's 9 am EST!

Brian

narf poit chez BOOM December 25th, 2004 12:40 AM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Yep.

Alneyan December 25th, 2004 06:17 AM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Erh? 11 am PST would probably give... Let's see. 12 am, 1 pm, 2 pm, 3 pm EST or so.

I will go the other way around. I am six hours away from EST, and the session begins at 2000 for me, so that makes 1400 for you, I think. (2 pm EST)

I may be away this afternoon (local time), but I should be on time to the session.

Jack Simth December 25th, 2004 01:54 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Server is up and running.

What random thing Shall I say today to avoid the dreaded "post already exists" message?

Oh, I know - The game starts two hours from the time of this post.

Alneyan December 25th, 2004 03:20 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
You could try singing that next time Jack. Or perhaps go with "Up and running the server is" (and add a comma the next time). Otherwise, you will have to go with with different styles. For example, you could have the terse variant "Server ready", the internet lingo variant "OMG11111 l33t serv", or anything else striking your fancy.

I may be late, so don't wait on me (that will depend on how quickly I can disappear after dinner). I should be able to stay Online longer though, if you didn't have enough of Stisnera during the session.

Alneyan December 25th, 2004 04:06 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Looks like I made it on time, but I am alone. Should I start worrying, or assume everybody was actually busy with Christmas?

Ah, here comes Brian.

Alneyan December 25th, 2004 08:51 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
It seems like our little party has trouble agreeing on a conduct to the whole business. Stis is in favour of getting back to speaking terms with the officials, while BH and Jacob seem more willing to go in on their own.

That was the summary of our "after the session" session Narf. No agreement has been reached, though we all seem to agree on wanting to look for these villains.

On a side note, shields are said not to reduce dexterity (SRD, PHB), but the Tower Shield has a maximum dexterity bonus of 2 (at least SRD). In OpenRPG, there is no such limitation. Do Tower Shields limit dexterity bonuses or not? It would make a difference of one AC point, which would have been enough to save Stis from that Ogre (and so this point can be fairly important, as Stis would much rather live than die).

Jack Simth December 25th, 2004 09:48 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Umm, wasn't Stis wearing half-plate anyway? That limits your dex bonus to 0.

Jack Simth December 26th, 2004 01:21 AM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Narf: Jacob did have an offensive spell prepared:
Quote:


Produce Flame
Evocation [Fire]
Level: Drd 1, Fire 2 Components: V, S Casting Time: 1 standard action Range: 0 ft. Effect: Flame in your palm Duration: 1 min./level (D) Saving Throw: None Spell Resistance: Yes

Flames as bright as a torch appear in your open hand. The flames harm neither you nor your equipment.

In addition to providing illumination, the flames can be hurled or used to touch enemies. You can strike an opponent with a melee touch attack, dealing fire damage equal to 1d6 +1 point per caster level (maximum +5). Alternatively, you can hurl the flames up to 120 feet as a thrown weapon. When doing so, you attack with a ranged touch attack (with no range penalty) and deal the same damage as with the melee attack. No sooner do you hurl the flames than a new set appears in your hand. Each attack you make reduces the remaining duration by 1 minute. If an attack reduces the remaining duration to 0 minutes or less, the spell ends after the attack resolves.

This spell does not function underwater.


But that's okay - you switched that slot out for a cure light wounds on the spot.

narf poit chez BOOM December 26th, 2004 01:25 AM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Tower shields do in fact have a max of +2.


All times are GMT -4. The time now is 09:24 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.