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-   -   Fools Lament III (modded) - Started, v2.15! (http://forum.shrapnelgames.com/showthread.php?t=21899)

Soapyfrog March 31st, 2005 03:04 AM

Re: Fools Lament III (modded) - Recruiting Now!
 
And another Arch-Devil bites the dust!

No idea how the war is going outside the walls of my capital, but at least I am not ... quite... dead yet http://forum.shrapnelgames.com/images/smilies/wink.gif

Jurri March 31st, 2005 06:27 AM

Re: Fools Lament III (modded) - Recruiting Now!
 
Ugh... That was brutal. Anatoli, give the wailing lady a hug for me, she's quite the belle!

Do you guys think we could switch to 3-day hosting interval? I can't seem to manage to do a turn in one sitting anymore what with all the warring and stuff (You'll ALL burn, do you hear!), and my schedule is somewhat erratic the coming weeks, so it would be more convenient for me to have a bit more flexibility. I would want to bash you all properly before going down screaming in flames. Thank you for your consideration!

Soapyfrog March 31st, 2005 01:45 PM

Re: Fools Lament III (modded) - Recruiting Now!
 
Anybody object?

Knudsen March 31st, 2005 01:56 PM

Re: Fools Lament III (modded) - Recruiting Now!
 
3-day hosting is good for me

anatoli11 March 31st, 2005 09:21 PM

Re: Fools Lament III (modded) - Recruiting Now!
 
3 day is fine for me

rex_havok April 1st, 2005 01:57 PM

Re: Fools Lament III (modded) - Recruiting Now!
 
once again blood magic is winning the day. Jurri's just rolling me up like a big red carpet. i guess mods to limit SC's did not apply to SC devils with access to constrution sites. that was painfull. hopefull others hear

"Abysia has seized Mount Chaining! This is a 40% (and mitians-30%)Blood Magic bonus site. Yes, thats right, Abysia can now cast all blood magic (including summons!) at a 40% discount.
Be afraid, be very afraid!! "

abysia is the only good blood nation left and he is making the most of it.....

Soapyfrog April 1st, 2005 02:37 PM

Re: Fools Lament III (modded) - Recruiting Now!
 
I have been able to kill Jurri's arch devils without TOO much pain.

IMHO however life-drain means it is still possible to make rather deadly SCs. The main counter to that would be unresistable precision-100 spells, such as drain life.

The specific counter to Devil SCs, IMHO, if you dont have the casting power, is to break out the flambeaus. Create bane Lord thug squads with flambeaus, boots of flying, jade armour, skullcap, burning pearl, and either an AMA or ring of the warrior (I like to go for maximum attack myself). No devil commander in the game will survive more than 3 hits from a flambeau, I dont care what they are equipped with.

Jurri April 2nd, 2005 09:58 AM

Re: Fools Lament III (modded) - Recruiting Now!
 
Quote:

rex_havok said:
once again blood magic is winning the day. Jurri's just rolling me up like a big red carpet. i guess mods to limit SC's did not apply to SC devils with access to constrution sites. that was painfull. hopefull others hear

You just suck, nothing more to it http://forum.shrapnelgames.com/image...ies/tongue.gif Just kidding, bring out your royals and Tartarians, no use hiding them any longer! They should be well able to counter any devils I send your way. Poor Thuella just had the wrong choice of friends, that's all. I'm not sure if Vine Ogres are the best possible bet against Abysia now that they have the fire suspectibility and all...

At last Soapyfrog, the Goddess of All That Is Indecent lies dead. Do you have any commanders at all at this point, I wonder http://forum.shrapnelgames.com/images/smilies/evil.gif (Oh, thank you for the hosting schedule change! [img]/threads/images/Graemlins/Acorn.gif[/img])

Jarkko April 3rd, 2005 11:12 AM

Re: Fools Lament III (modded) - Recruiting Now!
 
So, did the Lizards bite the dust immediatly after I left? Just curious http://forum.shrapnelgames.com/images/smilies/happy.gif

anatoli11 April 3rd, 2005 11:39 AM

Re: Fools Lament III (modded) - Recruiting Now!
 

Yes, not a lizard to be found - The capital feel, and I didn't have to fight your leaders...

Jurri April 4th, 2005 06:37 AM

Re: Fools Lament III (modded) - Recruiting Now!
 
Hey, I noticed something of a bug going on: I can't upload a turn anymore! When I connect to the server everything is fine and dandy as long as there is no .2h file in the game directory, but as soon as there is one the program freezes after inputting the password (when it should upload the turn). This is unique in my experience, any clue as to the cause? Perhaps a restart is in order?

anatoli11 April 8th, 2005 10:44 PM

Re: Fools Lament III (modded) - Recruiting Now!
 
I believe my turns are being viewed by another player in this game. I am going AI in this game and another game I am playing in with him.

I urge people to password protect their nations.

Thanks for wasting my time.

Jurri April 9th, 2005 07:51 AM

Re: Fools Lament III (modded) - Recruiting Now!
 
So what's the scoop? Surely you owe us a more detailed explanation for ruining the game - since ruined it is when a top2 nation quits.

baboune April 9th, 2005 11:18 AM

Re: Fools Lament III (modded) - Recruiting Now!
 
??
Going on AI? come on you had to kick my butt!

Soapyfrog April 9th, 2005 07:54 PM

Re: Fools Lament III (modded) - Recruiting Now!
 
Hmmm looks like we are losing Arco and Ermor... thats not good. I think it will all be over soon. perhaps we should just declare Jurri winner and be done with it?

Jurri April 10th, 2005 10:23 AM

Re: Fools Lament III (modded) - Recruiting Now!
 
Arco too?! What's wrong with these people, all of a sudden quitting without explanation?

Knudsen April 10th, 2005 01:03 PM

Re: Fools Lament III (modded) - Recruiting Now!
 
Quote:

Soapyfrog said:
Hmmm looks like we are losing Arco and Ermor... thats not good. I think it will all be over soon. perhaps we should just declare Jurri winner and be done with it?

With Arco and Ermor gone there is little point in continuing

Jurri April 10th, 2005 02:49 PM

Re: Fools Lament III (modded) - Recruiting Now!
 
True, that.

Hey, Soapy, does your server happen to save the turn files? 'Cause I'd like to take a peek on how the other players spent their time, and on what the F was it that destroyed this game. Also, I think my turns should prove educational as to how they relate to the mod in use: As it is I won via the use of Soul Contracts, Earth Blood Stones and lifedrain weapons; all things supposedly overpowered and thus nerfed. The only thing it lead to, in this game, was that I was the only player having said advantages. I have some notes that could be turned into an AAR, for further analysis of the mod and the scenario, but I sure don't feel like it with the way the game ended. So, thanks to Soapy for hosting, and to those players that stuck until the end for playing - I think the scenario is great, although it sure has the victory condition for a reason!

My most recent turn, at least, can be seen with the password 'kasa', in case anyone's interested to see just how many unique devils I had http://forum.shrapnelgames.com/images/smilies/happy.gif

Soapyfrog April 10th, 2005 09:13 PM

Re: Fools Lament III (modded) - Recruiting Now!
 
I ahve the save game files from (almost) every turn, I will certainly post them for you.

The Panther April 10th, 2005 10:57 PM

Re: Fools Lament III (modded) - Recruiting Now!
 
I think this scenario is not at all balanced due to the presence of the Blood Rock site near the Mictlan capitol. With other stuff nerfed, like Jurri said, it gives a huge advantage to the blood nations. That is totally magnified by the massive 30% blood bonus site.

I got a 20% construction bonus playing as Machaka. Big deal, for so did Abysia. He also got his very own Devil's Den AND a 20% Enchantment site added in. Machaka has nothing even remotely comparable to either of those.

So, who won the last two Fool's lament?
FL#2 - Mictlan
FL#3 - Abysia (who took the Blood Rock site from Mictlan).

Both blood nations. No surprise to me.

Soapyfrog April 11th, 2005 11:01 AM

Re: Fools Lament III (modded) - Recruiting Now!
 
I would tend to agree. It's a fun scenario, but completely insane with regards to balance http://forum.shrapnelgames.com/images/smilies/wink.gif

Possibly the next iteration we will play straight Orania without all the special sites. I like that map becuase it is a good size for 17 players and it's wraparound, so no serious geographical advantages.

Jurri April 11th, 2005 08:27 PM

Re: Fools Lament III (modded) - Recruiting Now!
 
Quote:

Soapyfrog said:
I ahve the save game files from (almost) every turn, I will certainly post them for you.

That would be great, thanks for your trouble!

I think the issue with blood being so powerful in the scenario is at least partially caused by the blood nations being so close to each other. It makes very much sense for them to fight each other early, to get the advantage of being the only serious blood nation in the world, with a construction site and a blood site, to boot - ensuring the uniques, and in the case of the mod, a monopoly on life drain. If Jotunheim went bloody it would be a different situation, as then there would be competition to Abysia/Mictlan even after one was eliminated - competition with a blood site of their own.

It's a hard thing to balance, such overpowered (in relation to the base game) advantages as this scenario offers to most nations. The map itself is great, though!


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