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Re: SEV Betatest...
Im all over the new ASCII interface, "SE5: Roguelike" is going to kick some serious @.
But will we be able to put an openGL skin on it, like this: http://legion.gibbering.net/golem/images/screen06.jpg (there used to be a cool skin for nethack that rendered all the ASCII characters in Open GL, so you had 3D ASCII characters and not hand-drawn replacement art a-la Falcon's Eye.. but the project page seems to be gone. The above link was the next best thing i could find) |
Re: SEV Betatest...
It's up!
(The website, I haven't seen a list of beta testers yet...) |
Re: SEV Betatest...
New Malfador site is up. Cool.
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WOW , this looks GREAT
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Up and IT HAS SCREEN SHOTS!
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Re: SEV Betatest...
When you have a moment, look at the Patch section of the SEV webpage. I like the text http://forum.shrapnelgames.com/images/smilies/happy.gif
Hmmm, they should think about updating the "About Us" portion of the webpage...the content on it is 3 years old and doesn't even mention SEV! http://forum.shrapnelgames.com/image...ies/tongue.gif |
Re: SEV Betatest...
Hmmm, I find this odd...we have a new webpage already up, but it does not have the beta tester list that was said to be up today http://forum.shrapnelgames.com/image...s/confused.gif Then again, today isn't over yet http://forum.shrapnelgames.com/images/smilies/wink.gif
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Re: SEV Betatest...
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Re: SEV Betatest...
Yeah the Ground Combat screen looks like the shiznit. I like that...specific placement of facilities and such. Wow.
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Re: SEV Betatest...
I like the system and Ground combat screen, they look very promising http://forum.shrapnelgames.com/images/smilies/happy.gif http://forum.shrapnelgames.com/images/smilies/happy.gif http://forum.shrapnelgames.com/images/smilies/happy.gif
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Re: SEV Betatest...
The new website is nice, but on my 1680x1050 widescreen display, the top graphic ("Malfador Machinations") wraps around.
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Re: SEV Betatest...
More news!
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Re: SEV Betatest...
i like how the 3d asteroids in the system screen reflect the light from the sun on one side, and not on the other. actual lighting. nice.
I also like the link to Shrapnel Games on the main page. It may just be because there are unsold copies of SE4, SF, and DO, but I like to think its because the relationship is still amaciable and everyone is friends. Who thinks Strategy First will be releasing news about SE5 on Monday, now that the new web page is online? |
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Instar - try it on 800x600 (my work computer) what a pain...too may arrows
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No offense too the site maker, but I dont like it
Especially with it being in html frames (which is a big no-no in the webdesign world these days) You should of at least made the site in php using php includes for the things that appear on each page, which is extremely easy to do as you could still use html coding |
Re: SEV Betatest...
Oh, but I love the screenshots, better than I imagined
Oh one thing, I thought research was being altered? It looks like it hasnt changed And that 3d combat looks quite sneazy (sp?) Us modders are going to have alot of fun with this game I imagine |
Re: SEV Betatest...
Dead,
snazzy is the word you want The graphics are quite good looking, in my opinion. If you look close at the ship to ship combat one, you can see some nice particle effects... I wonder if the game will have AA and AF... (if not, just enable them with the driver util...) |
Re: SEV Betatest...
Actually Deadzone, research has changed back to an SEIII system. You can assign percentages of your research points to any number of projects you want. It's not an all-points-in-one-project or divided-evenly-so-you-waste-points system like SEIV. If it's like SEIII, the research points will wrap-around in a way, so any excess points you spend getting a certain level will go towards the next level in that field of research.
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Re: SEV Betatest...
Outstanding, cant wait
Does anyone know if it will have inf levels on some projects (I know it was suggested) |
Re: SEV Betatest...
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Edit: But keep in mind the further you go the less you will get each level. |
Re: SEV Betatest...
Looks like both larger system and larger tactical maps. http://forum.shrapnelgames.com/images/smilies/smile.gif
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Re: SEV Betatest...
Very much larger system maps. I counted a radius of 12-14 on that hex grid (12 if you go in exactly a straight path out, only possible in 6 directions, 14 for the farthest edge that requires a little zig-zagging to get there from the center), compared to just 6 for SEIV.
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Re: SEV Betatest...
I wonder if you can rotate the system maps...
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Re: SEV Betatest...
I think he said we could during one of the chats.
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Re: SEV Betatest...
My website has a list of mentioned SE:V features here: http://www.captainkwok.net/se5info.html
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Re: SEV Betatest...
1680 wide? omg, downsize man, I only tested it to 1600x1200.
lol, and now you know the downside of 'bleeding edge' http://forum.shrapnelgames.com/image...ies/tongue.gif Cheers! http://forum.shrapnelgames.com/images/smilies/happy.gif |
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Re: SEV Betatest...
Looking at the pics on the site and a couple of notes:
1.) Maintenance on facilities http://www.malfador.com/SE5scr004.htm There aren't any currently, are there? Would make a resource limited game quite interesting. 2.) Asteroids - Occlusion http://www.malfador.com/SE5scr006.htm I guess that will replace "condition" allowing only certain size ships to pass through the sector? (Can you hide a fleet of smaller ships inside?) |
Re: SEV Betatest...
3.) Using a Warp Point in Tactical Combat
http://www.malfador.com/SE5scr007.htm Could you possibly flee through the warp point (icon on bottom right of options)? |
Re: SEV Betatest...
Aside from just the eye candy there are a lot of minor features shown off in the screenshots.
Anybody notice the list of system features in the top left corner of the system screens? How about crew listing in the combat screen? Or the fact there appears to be a retreat button in the combat screen? One thing I am interested in knowing, if ground combat is going to be tactical now, will we be capable of targetting buildings? Can units reatreat from ground combat? Would make for some interesting hit and run missions. Land, smash as many facilities as possible, then retreat. |
Re: SEV Betatest...
And in tactical combat will there only be built facilities? What about non player controlled cities or not fully built facilities?
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Re: SEV Betatest...
The waiting is driving me mad...
Mad I say! |
Re: SEV Betatest...
Unless you are the one sane member of this forum, it is already to late my friend....
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Re: SEV Betatest...
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Its not as fun as I'd hoped though. |
Re: SEV Betatest...
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Re: SEV Betatest...
The list is up! I didn't make it but congrats to those that did! http://forum.shrapnelgames.com/images/smilies/laugh.gif
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Re: SEV Betatest...
Oh well, I guess I'll just have to hope the RTV Atull game finishes up soon and then eliminate two rivals ASAP.
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Re: SEV Betatest...
Congratulations to the people who made it http://forum.shrapnelgames.com/images/smilies/laugh.gif
1000 applications i would never though of that big number |
Re: SEV Betatest...
Yep me got in hehe
Shame my printer doesnt work though, that might cause abit of a delay for me http://forum.shrapnelgames.com/images/smilies/frown.gif |
Re: SEV Betatest...
I didn't make it either...didn't really expect to being new and never having tested anything before but hay it didn't cost anything to fill out the form.Congratulations to everyone who did make it!
Those of us who didn't make it now place our trust , hopes dreams in your hands , fail us and we will hunt you down , enslave your people, steal your females, glass your home world and other nasty things too horrific to list here. |
Re: SEV Betatest...
Yay! I made it - I'll work extra hard for all you guys who came close and also don't despair - I suspect more testers will be needed!
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Re: SEV Betatest...
I made it, I will test extra hard to make sure you guys have a excellent final product to make up for not making it.
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Re: SEV Betatest...
Yay! I'm a beta tester! If I had a car, I'd drive my application in!
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Re: SEV Betatest...
I made it!! I'm still in a state of shock.
Congratulations Geo, Kwok, SJ, Fyron, Instar and everyone else who's made it! Don't worry everyone, we'll do our absolute best to make it the best game it can be. |
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Re: SEV Betatest...
I made the list! [Tries not to explode.] Perhaps my 3D modelling expertise had something to do with it. I know that I'm chomping at the bit to test SEV's mod capabilities.
-- TAZ |
Re: SEV Betatest...
Look I'm grasping at straws here, but is Raymond Williams supposed to be me?. It's happened before. http://forum.shrapnelgames.com/image...s/confused.gif
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