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Re: Turn Rehost
I suggest we should use a rule that everyone who use unique items in this fun arena battle should get the chance to rebuild them in the turn after and noone else should try to build them.
I would write a short list with the used uniques after the next turn. Is that ok for you? |
Re: Turn Rehost
Sounds good to me.
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Re: Turn Rehost
I agree to this as well.
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Re: Turn Rehost
cant build uniques anyway so i think i agree http://forum.shrapnelgames.com/images/smilies/happy.gif
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Re: Turn Rehost
Woops, I managed to send my turn to all of you. http://forum.shrapnelgames.com/images/smilies/happy.gif
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Re: Turn Rehost
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Re: Turn Rehost
and what wanna you do with a .2h file?
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Re: Turn Rehost
i was just joking http://forum.shrapnelgames.com/images/smilies/smile.gif
With .2h file (+trn) you could see all the turn moves, not more not less. |
Re: Turn Rehost
next turn will be posphoned for 3h, im still missing the turns of agharta and ermor
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Re: Turn Rehost
i sent my just 5 min ago
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Re: Turn Rehost
so its just agartha
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Re: Turn Rehost
agharta did somehow manage to miss his turn (but he did diplomacy :/)
Well about the deathmatch: Agharta wins again Followers are: Man, Ulm and Ermor with 2 Kills each Rlyeh & Machaka sent a combattant, that might be considered too weak. btw. the next Deathmach will see a Construction 6 Combattant from man. |
Re: Turn Rehost
ok, the 1-turn saveness for unique item builds are:
T'ien Ch'i: Orb of Atlantis Sandals of the Crane Ulm: The summit Ermor: Twin Spear (D) Holger the Head Arco: Krupp's Bracers So only the according nations can build the uniques in the next turn. |
Re: Turn Rehost
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Re: Turn Rehost
Yep you did, sorry. I've added you to the list.
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Re: Turn Rehost
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More seriously, I'd regretfully like to request a change to hosting to once every 48h. Managing my empire is taking up increasingly more time now. (Also, I'm willing to trade my kingdom for monthly forging commands, and the ability to put several mages on monthly remote searching without them all searching the same province. http://forum.shrapnelgames.com/images/smilies/mad.gif) |
Re: Turn Rehost
I'd also like to move to a slower turn pace. I'll be out of town until evening on the 22nd anyway.
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Re: Turn Rehost
well then it seems that we are finally on a 48h turnaround.
i think i will host the game when only pangea or machaka are missing (hoo if you want to play regularily again, plz let me know if not i assume you agree with this) |
Re: Turn Rehost
this just might interest arco as he is the only one missing, but the next turn i cant wait the whole 48h but i will have to host tomorrow ca. 11:00 CET (about 16h from now).
edit: i just noticed, that this might sound irritating, this was about the last turn, next will be fr. 11:00 CET (as stated in the mail) Well, i still hope arco can get his turn in today so that this does not even matter. |
Re: Turn Rehost
somehow it is interesting, always when i ask for turns in the forum, they are already in my inbox http://forum.shrapnelgames.com/images/smilies/happy.gif
btw. which player just casted a hurricane on a desert province owned by me?? Somehow it just looks like waste of precious gems. |
Re: Turn Rehost
Just curious, but what turn are you guys on?
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Re: Turn Rehost
Turn 51 now.
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Re: Turn Rehost
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How many active players have you got now? I'm just asking since I'm hosting a game using Faerun, and I'm wondering how our pacing might work out. |
Re: Turn Rehost
Yes, since the last turn.
We are having 9 active players and one stalling guy (masterpassword would be fun as he is the second one to permastall). We are having: -2 very Big Empires (Ulm, Ermor) -3 Medicore ones (Tien Chi, Agartha, Man) -and some smaller ones (Bandar Log, Arco, Machaka, Rlyeh) AI Atlantis and Shin are around but almost death. |
Re: Turn Rehost
Sounds like an excellent game - I hope ours works out as well!
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Re: Turn Rehost
The wicked Wyrm of R'lyeh wriggles no more. Starspawns beware, your time is near.
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Re: Turn Rehost
It's too bad the worm of mystery died, but the Great Ones yet live. They await your proud armies, tentacles twitching.
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Re: Turn Rehost
Today scouts of man were able to observe a very shocking event. Ermors god did not just conquer a victory province alone, she (14D Vampire Queen with penetration boosters) just took over the entire defence force.
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Re: Turn Rehost
Despite a barrage of mind hunts, the forces of T'ien Ch'i were able to advance to the gates of R'lyeh. Unfortunately, the squids have found (or been given) the money to field a fresh battalion of crab hybrids, blocking the gate.
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Vanishing Commaders
In this turn a second of my naiads suddenly vanished, i had something equal some turns ago. Did anyone notice like that? I made thread in the main forum:
http://www.shrapnelcommunity.com/thr...o=&fpart=1 Edit: Ok, problem solved, should read descriptions http://forum.shrapnelgames.com/images/smilies/wink.gif |
Re: Vanishing Commaders
I have to inform you, that i will be away from the 28.2. in the evening till the 5.3. in the morning and that i wont have internet in that time. So the game will pause 5 days. I will try to get a turn in on the late 28. but maybe tomorrows turn will be the last till the 5th march.
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Re: Vanishing Commaders
Sorry for the late turn, I've sent my just finished 2h file for 53. Up to the host if he wants to use it, I suppose.
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Re: Vanishing Commaders
well i decided to be a nice guy and rehost. but now i have to do my turn again and i got not a better version, (as in 1000 gold difference trough events, but well) but i gained some interesting insight.
btw. did you know that the AI is doing other things when you rehost? p.s. if you are coming in late, plz send me a short notice that your turn is coming shortly so that i can wait for it and dont have to rehost. |
Re: Vanishing Commaders
Thanks, I'll make sure and do that next time.
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Re: Vanishing Commaders
I would suggest we could make an agreement not to host till all turns arrive. You could write a message here and if there are no response in the next 2 hours you host.
I think we are a small round here and noone would stall on purpose. The host date varies sometimes around some hours. I for myself thought having time till 12 o'clock CET but after double check this with the last turn arrived i note it was earlier and wrote you a message. Long time stallers like pangaea or people who stall in every second turn shouldn't count for this. |
Re: Vanishing Commaders
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Re: Vanishing Commaders
Yep, players should try to send the turn to the correct time. It should be in case an email get lost or a player thought he send the email but did not.
We could try it and if a player is constantly late than he get a warning and after that he is blacklisted to not wait for him anymore. |
Re: Vanishing Commaders
It has to be said that the chances of this game ending in a clear victory seem pretty remote. Even with the original suggestion of 21 VPs, the leading player (Ermor) is still some distance off.
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Re: Vanishing Commaders
I was involded in a game with 40% VP win condition. Its finished suddenly around turn 35. The winning player teleported some strong chars in the VP provinces and take over most of the provinces. He was at 4 VP before the action and after it he had 16 (12 was needed).
Sure as long this strong NPC forces guard its difficult but in players hand they often forgot to build castles... |
Re: Vanishing Commaders
You could always all join hands and chant:
<font color="red">Iä! Iä! R'lyeh! Iä! Iä! Kärmes! </font> http://img338.imageshack.us/img338/7081/ipml0.jpg Proclaim the Great Ones masters of the world. No? http://forum.shrapnelgames.com/images/smilies/frown.gif |
Re: Vanishing Commaders
Really nice picture I have to say. Almost good enough to tempt me to do as you say. http://forum.shrapnelgames.com/image...es/biggrin.gif
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Re: Vanishing Commaders
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Now it looks like everyone is conquering the rest of the indys and of the weak players, and i think soon we might see a bigger war (what about ulm vs ermor?). Ulm seems to be the strongest nation right now as they are controlling a lot of elemental royality. |
Re: Vanishing Commaders
now just ulm is missing, if ulm gets his turn done in the next 5h i can host again today.
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Re: Vanishing Commaders
I allways forget what timezone the forum is on, posting this to see how much time I have left. I'll try to get my turn in asap.
Edit: Brrr, one hour for a full turn, I'm afraid I won't manage. http://forum.shrapnelgames.com/images/smilies/frown.gif I was hoping to be home sooner today and have it done today, but... busy busy day. |
Re: Vanishing Commaders
I don't think my turn is actually in; I didn't get the "new" turn 54 until after I had gone to sleep, so I assume I will need to resubmit.
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Re: Vanishing Commaders
Well, turn sent. (4minutes before deadline. Damn, I'm fast http://forum.shrapnelgames.com/images/smilies/wink.gif ) Time for dinner now.
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Re: Vanishing Commaders
Tch, my gift-of-reasoned Iron Dragon fell apart pretty quick to Ulm's crystal mages. Sixty gems down the drain.
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Re: Vanishing Commaders
Eh? What? My mages? Battle? Iron Dragon Where? Why? How?
Seems I must go check my turn out sometime soon http://forum.shrapnelgames.com/images/smilies/wink.gif |
Re: Vanishing Commaders
missing rlyeh for the next turn.
i will host in 3h from now. |
Re: Vanishing Commaders
Sorry, sending turn now.
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