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-   -   OT: Cyber Nation (http://forum.shrapnelgames.com/showthread.php?t=33362)

President_Elect_Shang February 27th, 2007 10:50 PM

Re: OT: Cyber Nation
 
Quote:

Forlorn_Hope said:
And CW: He wasn't THIS strong earlier, he spent some of his money and built himself up. But, not to worry, I still think I can take him down myself.

razorite right? You attacked someone who received a mysterious $3M aid bomb? Man you are lucky he is the only one attacking you. He's a carrier for aid bombs between alliances. I followed that chain of aid packages back through about 20 steps and had found at least two alliances in there. He probably wants his money back so he can pass it to the next step in the chain. well I think your dead, whoever originated that loan is going to want there full payment.

Atrocities February 27th, 2007 10:51 PM

Re: OT: Cyber Nation
 
How do I get 1.2 million in aid?

President_Elect_Shang February 27th, 2007 11:01 PM

Re: OT: Cyber Nation
 
Know someone with a big pocket book, join a large alliance? Since non of you are rich I went the alliance rout. Big mistake, they are zealots; worse, self-absorbed egotistical wanna-be deities. be very careful about the alliance you join, they may sound good till you are a member. Ask the recruiters as many questions as you are asked. Being a small nation you are below the radar to all but the raiders like FH. That's another reason why I was thinking about a peaceful alliance, we need numbers to stay safe while we build up our power base but all this raiding is going to get the WP attacked by a major alliance. It's just a matter of time till one of you raiders brings down the real guns. There is one bright spot, most of the Cyber Verse has agreed not to use Nukes. Not that it really matters when an alliance of a 100+ nations is raining down on you. http://forum.shrapnelgames.com/images/smilies/eek.gif

JeffGeorge February 27th, 2007 11:17 PM

Re: OT: Cyber Nation
 
So who's going to bail us little guys out when we become targets for enemies that our more aggressive members have angered?

President_Elect_Shang February 27th, 2007 11:38 PM

Re: OT: Cyber Nation
 
Santa Clause.

Edited in: I'm not joking, everyone in the WP will be targets unless it is an alliance that is kind enough to warn you not to help the WP offender off. If it's someone like GOONS we all might as well kiss our butts goodbye and try to flip to Peace mode before the first rounds start coming in.

Atrocities February 28th, 2007 12:04 AM

Re: OT: Cyber Nation
 
Quote:

JeffGeorge said:
So who's going to bail us little guys out when we become targets for enemies that our more aggressive members have angered?

What will happen is what always happens in these kind of games. We will be destroyed after being exploited and repeatedly and viciously attacked. In most cases the top players are directly related to the game management. IE they cheat. It was true in Earth 2010 and Planetarion. A new game would start and within hours several players would have amassed huge leads over other players. It was one of the main reasons I left the web game scene back in 01. After do consideration I see that even this game is riddled with this kind of kronyism. It is really disheartening to say the least. If you don't control the game, you are nothing but some poor dumb smuck about to be gang raped by more aggressive players.

I don't believe that I am going to continue with this game. I just don't see the point. Soon I will be attacked and wiped out and really there isn't much I can do to stop it. So why bother with it? The game is rigged to favor a select group and the rest of us are just cannon fodder. If the game isn't on the level, why waste your time and energy playing it? I mean that would be like buying a game that is played exclusively on line. Investing weeks if not months in playing it building up your empire only to be wiped out in one afternoon by a player who was "given" his rank and size because he works for the company managing the game. Where is the fairness in that? You invest time, effort, and thought, and are wiped out by someone who just logs on, actives his empire, edits the DATA base making himself a huge empire and in short term begins to prey upon lessor empires. No thanks, I don't need that kind of aggervation in my life. I think I am going to bow out of this game guys.

Combat Wombat February 28th, 2007 12:08 AM

Re: OT: Cyber Nation
 
Atrocities I don't believe there is anyone in the game like that. I have heard of nothing like that nor have I seen anything like that.

Baron Munchausen February 28th, 2007 12:17 AM

Re: OT: Cyber Nation
 
Well, if it does turn into an alliance attack I'll switch to Peace Mode and leave the alliance... and see if I survive. http://forum.shrapnelgames.com/images/smilies/happy.gif

And then next time we'll have to build up peacefully for a long time before getting into fights. http://forum.shrapnelgames.com/images/smilies/happy.gif

President_Elect_Shang February 28th, 2007 12:32 AM

Re: OT: Cyber Nation
 
The huge players and alliances don't bother with the small guys unless you bother them first. They will tear you to pieces but again, that is their way of teaching you a lesson for attacking them first. On the whole the lower nations like ours are the ones that have the most action because of new nations acting as raiders. The only reason there is lots of action at the upper echelons and things are tense now is because of the current situation with several power blocks collapsing. Namely the mega power block which stood in opposition to the Initiative has collapsed leaving the Initiative without opposition. the very purpose of their being has suddenly disappeared. Like NATO after Warsaw dried up.

President_Elect_Shang February 28th, 2007 12:34 AM

Re: OT: Cyber Nation
 
Quote:

Baron Munchausen said:
Well, if it does turn into an alliance attack I'll switch to Peace Mode and leave the alliance... and see if I survive. http://forum.shrapnelgames.com/images/smilies/happy.gif

And then next time we'll have to build up peacefully for a long time before getting into fights. http://forum.shrapnelgames.com/images/smilies/happy.gif

IIRC this would only work if you manage to get into it before you are attacked. Also you would need to be sure peace was secured before coming back out of it. Some alliances will wait for you to come out of peace mod to give you the thrashing you missed in the war.

Atrocities February 28th, 2007 01:33 AM

Re: OT: Cyber Nation
 
Then I will stick with it and see what happens. If I get arse raped by some big evil nation wearing a sand paper condom, then be prepared to hear me scream.

Baron Munchausen February 28th, 2007 01:48 AM

Re: OT: Cyber Nation
 
Fortunately, they cannot. Remember the rules about nation strength. You can only attack nations from half to double your own strength. So what the leaders will do is sic their equivalent members on us. Of course, if they've got 20 or 30 nations of our strength for each one of us, they can certainly wear us down. http://forum.shrapnelgames.com/images/smilies/frown.gif

President_Elect_Shang February 28th, 2007 02:05 AM

Re: OT: Cyber Nation
 
Quote:

Baron Munchausen said:
...Of course, if they've got 20 or 30 nations of our strength for each one of us...

Don't forget some of those low level nations you are raiding for money may be tied to a mega alliance; you will need to factor that in too. Obviously I'm not saying the entire CN is populated by mules. However, consider that in my short time with the FCC I had already been asked to act as a mule. Have you taken a look at the states for alliances like The Legion, GATO, and NPO? With 1,000+ members and mules you are looking at odds of more like 100 to 1.

Forlorn_Hope February 28th, 2007 02:23 AM

Re: OT: Cyber Nation
 
Hrmmm... I don't quite see why there should be muling going on in the first place, but that's OK. I want to disrupt money flows. And if this person wants to try hammering me, well, they best prepare for a thrashing too. Of course, it'd be nice if he could learn proper English...

Renegade 13 February 28th, 2007 02:50 AM

Re: OT: Cyber Nation
 
Oooo, the drama! http://forum.shrapnelgames.com/images/smilies/laugh.gif

Atrocities February 28th, 2007 02:57 AM

Re: OT: Cyber Nation
 
Well I just got screwed out of being able to collect my taxes today. http://forum.shrapnelgames.com/images/smilies/frown.gif

Quote:

You cannot collect taxes today. You may only collect taxes once a day.
The current server date and time is 2/27/2007 11:56:31 PM.
The daily update occurs at 6 am GMT.
Countdown to update: Sorry, you are too late.


It wants me to pay my bills, but hasn't let me collect taxes all day. Now it says I am too late. WTH?

Atrocities February 28th, 2007 03:02 AM

Re: OT: Cyber Nation
 
Never mind, it cleared me to collect taxes just a few seconds ago. http://forum.shrapnelgames.com/images/smilies/happy.gif

Combat Wombat February 28th, 2007 03:09 AM

Re: OT: Cyber Nation
 
Your to fast for their servers AT http://forum.shrapnelgames.com/images/smilies/laugh.gif

Baron Munchausen February 28th, 2007 03:16 AM

Re: OT: Cyber Nation
 
Quote:

Forlorn_Hope said:
Hrmmm... I don't quite see why there should be muling going on in the first place, but that's OK. I want to disrupt money flows. And if this person wants to try hammering me, well, they best prepare for a thrashing too. Of course, it'd be nice if he could learn proper English...

He's probably an ESL speaker. These games favor alliances drawing people in from all over the world to keep themselves active in all time zones.

I followed the battle as well as I could by reloading your respective pages. Wheee... saw strength fluctuations of about 300 points by both of you. That's a lot of soldiers and tanks getting smashed up.

Let us know if he starts threatening to send an entire alliance after you, and us. We need to be ready -- even if it's 'ready to run away'...

Forlorn_Hope February 28th, 2007 03:19 AM

Re: OT: Cyber Nation
 
Yah, I guess the both of us were staying up for this one. I've offered him peace, but the guy doesn't even understand English well enough to know what the hell I'm saying.

Sadly, he smashed up my infrastructure enough to keep me from buying some new aircraft from money taken from his own nation. Well, I have some older WW2 aircraft, but I'll have to live with it. He hasn't done a ground invasion yet, just keeps sending in missles to smash up my infrastructure. (Which is still bloody expensive for me, but I'm not sure why he's not invading. I think he can't mobilize troops because he's in anarchy)

Forlorn_Hope February 28th, 2007 03:20 AM

Re: OT: Cyber Nation
 
*Further... What's an ESL speaker?

Forlorn_Hope February 28th, 2007 03:22 AM

Re: OT: Cyber Nation
 
*Update* Peace has been declared between both nations. I will freely admit: Thank God.

Baron Munchausen February 28th, 2007 03:24 AM

Re: OT: Cyber Nation
 
Look at his wars. He's fighting two other wars. One of his enemies is pretty badly reduced, but the other is not.

And, one of his enemies is in an alliance. A small one like ours. Maybe we should communicate with 'Band of Brothers'?

Forlorn_Hope February 28th, 2007 03:25 AM

Re: OT: Cyber Nation
 
Nah, I'm just glad to have gotten a graceful way out of that one. I bit off more than I could chew, honestly enough.

Baron Munchausen February 28th, 2007 03:25 AM

Re: OT: Cyber Nation
 
Quote:

Forlorn_Hope said:
*Further... What's an ESL speaker?

English as a Second Language.

Baron Munchausen February 28th, 2007 03:26 AM

Re: OT: Cyber Nation
 
Quote:

Forlorn_Hope said:
Nah, I'm just glad to have gotten a graceful way out of that one. I bit off more than I could chew, honestly enough.

Don't be certain that this is the end of it. He may have declared peace simply for expediency. Once he builds himself up again he may be back. Especially if, as PES suggests, he is a 'mule' and is reponsible to others for that money.

Forlorn_Hope February 28th, 2007 03:31 AM

Re: OT: Cyber Nation
 
It's possible, I'm not sure just what is going to happen with that. For now, the war is called off. Of course, he'll have a nasty surprise waiting for him if he decides to launch another air strike on me.

The big concern of mine was that he was more than a match for me and he STILL had almost $2 million he was just sitting on. Honestly, if he wanted to crush me, he probably could have. And he was doing very heavy blows with his air strikes and missle attacks. Anyways, I'm off to bed for tonight.

President_Elect_Shang February 28th, 2007 11:04 AM

Re: OT: Cyber Nation
 
Quote:

Atrocities said:
Never mind, it cleared me to collect taxes just a few seconds ago. http://forum.shrapnelgames.com/images/smilies/happy.gif

You probably caught it during a system update. When the system updates it won't let you much of anything. The FAQ explained it and said it was to help speed up the process so the game could continue.

President_Elect_Shang February 28th, 2007 11:14 AM

Re: OT: Cyber Nation
 
Quote:

Forlorn_Hope said:
...I'm not sure why he's not invading...

Anarchy doesn't stop you from deploying troops. You should be glad he settled peace before he ZI'ed you, then the ground war would have started. Most likely if he offered peace he won't be back. Why are there mules you ask? The power blocks don't want to be linked to any deals that may piss off another power block. If he was sitting on 2M instead of pumping his forces up to crush you he is most assuredly a mule. Count yourself lucky!

capnq February 28th, 2007 11:50 AM

Re: OT: Cyber Nation
 
Quote:

President_Elect_Shang said:
Deploying troops allows you to use them in combat against another nation, it does not send them to another person. You need to go to the nation screen for the nation you want to gift to. Once there you can click on aid and it will allow you to enter values for funds, troops, tech, infra, and I think that's it(?).

I did all that. When I get to the aid page, it says:
Quote:

Financial Aid Offered: [0] of $1,083.64 Marks.
Technology Aid Offered: [0] of 0.00 available technology.
Military Aid Offered: [0] of 0 available soldiers.

The available cash is $500 less than my current surplus. I have 107 Soldiers and 139 Working Citizens. No matter how many soldiers I deploy, it says I have 0 available soldiers for aid.

Since two other people have already sent troops, I went ahead and sent a small amount of cash. It let the cash offer go through with no complaints.

JeffGeorge February 28th, 2007 12:15 PM

Re: OT: Cyber Nation
 
Is there a way to see who your neighbors are? I'm feeling the urge for some conquest.

President_Elect_Shang February 28th, 2007 04:07 PM

Re: OT: Cyber Nation
 
@JeffGeorge: Don't worry about who your neighbors are, map position has no bearing on the game.

@capnq: Don't deploy your troops; deployed troops can not be used to send in an aid package. Deployed troops can only be used for you to attack another nation. There is also a minimum cap on the amount soldiers you can aid (some percentage you can't go below for your own protection) and if you have 107 troops and getting a message 0 of 0 than you most likely have troops deployed and are below this percent value for home defense.

JeffGeorge February 28th, 2007 04:14 PM

Re: OT: Cyber Nation
 
I am now at war with the F.U.S.S.R.

Baron Munchausen February 28th, 2007 04:27 PM

Re: OT: Cyber Nation
 
Yeesh, I hope you chose your enemy carefully. http://forum.shrapnelgames.com/images/smilies/wink.gif

JeffGeorge February 28th, 2007 04:37 PM

Re: OT: Cyber Nation
 
Not likely. I don't have a clue what I'm doing. http://forum.shrapnelgames.com/images/smilies/happy.gif I won a couple of battles, but lost 35 of my deployed 70 soldiers in doing so. I think I gained half a square mile of land. I quickly sent a peace offer. The guy looked weak with no alliance so I decided that it was time for my troops to test their training.

aegisx February 28th, 2007 05:20 PM

Re: OT: Cyber Nation
 
Looks like Narquilocles could use some assistance. The 150 troops I sent as aid were already lost defending the country. Might have to attack the attacker directly.

aegisx February 28th, 2007 05:23 PM

Re: OT: Cyber Nation
 
I sent a 'threat' to the attacking nation, hopefully it will help. Berraz is too low on power for me to attack. They are ~90 in strength.

JeffGeorge February 28th, 2007 05:35 PM

Re: OT: Cyber Nation
 
I could attack him if my nation strength is 45, right? Can't you attack up to twice your strength?

Forlorn_Hope February 28th, 2007 06:27 PM

Re: OT: Cyber Nation
 
That is correct.

GuyOfDoom February 28th, 2007 07:53 PM

Re: OT: Cyber Nation
 
Your soldiers were triumphant and decisively defeated your enemy in this battle. Your soldiers owe their lives to your hard work as their leader. In your victory your forces captured 0.278 miles of land from Unmnate Alliance. They also destroyed 0.864 infrastructure within Unmnate Alliance. There was no technology stolen in this battle. The value of your equipment abandoned in the battle was $0.00. Your forces looted $87.23 from the nation of Unmnate Alliance.

GuyOfDoom February 28th, 2007 07:53 PM

Re: OT: Cyber Nation
 
Your soldiers were triumphant and decisively defeated your enemy in this battle. Your soldiers owe their lives to your hard work as their leader. In your victory your forces captured 0.266 miles of land from Unmnate Alliance. They also destroyed 0.829 infrastructure within Unmnate Alliance. There was no technology stolen in this battle. The value of your equipment abandoned in the battle was $0.00. Your forces looted $132.59 from the nation of Unmnate Alliance.

Beck February 28th, 2007 10:48 PM

Re: OT: Cyber Nation
 
In the spirit of helping my fellow alliance members, I'd like to offer making some March donations (since my new player status and peace, I cannot aid directly). In return, I'd like to receive either $300,000 CN or $200,000 CN plus 10 tech levels your choice. This funds itself since you receive $400,000 CN + 200 to infrastructure + 200 to land + 20 tech levels. The street price for this is currently running between 2-3 million CN, but what's a discount when it's for fellow alliance members and helps strengthen the alliance. Since there are 3 aid slots, I can do three of these.

Baron Munchausen February 28th, 2007 11:18 PM

Re: OT: Cyber Nation
 
Please explain. Are you saying you will make the paypal contribution in someone else's name if they will share some of the benefits with you?

What's the name of your nation?

Beck March 1st, 2007 02:08 AM

Re: OT: Cyber Nation
 
Yes, that what it means. The rules of the game allow for you to make paypal (or send a check) contributions in the name of other players. Any arrangements made for doing so are between the players. On the forum there is a stickied thread for the purpose of posting such requests and items for sale. The two most requested/offered items seem to be: 1. Requests for or offers to make donations and 2. Requests for or offers to sell tech levels. Tech levels seem to run 1-1.5 for 50 tech levels. Requests for donations seem to run for 2-3 million CN (3 million being highest that can be done in a single aid transaction kinda sets the ceiling price) or some combination of money and tech levels. A lot depends on how badly one needs the influx. I think end/beginning of the months can possibly inflate prices as you can donate on the last day of the month and then again on the first day of the month (once per calendar month). The standard donation request is usually for the $20 donation as that gives the biggest bang for the buck (it would take two $15 donations to equal the same you get for the $20). It gives you a huge jump as you can see if you look at my nation: DuchyofGrandFenwick, ruler: Count Rupert. It bumped me up into 1550 strength range and last I checked it made me number two in the alliance. The infrastructure you get alone (the price of infrastructure will start climbing for you guys once you reach level 20) is worth more than the exchange I'm asking (at my level infrastructure is over $4,000 CN a point). The tech levels at you level if purchased in lots of ten is probably worth $250,000 CN. I have no sense of the what the additional land is worth. My first tax collection was something on the order of $231. My second somewhere around $46,000. Like I said I would like to help the alliance and in my current situation as regards to peace and being 1 day old, this is the quickest way I can.

Atrocities March 1st, 2007 02:27 AM

Re: OT: Cyber Nation
 
My God this game is diabolical! Think about it, people are actually willing to send them $20.00 a pop every month just to get bonuses! Jesus, if PBW had a game like this they could rake in a ton of cash.

You create a highly addictive game, then give the players an option to donate for excellent rewards. The game grows in popularity and presto your a rich SOB!

Image now if shrapnel games could port one of their war games into a web based game such as this and followed the same business model that these guys have. Shrapnel could make a lot of $$.

Shrapnel should consider proposing this to one of their game developers.

Beck March 1st, 2007 02:36 AM

Re: OT: Cyber Nation
 
I would agree. Maybe something with a little more strategy involved would be nice. I'm only looking at the whole thing as entertainment. I could spend it going to a movie, etc. or spend it doing this. I chose this. I don't see this having legs for me since its a little simplistic.

Baron Munchausen March 1st, 2007 02:39 AM

Re: OT: Cyber Nation
 
You say you want a browser-based strategy game?

You're already on a 'try new games' kick... so try this:

http://www.ferion.com/portal/spacestrategygame.php

Will March 1st, 2007 04:18 AM

Re: OT: Cyber Nation
 
You know, I just got an idea on how to take advantage of the CN system to really boost the growth of active members of the alliance. It will take some timing coordination, but I think it can work very nicely. It works like so:

1) One of the 'larger' (for this alliance, at least) nations sends a cash aid package to one of the smaller active members
2) The smaller nation goes into Peace mode, and uses the aid sent to just pay off bills for 10 days, buys nothing, collects no taxes
3) Once the 10 days is up, the smaller nation now has four aid slots open
4) At this point, the scheme can vary a little. Let's say that three of the larger nations all send a large cash (and include soldiers+tech too, need to work on numbers for this) aid packages to the small nation.
5) The small, and now very rich, nation begins buying infrastructure in blocks of 10, until the cash is all used up (occaisionally buy land as needed). Hold off on buying soldiers until close to the end or send soldiers with the aid
6) The small nation is now not-so-small, and also not-so-rich anymore... but it also has not collected taxes in 10 days! Leave peace mode, make sure you have all the happiness modifiers you can get, crank the tax rate up to 28%, and collect... the not-so-small nation gets tax income x10 and is rich again!
7) Use the resulting funds to ensure adequate defenses, and the boosted nation now becomes the large nation in step 1. To get the most out of it, and be able to pass along more cash, this probably means going to DEFCON 1 and buying a boatload of troops and tanks (and maybe fighters if you get boosted that high).

I'm probably not the first to think of this. Most of the big alliances are probably doing the same thing... but, anyone want to give it a shot? http://forum.shrapnelgames.com/images/smilies/laugh.gif

Strategia_In_Ultima March 1st, 2007 05:40 AM

Re: OT: Cyber Nation
 
Neo-Athenia has joined, and received a trade proposal from a nation called "Fascistland" from Maroon team within an hour. Should I accept or not? He's offering me Wine and Oil, I have Cattle and Pigs. What ever should I do?

edit: Well, he's withdrawn the offer..... and I have a message from someone running for the Aqua Team Senate.

Dang. This is getting more real than is comfortable O_o

aegisx March 1st, 2007 09:04 AM

Re: OT: Cyber Nation
 
I just looked at the alliance rankings, a bunch of people jumped up pretty far. Did you guys get aid or make a donation?


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