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-   -   Sophistry - (Finished) Winner DrPraetorious! (http://forum.shrapnelgames.com/showthread.php?t=35189)

FAJ August 7th, 2007 08:49 PM

Re: A Warning...
 
Sensori, are you insane? I am already making arrangments for the final seige on my capital. I havent won an offensive strike against you in several turns, and you are killing my forces in the south faster than I can recruit.

I am having to sell off my gem reserves just to make ends meet! If I lost to you (a solid lose) when I had 60 sacreds, what makes you think im going to beat your invasion army now, with 30? Now you even have falling fires, and you are the one who is worried?

Has the world gone mad?!

DrPraetorious August 7th, 2007 08:53 PM

Re: A Warning...
 
Having liberated our ancestral lands from idolators, sophists and pederasts, we invite all our friends, the peoples of the world to join us in COLD AND DEATH! HA HA HA HA!

P.S. - DOOM!

Sensori August 7th, 2007 09:30 PM

Re: A Warning...
 
I may be killing them faster than you can recruit, but you are also killing my forces faster than I can get more, and my forces suck a lot more *** than yours do in low numbers. As my troop count inevitably becomes lower, your chances become better. That's the thing - 400 Maenads is OK. 200 is meh. 100 is omg they die. Not to mention that every time I lose a Pan, I lose more than just a mage, I lose a source of troops.

I find myself unable to GET THROUGH. Time is much more against me than you - every turn you get more Helhirdings, and I get way too few Maenads to fight that.

Saint_Dude August 7th, 2007 09:34 PM

Re: A Warning...
 
Quote:

Sensori said:
I still wonder how you, Saint_Dude, even thought you could've won this thing. .

March a massive invasion force (1000+ backed up by 15 or so Pan and the Gorgon) into the Helheim capital. Script the mages to cast area affect blood and nature spells to take down the glamour and slow down the helherdlings. Script the gorgon to cast summon earth power, and then rain falling fires. I don't think helheim has a direct counter (stealth is another issue). You should be able to take the helheim capital and thus end the helherdling threat.

Quote:

Sensori said:
I havent won an offensive strike against you in several turns, and you are killing my forces in the south faster than I can recruit.

Doesn't sound like a lost cause to me.

Quote:

Sensori said:
If I lost to you (a solid lose) when I had 60 sacreds, what makes you think im going to beat your invasion army now, with 30? Now you even have falling fires. .

I already had research falling fires before I lost contact with the game. Although only the gorgon can cast the spell, and she may have been lost by my stalling. http://forum.shrapnelgames.com/images/smilies/smirk.gif

Sensori August 7th, 2007 09:52 PM

Re: A Warning...
 
Quote:

Saint_Dude said:
March a massive invasion force (1000+ backed up by 15 or so Pan and the Gorgon) into the Helheim capital.

Yeah, that might've worked if Pangaea happened to be the one on the offensive when stuff started happening rather than Helheim who now was prepared to attack from both ways, and it took very little effort for him to change that into major defensive line. I might be whittling his troops away, but he's doing the very same to me. This is why I sort of asked if someone else could attack Helheim, but apparently Agartha is busy running after some lone army and Mictlan is busy... Doing... Something.

Quote:

Script the mages to cast area affect blood and nature spells to take down the glamour and slow down the helherdlings.

Something like that I've been doing (nature area effect crap), but the 15 blood slaves and the distinct lack of blood hunters kind of removed blood from the menu. Stales did that I bet. ;p

Quote:

You should be able to take the helheim capital and thus end the helherdling threat.

Yeah, should, but as I said, stales did a lot to screw things up.

Quote:

Doesn't sound like a lost cause to me.

It's the same for both sides. Only difference is that he can recruit troops, while I can't get more Pans out - and he has summons, I don't even have gems/slaves to touch them to much effect.

Quote:

I already had research falling fires before I lost contact with the game. Although only the gorgon can cast the spell, and she may have been lost by my stalling. http://forum.shrapnelgames.com/images/smilies/smirk.gif

Yeah, I noticed that and started using it, and that side of the battlefield has been working out... Kind of OK. But in general, the staling did a LOT to help Helheim. The distinct lack of income is a humongous problem out here in the periphery, and I'm still certain that all I can do is stall Helheim's progress, no matter what he says.

FAJ August 7th, 2007 10:00 PM

Re: A Warning...
 
Not to be a downer, but my progress ends this weekend when I go away. I just wanted to get a good battle or two in before I went. If I won, iw ould have ofered Helheim to you to sub, if I lost, then I had no worries about having to leave.

But now we are in this stare match and my guess is that I will fizzle out un-eventfully. I have too few units to be on the offensive. I need the PD. When the time comes, I suppose I will try and offense, but It will most likely be in vain. I just can't slaughter the chaff fast enough.

Jazzepi August 7th, 2007 10:02 PM

Re: A Warning...
 
You should post on the main list for a sub.

Jazzepi

FAJ August 7th, 2007 11:02 PM

Re: A Warning...
 
what main list?

Jazzepi August 7th, 2007 11:13 PM

Re: A Warning...
 
In...

Illwinter Game Design >> Dominions 3: The Awakening >> Dom 3 Multiplayer and AARs

Just make a new thread.

Jazzpei

EarthRaver August 8th, 2007 03:31 AM

Re: A Warning...
 
Quote:

Baalz said:
Indeed, the Tuatha have proven worthy adversaries, and I have underestimated them again. Yet still, their candle burns too brightly I think. A scant dozen heroes now hold the capital, the walls stand abandoned and their gem stores are exhausted. Their prowess will be sung through the ages, but now the time has come to lay down the sword. I urge you, great wyrm, to not throw the last few lives of the Tuatha away in a futile gesture as the drums of inevitability beat on. I have prepared a reservation for you, near the C'tisian reserve. You have earned a well deserved rest, let the last of the Tuatha earn everlasting honor as captains in the Ermorian legion, not be consigned to the footnotes of history as yet another barbarian cult destroyed by the rising sun of the Ermorian empire.

Try Me Hehe http://forum.shrapnelgames.com/images/smilies/happy.gif...

Scouts Report: We have seen to it that all enemy generals in our line of sight are terminated by our blazing holy rage on our hallowed ground.Please give us our next line of instructions.

EarthWyrm :Since ancient times have i roam the earth, what monstrosity have i faced. I will not handle the nation i have created to the likes of you scaled amphibians. You would not be the first enemy i have met since my birth,and certainly u will not be my last.

The Great Earth Raver ROARS:Let there rain HELL upon thy evil nation and let there be LIGHT which guide us with MIGHT!

[If you would like having a cease fire with us we would prove great allies to you and your conquest that is if u are willing.]

[But never the less we are PREPARED to face the onslaught and we will fight back with a BANG with even greater TERRORS on you.]

[200% More dramatization to add colours to this game Hehe...]

Sensori August 8th, 2007 05:24 AM

Re: A Warning...
 
Quote:

FAJ said:
Has the world gone mad?!

No, you have. And the current turn amply proves it.

I did that attack just to show you how much you've been worrying about nothing, and what I've been saying is true. Now, I will be putting Pangaea to AI as I was supposed to, because I have sufficiently proved my point - no matter what you've been saying, Pangaea does not stand a chance, and every single thing I've done was just to stall the inevitable. Well, everything but the last attack, because I knew I'd lose before I even did it (originally I wasn't even going to do it because I knew it'd end in a disaster ;p), which is exactly why I did it.

Either Saint_Dude overestimated his power or the stales did Pangaea in, whichever is the truth, I don't really care. At the point I took Pangaea over, winning was no longer an option.

But I still slowed you down, nee-ner!

FAJ August 8th, 2007 09:46 AM

Re: A Warning...
 
I think Saint_dude was going to try and take my capital while I was away, busy seiging Marverni. he waited a turn too late or something, because I was on my way back up when he made his first attack, so he wasn't able to shut down my capital.

And yes, that battle was not in your favor. I need the PD, and couldn't really attack you. That why I had low hopes. Even now, after your armies in that area are gone, I go, by gut reaction, to send a followup to attack that province, only to realize that I only have 3 sacreds and about 15 chaff that didn't run away or die. Without massive PD, I wouldn't have been able to withstand any of your attacks and my offense is pitifully small.

You are welcome to take over Helhiem though. I will be away on vacation and otherwise I will probably just set it AI.

Sensori August 8th, 2007 10:22 AM

Re: A Warning...
 
Nah, I don't really wanna take over another (soon-to-be-dying from the looks of it, if the neighbors, as it seems, will start abusing the situation) nation in Sophistry. ;p

And saying that that battle wasn't in my favor is an understatement - I lost the entire backbone of the army, as I thought I would. And as I said, I only did it to prove a point, which was that I couldn't get to Helheim even if I wanted to.

And he didn't just wait a turn too long, he apparently kept most of his armies in Pangaea while starting a war with some small scout group. What he should've done instead is brought the entire army there right when you were busy running around after me, crushed all opposition and besieged Helheim. ;p Instead it seems he made his intentions clear way too early, then staled and let you destroy any chances of victory Pangaea might've had.

And I think it'd be only fitting that we both go AI in a quick succession after this thing that weakened us both to a point where we'd be easy pickings.

Rytek August 8th, 2007 01:37 PM

Re: A Warning...
 
Caelum has declared WAR upon peaceful T'ien Chi.

Nix August 8th, 2007 08:04 PM

Re: A Warning...
 
Agartha see betrayal everywhere. Fire children betray demonfolk. Betray forest peoples, too, by extension. Take lands of treacherous mistfolk then turn on demons, without provocation.

Agartha smash. Umbrals released. Freeze Smouldercone, make into sacred underground temple. May fire children be swallowed by black depths.

Lugal'eudmerambinirgal! Lugal'Socharis!

DrPraetorious August 8th, 2007 08:49 PM

Re: A Warning...
 
Well, now, if you want someone to freeze the smouldercone for you.... http://forum.shrapnelgames.com/images/smilies/happy.gif.

Rytek August 9th, 2007 01:09 AM

Re: A Warning...
 
sorry for holding up the game. Work is so hectic right now I barely have time to sleep.

And now with Caelum attacking, my easy turns are over with. Not sure how I want to counter him. There are too many options I have to deal with as TC.

Nix August 9th, 2007 01:41 AM

Re: A Warning...
 
Quote:

DrPraetorious said:
Well, now, if you want someone to freeze the smouldercone for you.... http://forum.shrapnelgames.com/images/smilies/happy.gif.

Ancient ones from surface that breathe ice invited to party.

Jazzepi August 9th, 2007 08:35 PM

Re: A Warning...
 
The people of Ry'leh need water gems again. If you have any you'd like to trade away for other gems, contact us ASAP.

Jazzepi

Baalz August 10th, 2007 02:15 AM

Re: A Warning...
 
It would appear it is the season for new conquests. The fish lords have decided to test the mettle of the holy empire. Our preternatural foul luck in the lands of the ever young must have given the impression of weakness. I assure you, king of the fishes, that you have miscalculated and water will not save you from the fury of the auger's holy flames. Let any who would have joint cause against Oceana speak and receive the friendship of Ermor.

Rytek August 10th, 2007 03:05 PM

Re: A Warning...
 
The beneficial Goddess of T'ien Ch'i has taken away a small part of the misery of the peoples of the world. She hopes you enjoy the increased income your happy peoples provide.

Lingchih August 10th, 2007 11:20 PM

Re: A Warning...
 
Shark Attack. Holy freaking Azathoth's balls. I think I like that spell. A lot.

It's Calamari for dinner for the next month men. Enjoy it.

Jazzepi August 10th, 2007 11:24 PM

Re: A Warning...
 
Meh ;P What a retarded spell.

2 gems for an infinite supply of high hitpoint guys? Sure.

Jazzepi

Lingchih August 10th, 2007 11:47 PM

Re: A Warning...
 
Actually, it cost 3 gems. And you risk killing the mage who casts it, since it incurs 300 fatigue, so you have to be careful with it.

Jazzepi August 10th, 2007 11:49 PM

Re: A Warning...
 
No no. x.x We had a discussion about this on the main page. You can't kill a mage that way.

Jazzepi

Lingchih August 10th, 2007 11:51 PM

Re: A Warning...
 
Can you post a link to it? I didn't realize. I thought you could kill a mage by over-fatiguing him.

Lingchih August 10th, 2007 11:53 PM

Re: A Warning...
 
Never mind. I see it.

Jazzepi August 10th, 2007 11:57 PM

Re: A Warning...
 
At this point though, I'm pretty disgusted by the spell. It shouldn't be a battlefield wide enchantment. It should be a bigger version of the smaller one that summons lots of little 10 hitpoint sharks.

Jazzepi

Lingchih August 11th, 2007 12:02 AM

Re: A Warning...
 
Well, I don't know. It seems to me that it gives the the other two water nations a chance to strike back at R'leyh's mind blasters, and so offers a balance underwater. Otherwise they have little chance against them.

I would say, just research it yourself and hit me back with it. I have no counter for it either.

Velusion August 11th, 2007 12:19 AM

Re: A Warning...
 
Shark attack is the bread and butter for underwater battles...

Jazzepi August 11th, 2007 01:53 AM

Re: A Warning...
 
Quote:

Velusion said:
Shark attack is the bread and butter for underwater battles...

It's a poorly designed spell. Any spell that anyone fighting an underwater battle always has to have in an underwater battle is bad design. There's no choice, no option, you either have it or get destroyed.

Jazzepi

Saint_Dude August 11th, 2007 02:02 AM

Re: A Warning...
 
Quote:

Lingchih said:
Shark Attack. Holy freaking Azathoth's balls. I think I like that spell. A lot.

It's Calamari for dinner for the next month men. Enjoy it.

Heh, heh. Thought you would like it. Screen shot?

Lingchih August 11th, 2007 03:11 AM

Re: A Warning...
 
1 Attachment(s)
Screenshot of a nice battle. A few sharks arrived.

Jazzepi August 13th, 2007 09:51 AM

Re: A Warning...
 
The people of Ry'leh need the +5 reinvig amulet forged. Let us know if you can make it for us this turn.

Jazzepi

Rytek August 13th, 2007 02:24 PM

Re: A Warning...
 
Ok, So a lowly Maggots spell made a fully tricked out Banelord retreat. It shouldnt have even came to that - I should have had my celestial master in the middle of the PD for the paralyze/soul slay. But dummy me put him in the back and of course the banelord just flew to the rear and ganked him first.

But woah, I'll have to remember the maggot spell. With 20 or so pd a level 1 nature mage has a chance to route a banelord thug.

tibbs August 13th, 2007 11:17 PM

Message from Vanheim
 
Runner: "Sire, I bring you a message from Vanheim."

Takeda Shingen: "They must realize the only end to this war is their destruction. I give them credit. I surely thought they would have cowed before us by now. Bring it to me immediately!"

The messenger reverently walks to the base of the throne and hands Lord Takeda an ornate envelope sealed with the imperial crest of Vanheim. Takeda carefully opens it and reads it by torchlight.





http://chrisandyoshimi.com/pics/taunt.JPG

AreWeInsaneYet August 14th, 2007 12:18 AM

Re: Message from Vanheim
 
Quote:

tibbs said:
Runner: "Sire, I bring you a message from Vanheim."

Takeda Shingen: "They must realize the only end to this war is their destruction. I give them credit. I surely thought they would have cowed before us by now. Bring it to me immediately!"

The messenger reverently walks to the base of the throne and hands Lord Takeda an ornate envelope sealed with the imperial crest of Vanheim. Takeda carefully opens it and reads it by torchlight.





http://chrisandyoshimi.com/pics/taunt.JPG


A taunt, indeed.

Considering how bad situation I was in(ganged by 4 nations) and for how long durations I spent my valuable time and troops raiding on Yomi's land, a brilliant emperor should already sitting and laughing on the throne of ex-vans.

But you are not such a wise king, you low betrayer, instead you drive those poor girls onto my capitol and let them die for nothing. Should you see the hilarious battle where three hundreds warriors killed by merely twenty bravery, you would realize what I mean for "nothing".

When the rain of arrows blocked the light of sun,
when the land shivered under the march of your army,
when the blood sheltered land of my capitol,
there they smiled,
twenty barechests saved the country.
You definitely love the Persian way to die, don't you.

I hope you realize now that one day the war might ended by someone in my destruction, but it's not now, and it won't be you.

Would you mind to escort me in the way to hell, my friend?

Jazzepi August 14th, 2007 12:20 AM

Re: Message from Vanheim
 
I am officially entertained.

Jazzepi

Lingchih August 14th, 2007 01:01 AM

Message from the Deeps
 
Well, it appears R'lyeh has cobbled together another 600 unit army to defeat me. Honestly, I don't know where they come up with that kind of cash. We'll see this turn whether Atlantis lives or dies. You can bet that I will take many of their godforsaken troops with me, if I die this day.

Lingchih August 14th, 2007 01:07 AM

Re: Message from the Deeps
 
And btw, it seems they have brought their sniveling pretender out from the depths of his castle, to go to war. I am honored. Now, let him and Azathoth engage in combat. We will see who is the ruler of the seas.

EarthRaver August 14th, 2007 01:31 PM

Re: Message from Vanheim
 
Quote:

AreWeInsaneYet said:
Quote:

tibbs said:
Runner: "Sire, I bring you a message from Vanheim."

Takeda Shingen: "They must realize the only end to this war is their destruction. I give them credit. I surely thought they would have cowed before us by now. Bring it to me immediately!"

The messenger reverently walks to the base of the throne and hands Lord Takeda an ornate envelope sealed with the imperial crest of Vanheim. Takeda carefully opens it and reads it by torchlight.





http://chrisandyoshimi.com/pics/taunt.JPG


A taunt, indeed.

Considering how bad situation I was in(ganged by 4 nations) and for how long durations I spent my valuable time and troops raiding on Yomi's land, a brilliant emperor should already sitting and laughing on the throne of ex-vans.

But you are not such a wise king, you low betrayer, instead you drive those poor girls onto my capitol and let them die for nothing. Should you see the hilarious battle where three hundreds warriors killed by merely twenty bravery, you would realize what I mean for "nothing".

When the rain of arrows blocked the light of sun,
when the land shivered under the march of your army,
when the blood sheltered land of my capitol,
there they smiled,
twenty barechests saved the country.
You definitely love the Persian way to die, don't you.

I hope you realize now that one day the war might ended by someone in my destruction, but it's not now, and it won't be you.

Would you mind to escort me in the way to hell, my friend?

Cool u really did defeat 300 soldiers with 20 troops? Do you have a replay? can u show me? how to view a replay?

Baalz August 14th, 2007 02:18 PM

Re: Message from Vanheim
 
I don't think it's possible to share a replay (without sharing the whole turn and password), but its not terribly hard for elite, dual blessed (just guessing) troops to defeat an arbitrary amount of chaff. Assuming F/W blessed vans (again, guessing) it's not a stretch for them to each kill 1-3 cheap units a round...and with that ratio of troops most of the vans will be able to engage while a good portion of the chaff will be in the back rows waiting for their turn. Figure some of the chaff may have been ineffective archers, and probably not too great moral (you don't have to kill anywhere near all 300). So if most of the Vans are able to average a couple kills per round, it'd only take 3-4 rounds to kill close to half the 300. Throw in maybe a thunderstrike or two and the chaff will be routing before you know it. Now, that's kinda a best case scenario, and I doubt that it was complete chaff they were up against, but with that super high defense the Vans can usually keep whacking significantly longer than 3 rounds. Even if their kill rate was one third of that against heavy infantry (less than one kill per turn apiece...and this is quickened 2 flaming attacks) they're not dropping from fatigue yet after 10 rounds, and a defense value more than 12 above the attackers attack value combined with glamour means they almost never get hit. Not a pretty site...depending on your perspective. http://forum.shrapnelgames.com/images/smilies/wink.gif

tibbs August 14th, 2007 03:38 PM

Re: Message from Vanheim
 
Well, it wasn't the enemy troops that caused the problem because my dual wielding maidens don't have too much trouble hitting his glamoured units but it was the 9 or 10 mages casting bladewind on my lightly armored units that did them in.

Sandman August 15th, 2007 04:24 AM

Re: Message from Vanheim
 
Sorry my turn is taking so long, I'll get it done by this afternoon.

EarthRaver August 15th, 2007 10:13 AM

Re: Message from Vanheim
 
what time is this game running on? time of which country?

Velusion August 15th, 2007 12:27 PM

Re: Message from Vanheim
 
The server is on CST (Dallas) but it's a 48 hour quickhost... (it hosts every 48 hours or when everyone's turn is in - whichever is quicker).

Lingchih August 17th, 2007 02:37 AM

Re: Message from Atlantis
 
Arrgh. R'lyeh, you frustrate me at every turn. Azathoth had expected to die gloriously this turn, but you move your troops out. How am I expected to die in a glorious battle if you keep moving your armies away?

Ahh? Perhaps your mindless minions fear to fight the unstoppable Azathoth? If that is the case, I forgive you.

EarthRaver August 17th, 2007 03:54 AM

Re: Message from Atlantis
 
Im putting Tir on AI.

Velusion August 21st, 2007 10:42 PM

Re: Sophistry - Random Nations, Early Age (Sign-up
 
Well it looks like the time of Yomi is at an end. Niefelheim has given me notice on my NAP and with the losses I've incurred against Abysia I'm no match for him.

I'm looking to trade away the Air and Astral (130 of each) I have for Fire and Death gems 1:1.

It would appear the treacherous NAP-breaking Abysians are on the downward spiral - so I can at least feel good about helping to drive them into the ground this game. I'll probably stomp on their struggling Abysian corpse a bit more before the giants roll in just for fun.

Lingchih August 23rd, 2007 02:24 AM

Re: Sophistry - Random Nations, Early Age (Sign-up
 
Aww, sorry to see you go Yomi. Niefelheim's a brute, as always.

Atlantis is still fighting. Trying to take back my capitol now. Hell, with my Dominion, almost everybody in the sea worships me, even R'lyeh. I'm guessing I can continue this guerilla war indefintely, unless R'lyeh stops dicking around with my old southern provinces and actually comes up north to fight me.

-Just joking Jazzepi. Good game. I can't just bow out with this huge army and my dominion still intact though. http://forum.shrapnelgames.com/images/smilies/happy.gif


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