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-   -   Evermore - MegaGame - Winner: AdmiralZhao! (http://forum.shrapnelgames.com/showthread.php?t=35902)

Velusion October 5th, 2007 11:54 PM

Re: Placeholder for new Megagame - Evermore
 
I sent a message to Aezeal saying he can have the spot. We'll start no later than noon tomorrow.

Lingchih October 6th, 2007 01:14 AM

Re: Placeholder for new Megagame - Evermore
 
Do we need to re-download the map file? I had downloaded it several days ago.

DrPraetorious October 6th, 2007 10:42 AM

Re: Placeholder for new Megagame - Evermore
 
I changed the .map file (which you do not need to play and probably should not have, given that the modified version tells you where everyone's capital is) but did not touch the .rgb file.

It's probably a good idea to download the rgb file from the link in the thread, even though you can download it from exactly the same place (Velusion's server) automagically when the game starts, because the internal map downloader sometimes chokes under heavy load.

FAJ October 6th, 2007 11:47 AM

Re: Placeholder for new Megagame - Evermore
 
This won't start untill after the weekend, right? I am away for the three day holiday.

Velusion October 6th, 2007 01:13 PM

Re: Placeholder for new Megagame - Evermore
 
Quote:

FAJ said:
This won't start untill after the weekend, right? I am away for the three day holiday.

Actually we were supposed to start last Thursday night. We are going starting today though - even I have to put shin on mighty AI.

I can help you look for a temp sub though FAJ http://forum.shrapnelgames.com/images/smilies/happy.gif

Velusion October 6th, 2007 01:14 PM

Re: Placeholder for new Megagame - Evermore
 
Quote:

DrPraetorious said:
t's probably a good idea to download the rgb file from the link in the thread, even though you can download it from exactly the same place (Velusion's server) automagically when the game starts, because the internal map downloader sometimes chokes under heavy load.

Seconded. If you don't already have the Evermore.tga in your maps folder you want to get it before the game starts. Check the first post in the thread for the map link.

FAJ October 6th, 2007 01:33 PM

Re: Placeholder for new Megagame - Evermore
 
well, if we start today, the first turn will forcehost tommorow, right? then the second will force host on monday? I will only miss one turn, no big deal. It will be like forced thrift, to save for a Dai Oni http://forum.shrapnelgames.com/images/smilies/happy.gif. I wont be attacking with Yomi's starting army anyways.

Velusion October 6th, 2007 01:45 PM

Re: Placeholder for new Megagame - Evermore
 
Aezeal is taking Shin - I'll give him a little bit to do a bit of research and we will start late afternoon early evening.

Velusion October 6th, 2007 06:55 PM

Re: Placeholder for new Megagame - Evermore
 
The game has started!

IP: 67.66.187.69
Port: 10020

I'll be updating the front page shortly. We are on a 24 hour quickhost timer!

Good luck!

Evilhomer October 6th, 2007 07:02 PM

Re: Placeholder for new Megagame - Evermore
 
The population bonus is not working - atleast I did not receive mine.

Velusion October 6th, 2007 07:11 PM

Re: Placeholder for new Megagame - Evermore
 
You are correct! Neither did I.

I took the game down for now. Let me check the map file (not that I know what might be wrong).

We might have to wait for Dr. P to take a look see.

solo October 6th, 2007 07:11 PM

Re: Placeholder for new Megagame - Evermore
 
Same here, no bonus detected.

RamsHead October 6th, 2007 07:12 PM

Re: Placeholder for new Megagame - Evermore
 
ditto

Velusion October 6th, 2007 07:17 PM

Re: Placeholder for new Megagame - Evermore
 
Think I figured out the problem... looks like a simple syntax error (pop instead of population). Game should be back up in little bit.

DrPraetorious October 6th, 2007 07:18 PM

Re: Placeholder for new Megagame - Evermore
 
Let me check what happened.

Okay, my bad.

#pop should be #population http://forum.shrapnelgames.com/images/smilies/frown.gif.

Terribly sorry!

I'm resending the map file to Velusion. I now know where Marverni starts http://forum.shrapnelgames.com/images/smilies/frown.gif, for which I also apologize.

Evilhomer October 6th, 2007 07:34 PM

Re: Placeholder for new Megagame - Evermore
 
No problem, accidents happens...just glad we get this thing going.

Velusion October 6th, 2007 07:40 PM

Re: Placeholder for new Megagame - Evermore
 
I fixed it DrP http://forum.shrapnelgames.com/images/smilies/happy.gif

We are all good to go now I think.

Evilhomer October 6th, 2007 07:46 PM

Re: Placeholder for new Megagame - Evermore
 
It now asks me to install the mod BG.dm (it didn't before)

Velusion October 6th, 2007 07:47 PM

Re: Placeholder for new Megagame - Evermore
 
Grrr... Let em look at it again

Velusion October 6th, 2007 08:05 PM

Re: Placeholder for new Megagame - Evermore
 
Ok.. resolved that problem.

Third time is the charm eh?

BTW if you had already downloaded your first turn before this final fix - make sure and go into your savedgames/evermore folder and delete everything out before you connect again. Otherwise you won't download the new improved rehosted turn.

solo October 6th, 2007 08:17 PM

Re: Placeholder for new Megagame - Evermore
 
Yes, no problems this time.

Ubercat October 6th, 2007 10:23 PM

Re: Placeholder for new Megagame - Evermore
 
Ok, I'm confused. I DL'd the map a couple days ago, and just tried to DL my first turn a couple minutes ago. I got a message, something like "This may take a few minutes." I left the PC for a couple of minutes and had a failure message with the option to retry when I got back. Do I need to re DL the map?

Lingchih October 6th, 2007 10:24 PM

Re: Placeholder for new Megagame - Evermore
 
Can't connect to the server.

Velusion October 6th, 2007 10:38 PM

Re: Placeholder for new Megagame - Evermore
 
Ubercat - What was the message?

If it was a "bad packet" message that means you probably want to download the map seperately and put it in your maps folder.

The first day is always hard on connections as the map download is bandwidth intensive.

I *highly* recommend everyone download the map from the external link rather than through the game:
http://67.66.187.69/dominions3/evermoremap.zip

Ubercat October 6th, 2007 11:00 PM

Re: Placeholder for new Megagame - Evermore
 
Quote:

Velusion said:
Ubercat - What was the message?

If it was a "bad packet" message that means you probably want to download the map seperately and put it in your maps folder.

The first day is always hard on connections as the map download is bandwidth intensive.

I *highly* recommend everyone download the map from the external link rather than through the game:
http://67.66.187.69/dominions3/evermoremap.zip

The final message was

Connection failed

The Dominions server or your connection to the internet might be down. Also make sure you entered the correct ip-address (address) and port number (number)

retry
cancel

Velusion October 6th, 2007 11:07 PM

Re: Placeholder for new Megagame - Evermore
 
Give it a little while and try again. I could get in fine when I checked 10 minutes ago.

Lingchih October 6th, 2007 11:19 PM

Re: Placeholder for new Megagame - Evermore
 
Can't connect to serve because I was using the wrong port. doh!.

Lingchih October 6th, 2007 11:49 PM

Re: Placeholder for new Megagame - Evermore
 
Well, I have right port now, but I just get "waiting for game info". Tried it twice now, and let it sit for about 10 minutes. Someone may be getting the map. I guess I'll just try again in the morning.

Ubercat October 7th, 2007 12:08 AM

Re: Placeholder for new Megagame - Evermore
 
I've tried repeatedly for a while now. No dice. When is the first turn due to tick?

Velusion October 7th, 2007 12:15 AM

Re: Placeholder for new Megagame - Evermore
 
Quote:

Ubercat said:
I've tried repeatedly for a while now. No dice. When is the first turn due to tick?

Are you sure you are using the new port number: 10020?

The status page is up and lists the due time:

http://67.66.187.69/dominions3/stats.php?game=Evermore

Ubercat October 7th, 2007 12:39 AM

Re: Placeholder for new Megagame - Evermore
 
Positive. I've checked the numbers multiple times. I'll try again in the morning.

davegg October 7th, 2007 12:46 AM

Re: Placeholder for new Megagame - Evermore
 


me too, I connect and then it freezes with waiting for game turn

Lingchih October 7th, 2007 12:56 AM

Re: Placeholder for new Megagame - Evermore
 
I got in finally.

archaeolept October 7th, 2007 01:15 AM

Re: Placeholder for new Megagame - Evermore
 
sometimes if people have problems connecting its solved by a server restart

Velusion October 7th, 2007 02:24 AM

Re: Placeholder for new Megagame - Evermore
 
IIS on the server was freaking out... restarted it... we'll see if that helps.

AlgaeNymph October 7th, 2007 03:15 AM

Re: Placeholder for new Megagame - Evermore
 
Quote:

Ubercat said:
The final message was

Connection failed

The Dominions server or your connection to the internet might be down. Also make sure you entered the correct ip-address (address) and port number (number)

retry
cancel

That's what I've been getting, too. I checked the map, mods, ip, and port#.

Oh, will there also be turn notifications by e-mail?

Velusion October 7th, 2007 03:41 AM

Re: Placeholder for new Megagame - Evermore
 
Alright... I'm having to reboot the server. the timer will be reset.

AlgaeNymph October 7th, 2007 04:42 AM

Re: Placeholder for new Megagame - Evermore
 
Good idea; it works now. http://forum.shrapnelgames.com/images/smilies/happy.gif

Ubercat October 7th, 2007 01:21 PM

Re: Placeholder for new Megagame - Evermore
 
I just tried a couple times. Still no luck. I'll keep trying.

DrPraetorious October 7th, 2007 01:38 PM

Re: Placeholder for new Megagame - Evermore
 
DOOM!

For next time:
1) The algorithm to pick which sites are "in the middle" was borked. Not a huge problem, but next megagame I'll do a much better job - balancing start locations which are remote from other players is an issue even on most wrap-around maps.

2) I had meant to fill all four slots in every capital with sites so that searching spells would skip the capitals. Next time, I'll do so.

Ubercat October 7th, 2007 03:53 PM

Re: Placeholder for new Megagame - Evermore
 
Ok, this is ridiculous. I haven't been able to get in at all today, either. I DL'd that big game mod linked to in the first post probably a week ago. I dumped it's contents into my mod folder, as is. I DL'd the map probably about a week ago. Could either of those be the problem?

I keep getting the same message as last night, which I quoted several posts ago.

-Ubercat

Evilhomer October 7th, 2007 03:55 PM

Re: Placeholder for new Megagame - Evermore
 
Check the game folder (evermore) if you have files there remove them. Also try removing map and mods and getting new ones.

archaeolept October 7th, 2007 04:18 PM

Re: Placeholder for new Megagame - Evermore
 
1. wipe out your evermore folder, then try
2. wipe out the mod and map and the evermore folder. redownload. try
3. try later
4. have velusion restart the server again

Ubercat October 7th, 2007 04:54 PM

Re: Placeholder for new Megagame - Evermore
 
I don't have an Evermore folder. Was I supposed to make one? It's been my experience that network games create it themselves.

Ubercat October 7th, 2007 05:05 PM

Re: Placeholder for new Megagame - Evermore
 
I re DL'd the mod and the map. The mods two folders and one file were dumped into the mod file as is, as I pointed out earlier. I have no Evermore folder as of yet and it still isn't working.

I'm fast running out of time. Anyone have any more ideas? Should I make up an empty Evermore folder? WTH, I'll try it anyway. Can't hurt, right?

edit: making an Evermore folder up didn't work.

Szumo October 7th, 2007 05:22 PM

Re: Placeholder for new Megagame - Evermore
 
Just a long shot, but please check those things:
1. There's no firewall/etc blocking dominions.
2. You're using version 3.08.
3. Can you connect to other games on velusion's server?

atul October 7th, 2007 05:24 PM

Re: Placeholder for new Megagame - Evermore
 
Overzealous firewall blocking outgoing stuff at will? Some strange network arrangement at your end? Have you been able to connect to other games before?

The server works all right for me... You should get the dialog asking for your game, or message that you don't have the right mods if there's some problem with them (like I had first).

edit: just a sec short of Szumo. Never in time...

Ubercat October 7th, 2007 06:46 PM

Re: Placeholder for new Megagame - Evermore
 
I've never done one of Velusions games before. I have no problems with llammaserver though. I've been in a few games there with no difficulties.

archaeolept October 7th, 2007 07:19 PM

Re: Placeholder for new Megagame - Evermore
 
no firewall blocking? maybe uninstall and reinstall the game... its gotta be something on your end if no one else is having issues http://forum.shrapnelgames.com/images/smilies/frown.gif

sorry, not much else to suggest. you have the game patched to 3.08? double-checked port and ip, no extra 0's or spaces?

Jazzepi October 7th, 2007 07:46 PM

Re: Placeholder for new Megagame - Evermore
 
Quote:

Ubercat said:
I've never done one of Velusions games before. I have no problems with llammaserver though. I've been in a few games there with no difficulties.

Um, Llammaserver is only play by email I think?

Jazzepi


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