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-   -   King of the Isle (finished) (http://forum.shrapnelgames.com/showthread.php?t=36888)

IndyPendant March 18th, 2008 03:12 AM

Re: R\'lyeh gone AI
 
Heh. If llamabeast says it about llamaserver, it is so. ; )

And no, R'lyeh has had the Forge at least 4 or 5 turns.

The issue that needs a clear consensus, I think, is: is it worth the loss of three turns to get R'lyeh back?

Zeldor March 18th, 2008 03:13 AM

Re: R\'lyeh gone AI
 
For me it really doesn't matter, but 3 strongest players - Arco, Ermor, Machaka, should really decide.

Twan March 18th, 2008 05:07 AM

Re: R\'lyeh gone AI
 
Thanks llamabeast.

But argh 3 turns !? Erf I didn't paid attention to the players list it seems.

Hum... I've not moved a lot recently, but these 3 last turns were rather long to play (having to redo all the mind hunting to catch the 30+ spies spreading unrest in my realm won't be a big pleasure).

Let's say I'm neutral, if you prefer (or if Corwin is finally not interested by Rlyeh position) we continue from turn 54 with Rlyeh AI (sorry for the extra work llama if it's the case).

LDiCesare March 18th, 2008 05:19 AM

Re: R\'lyeh gone AI
 
Eriu doesn't matter much so I don't care. I will probably turn ai soon anyway considering the vast amount of lands I control.

Gregstrom March 18th, 2008 05:25 AM

Re: R\'lyeh gone AI
 
It won't have a negative effect on my turns, really. I'm happy to play it either way.

IndyPendant March 18th, 2008 05:42 AM

Re: R\'lyeh gone AI
 
I think I would prefer to just continue. R'lyeh isn't so critical that having it go AI will wreck things, like losing Ermor would have in Elli. And having to redo the turns would be just as much a pita for me, as well...

llamabeast March 18th, 2008 06:37 AM

Re: R\'lyeh gone AI
 
It will only take me a couple of minutes to return the game to the "future", so that wouldn't be an issue.

Twan March 18th, 2008 09:36 AM

Finally turn 54
 
So...

We finally have an explanation : Rlyeh gone AI when he was defeated by Atlantis in a big battle and lost his pretender and many things.

In addition to everyone having his turns to redo it would be unfair for Atlantis to restart the turn of this battle (and the only non neutral vote is for turn 54 anyway).

So I think it's finally better to continue with Rlyeh AI and from turn 54.

Sorry for Corwin we finally aren't looking for a sub (and for llamabeast having to do a second time the change).

ps @solmyr : You could have posted the story here you know ? (I wonder why you never use this thread in general)

Zeldor March 18th, 2008 10:13 AM

Re: Finally turn 54
 
What? Going AI just because he lost one battle? It was 4 turns now and I didn't really see Atlantis regaining his territories.

llamabeast March 18th, 2008 10:25 AM

Re: Finally turn 54
 
Okay, it's all sorted and you're back on Turn 54.

Gregstrom March 18th, 2008 10:30 AM

Re: Finally turn 54
 
I can see Atlantis regaining their territories now...

Zeldor March 18th, 2008 10:36 AM

Re: Finally turn 54
 
I see rather Ermor getting them with amphibian undeads.

Twan March 18th, 2008 10:40 AM

Re: Finally turn 54
 
Quote:

Zeldor said:
What? Going AI just because he lost one battle?

By chance Ermor isn't played by Tharsonius. He would have gone AI several times against Eriu. http://forum.shrapnelgames.com/images/smilies/wink.gif

LDiCesare March 18th, 2008 10:49 AM

Re: Finally turn 54
 
I didn't kill his pretender. Obviously because Ermor feared my mighty armies.
I'm currently wondering what I am going to do for the few turns I've left to live.
Attack Man the traitorous?
Sneak through and attack Ermor?
Attack Arco and try to take the Isle which is rightfully mine after all?
It's not clear which one is the most suicidal.

Herode March 18th, 2008 10:52 AM

Re: Finally turn 54
 
You could also give me a lot of gems and money because I am a very cool lizard http://forum.shrapnelgames.com/images/smilies/happy.gif

Twan March 21st, 2008 04:29 PM

An Eriu victory
 
Finally the isle was attacked by overwhelming forces. Or my mages believed it at least : discovering a lone bean sidhe during a patrol they felt threatened and casted all the spells they were scripted for (including things like will of the fates, and other mass spells, and this even after the bean sidhe was soul slayed).

The bean sidhe alone legion of Eriu made me use more gems than my mages have used in the big battle against Machaka.

Herode March 22nd, 2008 07:07 AM

Re: An Eriu victory
 
Kinda nervous, hmmmm ? http://forum.shrapnelgames.com/image...es/biggrin.gif

Twan March 22nd, 2008 09:35 AM

Re: An Eriu victory
 
Turn postponed by some hours as Zeldor won't be able to connect before monday (will perhaps be postponed to tuesday if his problem isn't solved).

Zeldor March 22nd, 2008 11:04 AM

Re: An Eriu victory
 
Ok, surprisingly they solved it today, so you can move the host back http://forum.shrapnelgames.com/images/smilies/happy.gif

Gregstrom March 23rd, 2008 04:50 AM

Re: An Eriu victory
 
Gotta love Eriu for being effective right down to the last elf.

Zeldor March 23rd, 2008 05:22 AM

Re: An Eriu victory
 
Oh, yeah. You can say a lot about them, but surely not that they are ineffective http://forum.shrapnelgames.com/images/smilies/happy.gif

LDiCesare March 24th, 2008 03:36 PM

Re: An Eriu victory
 
Its rather astounding indeed.
The poor Bean Sidhe was just strolling, she passed by thinking maybe I'll see a major battle before we all hide in the Sidhe beneath the mounds forever.
So what happens? The stealthy girll gets soulslayed early on but the opposing army apparently thought it wasn't enough. Arcoscephale mighty armies, afraid of the sidhe ghost, managed to cast army of gold and a few rains of stones, among other spells, AFTER the soul slay had taken effect.
So I hereby send you all an ultimatum: Concede that Eriu's obviously the only real god here and you're all false deities, or I shall send my mighty scouts and you'll destroy your economy, waste your gems and hurt your own soldiers!

Twan March 24th, 2008 04:26 PM

Re: An Eriu victory
 
I think they believed she was the vanguard of Ermorian hordes. Damn daltonian mages.

ps : the worst thing was one of them even recieved one of our own stones on the head, even with the army of gold etc... one of my rare air mages succeeded to wound himself and was feebleminded after this "fight"

(ps : sorry I'll be last one more time for orders, I'm just starting ; shouldn't have reinstalled warcraft 3 for my nephews, hard to be quiet with my computer since :/ )


Twan March 27th, 2008 06:13 PM

Bye Eriu
 
So we are 8 players and one AI remaining.

Twan March 30th, 2008 02:20 PM

Turn postponed
 
I have a double "little" problem, with my provider who suddenly stopped his dsl offer to try to sell crappybox(tm) and cut everything at my home (don't even have phone now http://forum.shrapnelgames.com/images/smilies/frown.gif ) ; and my usb key which don't want to work on my parents computer so I can't send from here.

I'll try to find another solution tomorrow (postponed to tuesday in case malediction continues).

Twan April 1st, 2008 12:00 PM

Turn 58
 
Sorry for the delay.

Won't have internet before the end of the week, but I should find a way to play.

Zeldor April 1st, 2008 12:43 PM

Re: Turn 58
 
We will live with that http://forum.shrapnelgames.com/images/smilies/happy.gif I have an idea for new map that you could make http://forum.shrapnelgames.com/images/smilies/happy.gif King of the Hill - Hardcore Edition http://forum.shrapnelgames.com/images/smilies/happy.gif

ddavidd April 1st, 2008 02:58 PM

Re: Turn 58
 
I've got a problem with this turn.
The following error occur : "getland : bad Inr" and the game get closed.

Thanks for your help.

IndyPendant April 3rd, 2008 01:06 PM

Re: Turn 58
 
I think Twan should forfeit the game, due to all the problems he's having getting the turns in. ; )

ddavidd, I'm not sure what's wrong in your case, but my file seems to be working fine. I would PM llamabeast about it for help. Try to be as detailed as possible.

I would like to state clearly here that I consider the central island exempt from all NAPs. For example, if Machaka manages to oust Arco before I can get there, I will not be waiting 3 turns to attack him there! Similarly, while I have the island, other players can do whatever they wish to that island and I will not consider it a violation of our NAP (if any).

Any attacks, offensive spells, etc etc on any provinces other than the central island however, I will consider a violation of our NAP and act accordingly. So if you want to wage an all-out war with me...give me three turns' warning first. ; ) Similarly, I will not attack another player outside the central island without giving three turns' warning. (Assuming we have a NAP. This is one of the few games where I don't with all my neighbours...)

Edit: Oh, and nightmares are annoying...

ddavidd April 3rd, 2008 03:06 PM

Re: Turn 58
 
Quote:

IndyPendant said:
I think Twan should forfeit the game, due to all the problems he's having getting the turns in. ; )

ddavidd, I'm not sure what's wrong in your case, but my file seems to be working fine. I would PM llamabeast about it for help. Try to be as detailed as possible.



Yes, my problemis fixed now and I'll be able to play this turn. Great thanks to Llamabeast for is help.

I agree with you about the "Island exception" NAP. But that could only occur if Arco doesn't win the game in a few turns.


http://forum.shrapnelgames.com/images/smilies/rant.gif

Twan April 5th, 2008 12:58 PM

Re: Turn 58
 
I'm really doomed, I couldn't find a computer with a working connexion and able to read my usb key to send last turn, and I have to wait beginning (I hope) of next week to have my line restored.

Turn delayed to wednesday (I hope I'll be able to play before).

Twan April 8th, 2008 04:00 PM

Re: Turn 58
 
My line and connexion are finally back.

Sorry for the delays and non-answered messages (and thanks to llama who fixed david's problem).

Twan April 10th, 2008 09:17 AM

Re: Turn 58
 
Quote:

Turn delayed to wednesday

It seems I've made an error and pushed more the deadline instead of removing the delay.

As I don't want to force stale someone I let it as it is.

Zeldor April 10th, 2008 05:18 PM

Re: Turn 58
 
It looks like Atlantis totally forgot about the turn...

ddavidd April 10th, 2008 06:03 PM

Re: Turn 58
 
Atlantis is out for this game and wanted to be turned to IA.

Twan April 10th, 2008 07:10 PM

Re: Turn 58
 
I had no message about this (perhaps missed one).

Gregstrom April 10th, 2008 07:15 PM

Re: Turn 58
 
Not submitting a turn over this long a period could be taken as a sign they don't want to play any more. If it isn't completely hopeless, maybe a sub could be asked for?

Twan April 10th, 2008 07:21 PM

Re: Turn 58
 
I think his situation is rather hopeless since a moment.

But as he protested when I proposed to search a sub for Rlyeh, I'd prefer to be sure (I've mailed him for confirmation).

Twan April 10th, 2008 10:40 PM

Turn 60
 
There were some big battles.

I tested if I could defeat the main Machaka army with all my mages not protected against poison.

Ermor tested if an army lead by 150 naked mages could survive the heavy rain on Eternia.

The two answers were no.

IndyPendant April 10th, 2008 11:37 PM

Re: Turn 60
 
Heh. I'm going away for a business trip next week, and my internet access will be intermittent. Particularly considering how close things possibly are to the end of the game, could I get an extension of our timer to 96 hours for the next 3 turns?

Twan April 10th, 2008 11:52 PM

Re: Turn 60
 
Yes of course.

Twan April 12th, 2008 08:32 AM

Bye Atlantis
 
Atlantis will be turned AI.

Unfortunately he used a password. :/

Twan April 14th, 2008 01:53 PM

Host tomorrow
 
Sorry to slow the game one more time, I was planning to play this afternoon but had a surprise visit and am also busy tonight.

(delayed hosting by 24 more hours)

IndyPendant April 17th, 2008 09:32 PM

Re: Host tomorrow
 
Heh. Okay, this I have to share. I finally have the time to review this turn. Among my messages were these four, in immediate sequence:
Quote:

Hedna has cast Cloud Trapeze.
A Seeker has cast Cloud Trapeze.
Heliotheus has cast Manifestation.
Suddenly a huge Ashen Angel appeared out of nowhere and attacked Hedna.


Twan April 18th, 2008 07:39 AM

Re: Host tomorrow
 
Mine report was something like :
A spell was blocked by the forest dome
A spell was blocked by the forest dome
Suddenly a huge Ashen Angel appeared out of nowhere and attacked xxx.
Suddenly a huge Ashen Angel appeared out of nowhere and attacked yyy.
Flying monkeys attacked zzz.
Suddenly a huge Ashen Angel appeared out of nowhere and attacked zzz'.
Greats ball of fire are falling from the sky, 12 units were killed.
Suddenly a huge Ashen Angel appeared out of nowhere and attacked zzz''.
(etc...)

And after all ennemy spells :

Wwww has cast an astral dome.

Really unlucky. :" (especially when my previous astral dome caster was killed the turn before because I stupidly send him to my army fighting Machaka).


---

I had some difficulties to turn Atlantis AI (I have his password, but I've forgoten I couldn't do it myself due to CD key violation, I'll have him turned AI by someone else for this turn).

Twan April 19th, 2008 07:51 PM

The art of overkill
 
1. in round one cast storm, both master enslave and undead mastery with penetration bonus, then fog warriors on all these people, and rain of stones for non enslaved ennemy mages
2. in case it's not sufficient have a stupid mage scripted to cast wrathfull skies
4. bonus : forget to give gems to the mage supposed to cast storm warriors
5. of course as the only non enslaved ennemy survivors are seraphs and tartarians with SR items wrathfull skies only kill your own soldiers
6. watch your enslaved army spending 10 rounds to kill the last seraph (and lose most of the troops you could have gained, as well as several communion slaves)

IndyPendant April 19th, 2008 11:47 PM

Re: The art of overkill
 
Whelp. That's it. I'm done. Unless anyone else has something they can do, Arco wins.

Lesson learned. Never, ever, *ever* play in a single-province VP game. Ever again. Whoever gets that province first wins the game.

Still, it wasn't a complete waste of time. I learned a *lot* about late-game strategy.

Good game, all!

Zeldor April 20th, 2008 03:36 AM

Re: The art of overkill
 
I have chosen really sucky nation. I had quite nice position but I could do absolutely nothing. I couldn't win war with Caelum in the beginning, then later couldn't even threat anyone on the island. I got some nice indie mage, but low level ones [I got Lore Masters but way too late]. If I had nation with cheap communion slaves it would be great.

Oh, and that map really needs to be played on higher gold settings and I think provinces near capitols should have really bigger population. Now if you do not have really big part of planes your income is pathetic and you cannot really afford serious numbers of mages and troops. And you need them if you want to fight for the island. With 11 other players that could threat the owner it would be much more interesting. And now? Only Ermor could do anything.

Twan April 20th, 2008 05:51 AM

Re: The art of overkill
 
Yes I think a king of the hill game rule was not a good idea finally, casting first in defense is a too huge advantage in endgame (on the other hand you had 36 turns to do something, with more reactivity 20 turns ago I would have lost half my provinces and, unable to send reinforcements to the isle, finally everything -but the problem would be the same with any new owner : once endgame spells are researched a defenser in a fort win as long he has good mages + some SCs inside and a sufficient number of gems for them-). In last battle I made a huge error with my Wrathfull Skies, but even with that Ermor had no chance to win.

The only ways I see to actually take the fort would need some turns of preparation and a lot of forging : Ermor would need some good assassins (like spectres with black hearts) to kill my key mages before the fight, inside their three domes ; or to be able to defeat my troops with only well geared SCs and mages (sending anything with less than 20 MR is a gift for my enslavers, and any mage without sufficient protection to survive a rain of stones is useless as well). Except that, my only fear was to have to fight an army able to survive 30 or so rounds and including a SC carrying the unquenched sword (or other fatigue BE caster), to kill all my communion slaves with exhaustion, then a second wave could have defeated me.

Or I should have kept my first idea : a "no fort on the isle" game rule ; finally even a crappy forest fortress make an huge difference : without the fort an army can be attacked several times per turn, so defensive mages can't have gems left for all fights (on the other hand, without fort it can be the reverse problem : it would be impossible to keep the isle if attacked 4 or 5 times per turn).

ps : do we declare game finished or continue untill my ascension ?

Herode April 20th, 2008 06:17 AM

Re: The art of overkill
 
I think we can declare you as The True God, if Ermor does not think he has a chance with his 1200+ undead army...

BTW, I have a spy on Aeternia and I did not understand what happened. That's my newbie question of the day :
1 - Arco attacks a big Ermorian army with a small troop of Draconians and a few SC. And looses.
2 - Ermor attacks the fortress but... only with a small troop. And looses.
WTF are all the undead gone ???

As C'tis, I did not very well. A NAP with my Ulm neighbour was concluded pretty soon in order to push towards the center, but all my battles against the Machaka troops were plain defeats and stopped my development plans. Obviously, I'll have to study strategy and planning in depth before having a chance to challenge such players. A great lesson indeed ! http://forum.shrapnelgames.com/image...es/biggrin.gif


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