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-   -   Madness - 24 players, MA+LA, CBM 1.4 (running) (http://forum.shrapnelgames.com/showthread.php?t=41895)

Jazzepi February 6th, 2009 01:48 PM

Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
 
I think the heat scales were from summer, not from mine. I'm pretty sure I had very good scales, including neutral temprature.

I think there was one point where I could have won a really important battle, where you attacked into the 30 PD province. I didn't think you'd do that, and if I had my wardens there + my archers I'm pretty sure it would have been a rout.

Jazzepi

KissBlade February 6th, 2009 11:19 PM

Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
 
Yeah, I spotted good scales hence why I took a guess that it was neither bless or awaken SC.

KissBlade February 6th, 2009 11:20 PM

Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
 
Also, I will need a temporary postponement for Saturday. I will be out of the city and unable to attend my computer. An additional 24 hours should be fine. =)

Zeldor February 7th, 2009 06:28 AM

Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
 
Ok.

Wokeye February 7th, 2009 07:31 AM

Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
 
Quote:

Originally Posted by Zeldor (Post 672675)
We have few other nations on the way out too.

Unfortunately I am rapidly heading this way, too! :hurt:

KissBlade February 7th, 2009 07:47 AM

Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
 
Quote:

Originally Posted by Zeldor (Post 672880)
Ok.

ACtually I just did my turn as so on as I got it so I should be ok . Thanks anyway =D!

Zeldor February 7th, 2009 08:10 AM

Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
 
Undid postponement then :P

Starshine_Monarch February 7th, 2009 11:40 PM

Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
 
Looks like Bandar Log's on it's way out. I guess I really wasn't in the blitz mindset for this one.

Things I learned fighting LA Abysia:

1: Light infantry with axes are NOT good for an elephant's health.

2: Bodyguards are a good thing.

3: Those are Tower shields! Research Destruction faster!

Good game LA Abysia, I'll get you next time, I hope.

Dragar February 8th, 2009 05:29 AM

Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
 
Don't talk yourself down too much Starshine, we've been pretty even in battles so far

Dragar February 9th, 2009 12:25 AM

Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
 
There are now 11 nations with 4 or less provinces. Bogarus on 8 appears to be the only one with the contest still in some kind of balance, whoever he is adjacent to

Is it surprising that out of 12 1 vs 1 contests, virtually all were decided so quickly? I'd have thought that at least a few would be in the balance for quite some time.

KissBlade February 9th, 2009 01:40 PM

Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
 
Quote:

Originally Posted by Dragar (Post 673276)
There are now 11 nations with 4 or less provinces. Bogarus on 8 appears to be the only one with the contest still in some kind of balance, whoever he is adjacent to


Eh? As Zeldor mentioned, I'm up against an AI Man with one province + 40 troops left. But then again, Bogarus military is so awful, it does seem to be some kind of balance so I see your point. ^_^

Wokeye February 10th, 2009 12:26 AM

Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
 
Ahhh, finally won one against LA Man. Might be the last one though :)

I'll need a 24-hour delay on the next turn as Ill be on the road overnight. Gotta go up to the snake-infested swamp my job is to try and save! Bogbeasts beware!

Dragar February 10th, 2009 12:48 AM

Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
 
up in qld are you? oh well, better there than the south

Reay February 10th, 2009 02:32 AM

Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
 
We Perth people have it easy :).

Dragar February 10th, 2009 02:55 AM

Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
 
we sure do :)

Wokeye February 10th, 2009 03:48 AM

Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
 
Nah, central NSW. No fires, thankfully.

KissBlade February 10th, 2009 04:57 PM

Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
 
Did someone receive 9 death gems from Jotunheim? The sub traded them to the wrong person =\ Please kindly send them to Bogarus as I traded 13 fire gems for them.

archaeolept February 11th, 2009 10:58 AM

Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
 
ok, i'm using the chit from when I had absolutely nothing, and going AI - this should allow the Jots to be able to carve out a little empire; hopefully big enough to pose some threat and to be able to attract a sub for when crecerelle wants to leave the game.

I'm overloaded and am not enjoying the play.

I could try and sub now, but it makes more sense to sub out the whole valley for the jots a bit later.

I can assure you that jotunheim does not have an unfair advantage by having me go AI.

congrats to the jots.

edit: crec is welcome to take mictlan instead, but I don't believe she wants to do that.

Zeldor February 11th, 2009 11:03 AM

Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
 
You are not allowed to go AI, archae :) If you want to leave the game, look for a sub. I am sure that one of the defeated players would be interested, maybe Jazzepi?

KissBlade February 11th, 2009 03:20 PM

Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
 
Jotun + Mictlan combined can make some sort of equiv to an actual nation. ;)

Wokeye February 12th, 2009 02:20 AM

Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
 
I'm back now, cheers :)

archaeolept February 12th, 2009 03:09 AM

Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
 
meh, not going AI quite yet

Zeldor February 12th, 2009 11:52 AM

Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
 
LA TC has plenty of W gems for sale. We can trade for almost anything. We'd be especially interested in some cool items, like fire brands, charcoal shields...

KissBlade February 14th, 2009 07:40 PM

Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
 
Hey, as I told Zeldor prior to joining this game, this map is too big for me to play long term. As a result, I picked what I thought was going to be one of the crappiest early game nations and thought I'd make something of it. I had fun but now that I have the valley to myself and probably will sign some NAP's to entrench for a good long term game, it's getting a bit stale for me. So if any vanquished players would like to try their hand with Bogarus they're welcome to. I can give you details in a PM or whatever. The position is ok, not leading in anything, not lagging in anything, but it's Bogarus so go figure =P. Offering it here before opening to general subs!

Dragar February 15th, 2009 04:25 AM

Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
 
Why sign the NAPS then? go for glory!

Reay February 15th, 2009 07:00 AM

Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
 
Why was the host delayed 24 hours this turn?

I am also wondering when are we going to change to a 48 hour hosting period?

Zeldor February 15th, 2009 07:08 AM

Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
 
Oh, I was sure I posted here - Juffos requested some more time, as he is out.

48h timer will be around turn 25-30.

KissBlade February 15th, 2009 02:06 PM

Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
 
Quote:

Originally Posted by Dragar (Post 674527)
Why sign the NAPS then? go for glory!


I tend to fight very nasty wars and there's no point in screwing my neighbors. =)

I'm still putting in turns, just putting defenses in place and conquering indies. =\

archaeolept February 15th, 2009 02:21 PM

Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
 
hey, you can't go unless you sub me out!

them's the rules!11!

JimMorrison February 17th, 2009 10:14 PM

Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
 
MA Caelum is offering 20W gems for a Dwarven Hammer. Get em while they're cold!

We will also entertain the notion of trading (a) Hammer(s) partially or in full for forging of Air or Water items to suit your national needs. <3

statttis February 18th, 2009 05:43 PM

Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
 
Arcosephale has a surplus of air gems. We will trade them 1:1 for fire, water, or earth gems. Contact by PM if interested.

Wokeye February 18th, 2009 07:38 PM

Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
 
Vanheim's smiths are happy to produce Dwarven Hammers, in between the needs of our rather intense war for the valley with LA Man.

Please PM me if interested in trading for one. Interested in items/gems not including air & earth.

KissBlade February 19th, 2009 01:49 AM

Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
 
Intense War?? didn't LA Man go AI?!

Jazzepi February 19th, 2009 01:59 AM

Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
 
I was playing MA Man :O

Jazzepi

Dragar February 19th, 2009 02:14 AM

Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
 
Yep, LA Man is AI, but on the basis of province count appears to be winning! Why AI a seemingly leading position?

That said, I was a bit surprised when I finally made it into bandar's castle anumber of turns after starshine went AI - thought I'd have a walkover and was almost embarrassed by the mage power in there!

Wokeye February 19th, 2009 04:48 AM

Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
 
What the... AI??? HAHAHAHAHA I didn't even realise... geez, that explains a lot! :)

Actually qio was in total control of the valley there for a while, got me down to my capital only, where I won some key battles. I've been slowly pushing Man back even since.

Damn I really thought I was still playing against a human.

Zeldor February 19th, 2009 09:56 AM

Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
 
On turn 30 I will switch the timer to 48h.

Zeldor February 19th, 2009 10:04 AM

Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
 
LA T'ien Ch'i is interested in nature gems. We can forge cool items in exchange.

archaeolept February 19th, 2009 02:29 PM

Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
 
would prefer 48 hrs sooner, as I continue looking for a sub.

Dragar February 19th, 2009 09:31 PM

Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
 
LA Abysia is seeking earth and astral gems, can trade air/water/fire/nature in singificant quantities, and to a smaller extent death

KissBlade February 20th, 2009 02:40 PM

Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
 
Bogarus WTB 1 Hammer + Earth boot, Trade any thing else in gems (or can make stuff. Probably) let me know =)

I also desire virgins. By virgins, I mean blood slaves.

JimMorrison February 20th, 2009 02:56 PM

Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
 
Quote:

Originally Posted by KissBlade (Post 675706)
I also desire virgins.

Welcome to the club, my friend.

Incabulos February 20th, 2009 03:47 PM

Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
 
Quote:

Originally Posted by JimMorrison (Post 675711)
Quote:

Originally Posted by KissBlade (Post 675706)
I also desire virgins.

Welcome to the club, my friend.

WIth such a cute baby face surely they are throwing themselves off cliffs at you?

JimMorrison February 20th, 2009 04:01 PM

Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
 
Quote:

Originally Posted by Incabulos (Post 675727)
WIth such a cute baby face surely they are throwing themselves off cliffs at you?

They often seem to mistake the mouths of volcanoes, for my arms. At least, that's my current theory. On the bright side, we have not had a volcanic eruption in recent history.

Zeldor February 22nd, 2009 09:37 AM

Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
 
LA TC is interested in following items:

- Golden Shield
- blood boosters
- air boosters
- Skullface

We can offer:
- dwarven hammers
- water boosters
- thistle maces
- death staves
- starshine skullcaps
- frost brands
- rainbow armors etc

Zeldor February 23rd, 2009 07:39 AM

Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
 
Game is on 48h hosting now :)

Wokeye February 25th, 2009 05:35 AM

Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
 
Thanks Zeldor, GJ.

Zeldor February 25th, 2009 09:12 AM

Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
 
TC is selling Gate Cleavers now too. We still want items listed earlier :)

Evilhomer February 26th, 2009 07:59 PM

Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
 
I will be away during the entire weekend and will be needing a 24 hour extension on the next turn (32 that is), for a total of 72 hours.

archaeolept February 26th, 2009 08:02 PM

Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
 
you're big enough you can afford a stale :D
:evil:


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