![]() |
Re: Momentum 2 - Running
So, nobody can spend 1 or 2 turns to get rid of me? Come on! :p
|
Re: Momentum 2 - Running
Well, I was working on that until I was distracted by other matters. :) Now I'm not really sure when I'll get to your last fort in the north.
|
Re: Momentum 2 - Running
Val, feel free to continue your crusade against Ctis, I don't mind waiting a bit more before you engage me. :)
|
Re: Momentum 2 - Running
I know I said I am normally a fast player and I am. But I have my wife's parents over for Thanksgiving (a big U.S. holiday) and I still have to work today. Could we do a 24 hour extension?
|
Re: Momentum 2 - Running
No problem; hosting has been delayed until 7:10 GMT Friday.
|
Re: Momentum 2 - Running
I am having internet connection problems again. I can send my turn from work tomorrow, I just need a 3 hour delay, so the game doesn't host before I get there.
|
Re: Momentum 2 - Running
I added 6 hours. New hosting time is 13:10 GMT Friday.
|
Re: Momentum 2 - Running
Didn't need it after all, internet working again.
|
Re: Momentum 2 - Running
Quote:
|
Re: Momentum 2 - Running
Quote:
|
Re: Momentum 2 - Running
Ok, I postponed hosting. The llamaserver isn't responding at the moment but I'll have a chance to check before the original hosting time to see if the request took (hopefully it will be working by then).
|
Re: Momentum 2 - Running
Well, at this point it's obvious that I can't stop Vanheim. I am just going to keep losing ground slowly, which will increase his gem and gold advantage more and more. Is everybody else content with letting Vanheim win?
|
Re: Momentum 2 - Running
Another 24h delay please.
|
Re: Momentum 2 - Running
Ok, hosting postponed until 7:35 GMT Thursday.
|
Re: Momentum 2 - Running
Quote:
|
Re: Momentum 2 - Running
Quote:
|
Re: Momentum 2 - Running
Sorry, but I'm going to need to postpone hosting another day.
|
Re: Momentum 2 - Running
Quote:
|
Re: Momentum 2 - Running
I just started in this game - I'm not going to concede anytime soon.
|
Re: Momentum 2 - Running
I hope you don't concede, Psycho. All I have done is raid - I haven't won a single battle and I haven't taken a single one of your forts. By attacking Mictlan you chose an interesting strategy - one that has held your province count even and netted you two forts while I launched my attack. Though I wonder if you might have been better off staying at peace with Mictlan and devoting those resources towards me. You certainly have the tools to kill my thugs.
As I said earlier, the one thing separating us was GoNB - gems, research, etc, were all comparable. GoNB is no small thing but let's face it: in a fair fight you are likely to defeat me. GoNB certainly gave me an edge but not as much as if we were equally good players. As SciencePro mentioned, I don't think other nations have given up. It's understandable you'd want help against me but if the end result is you take my place, then the calculation becomes which nation and which player would I rather face in the end? I know what my answer would be. |
Re: Momentum 2 - Running
Quote:
|
Re: Momentum 2 - Running
I'm not sure if I agree with your assessment (and, more importantly, at least one other player doesn't) but I see what you're saying. But if that's the case, then the role of other nations is to play kingmaker - it doesn't really matter what side they choose as it won't win them the game.
|
Re: Momentum 2 - Running
it seems to me that the only point in attacking me was to "prove" that only vanheim can win and convince us to quit.
It won't work. |
Re: Momentum 2 - Running
Quote:
I understand why you say you don't agree with my assessment. :) After all this is a game of diplomacy as much as of skill. The one other player who doesn't agree with my assessment is deluding himself. Quote:
|
Re: Momentum 2 - Running
Quote:
|
Re: Momentum 2 - Running
Quote:
|
Re: Momentum 2 - Running
Quote:
Eventually someone comes out of those fights with enough power to take on everyone else. So then everyone did play kingmaker; they just weren't sure going into the cycle of dogpiles who that would be. And of course I think you figure you could pull that off in this case. :) Quote:
|
Re: Momentum 2 - Running
Quote:
In dominions everyone is always playing kingmaker in some sense. That can't be avoided. For me, at least, it's more fun when it's done to create a balance of power, rather than to promote a chosen player/nation. I certainly hope I could pull it off. So could you. |
Re: Momentum 2 - Running
Quote:
Quote:
Quote:
Quote:
|
Re: Momentum 2 - Running
Quote:
Quote:
Quote:
Quote:
|
Re: Momentum 2 - Running
Bah, I just keep making one error after another. I was thinking last night over my nearly done turn - should I take the safe path and leave most of the job to Ctis or should I try to annihilate the whole army by myself. I knew a thug in the army could be my doom, but then I though "Fortune favours the bold". Yeah, right. :doh:
Well at least Ctis knew what he was doing. One of your armies is gone, although it doesn't seem like a big dent in the army graph. And Hrimmner, the most beloved hero of the Van, has gone to Valhalla. May others follow him shortly. :) |
Re: Momentum 2 - Running
Quote:
* I used an insufficient force to storm a fort that I knew was strongly defended. * Though I knew it was strongly defended I didn't know the details of what was waiting inside and couldn't be bothered to send in a test force to check things out. * I also couldn't be bothered to guard my only province to retreat to (why would I need a province to retreat to - what could possibly go wrong?). * I neglected to give my F1 dwarf a skull of fire so he couldn't cast flaming arrows (this is one of my favorites). * I assigned the valiant Hrimmner to cast mistform *after* I had already cast fog warriors. While a great warrior, Hrimmner doesn't make the best decisions and promptly cast Thunder Ward, sending his fatigue up to 75. By the time he engaged the AQ his fatigue was at 98 (!). The AQ's attack did weaken me by killing a lot of troops (skinshifters without a MR boost don't fare well against the Aegis) and causing my fog warriors caster to burn through all 8 A gems (no fog warriors for the storming attempt). But even if I hadn't lost those forces and actually had flaming arrows I think I would have lost to C'tis ... well unless I got lucky. :rolleyes: The worst loss wasn't the troops but the cap only mages - I only get so many of those per game so each vanadrott/dwarf is valuable. And the magic items - you'll have to ask C'tis for your Aegis back. The good news is sometime soon you can expect to see Hrimmner again in his new, higher HP undead form. :) Anyway, nice job yandav. I didn't really want to attack that fort until you mentioned it and I'm not inclined to try again soon. :hurt: |
Re: Momentum 2 - Running
Quote:
Quote:
Also, on turn 8 of the battle, Hrimmner should have died to aegis when he lost a MR roll, but instead lost only 15 hp and stayed alive. That is probably a bug, since he lost the amount of hp he would have normally (without heroic obesity). So, go figure my luck in this game. Quote:
|
Re: Momentum 2 - Running
Quote:
Quote:
Quote:
|
Re: Momentum 2 - Running
Quote:
Can I have my standard 24h hour delay, please. |
Re: Momentum 2 - Running
Hosting postponed. We are slackers. :) Though you ask for the delays I usually submit my turn later than you. It would be good if we could speed things up a bit for the sake of the other players...
|
Re: Momentum 2 - Running
Quote:
|
Re: Momentum 2 - Running
Understood. I wanted to keep the game moving quickly throughout but at this crucial stage it's even more important everyone have time to do their turns properly. But as game admin I at least should be doing a better job of getting my turns in more quickly so I'll work on that. Hosting postponed 24 hours.
|
Re: Momentum 2 - Running
I unexpectedly went on a trip for the weekend. I'll be away from my computer until tomorrow evening. It would be nice to have 48h delay.
|
Re: Momentum 2 - Running
sigh, i know that delays are necessary sometimes but this game is really going in slow-mo
|
Re: Momentum 2 - Running
Sorry about that. The delay Psycho just asked for was a different situation than the recent postponements the two of us have asked for, since he was away for the weekend. But aside from this we have been on a slow pace. As I mentioned above, I need to pick up the pace myself but Psycho has indicated that he can realistically only manage a 72 hour pace. Not really sure what to do.
Having said that, I've added 48 hours to the hosting. |
Re: Momentum 2 - Running
Well, if you'd prefer I can try to find a sub. I just don't know how any sub would be able to stay alive for more than a few turns, especially if doing their turns in 48h.
|
Re: Momentum 2 - Running
No, I don't want that. It's a tough situation when you reach the late game balancing between people you have lengthy turns and others who don't. How about we go with 72 hours during the week (but stick with 72 and not go to a fourth day) and try to get turns done in 48 hours over weekend?
|
Re: Momentum 2 - Running
I can't promise anything. I am doing my turns as fast as I can. I can only be less thorough, but then I might as well concede now.
Suggestion to people with more time: join more games. |
Re: Momentum 2 - Running
Quote:
This leads to several interesting details. Though improbably, it is possible for a DNR roll to decrease this damage to a survivable level. Since it is also simply just a lot of damage, it also means that units with a second forms may be able to survive the attack. If the a unit took only 15 points of damage while attacking you, it is more likely that they succeeded on the MR check versus the Medusa effect and instead took damage from another effect, such as charged body, which is auto-cast on any unit wearing copper plate. |
Re: Momentum 2 - Running
Quote:
There was no other effect that could have made damage to the Vanadrott. He had all possible resistances and the only other damage dealing thingy on my AQ was a single lightning swarm attack. |
Re: Momentum 2 - Running
Well, that was certainly a fiasco. You taking GoNB bounty was bad ... but expected. With Mother Oak, your natural N income and those forest provinces I expected you to take it a long time ago. But it's the little things that get me: of all the commanders in that province your vampire assassin had to target my S random spectre, me not assigning bodyguards and forgetting to script returning on the aforementioned spectre (though I nicely gave him the gems for it), losing a thug to harpies, etc. Really just a bad turn. :sick:
On the bright side, this makes clear to all nations who the real threat in this game is. :) |
Re: Momentum 2 - Running
Quote:
You had many commanders in the province? I figured you gatewayed troops in with the specter and had at most a few thugs teleporting from there who therefore couldn't get targeted. Finally some luck for me then. You didn't lose a thug to harpies (to my great dismay), he managed to retreat. You did lose Ganglere, though, so my curse upon your thugs may be starting to fulfill. You had some bad luck this turn, but nothing mayor. I still lost more since the beginning of the war and I pull in less money and gems, not to speak of blood slaves. How on earth can you afford to spam those dark citadels around? |
Re: Momentum 2 - Running
Sorry guys, I am going to need another 24h.
|
Re: Momentum 2 - Running
Quote:
Quote:
Quote:
Quote:
Quote:
|
All times are GMT -4. The time now is 06:33 AM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.