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-   -   MP: Noobs & Vets: Rise of the AI Menace. EA, BI. Game Over. Team ACGHHS wins! (http://forum.shrapnelgames.com/showthread.php?t=43928)

Septimius Severus October 5th, 2009 12:58 PM

Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Assignment, God Design, AI Creation.
 
Quote:

Originally Posted by Makinus (Post 713427)
If there are any slots still open (even alternate ones) i would like to candidate myself as noob....

Welcome Makinus, yes we've two alternate slots still available. I'm putting you on The Blessed One's team unless you have a preference otherwise. Be sure to check out and register on our team forums so you can stay up to date with what your team is up to. The forums are here: http://noobsvets.silverforum.net

Septimius Severus October 5th, 2009 01:25 PM

Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Assignment, God Design, AI Creation.
 
Chris, I agree with Drp, I think we should at least play nice and not try to stomp the AI caps or starts for 5 turns. No biggie really. I agree it wasn't mentioned in my opening post but I think it makes good sense. But lets hear from Algae and Agema on the subject. The omission didn't mean it was debarred or that is was allowed. For instance, I didn't mention diplomacy between teams, should this be taken that is not allowed? No.

Also Chris, I have recieved your PM's and I have stated previously that members of the Deva's did jump the gun on the swap requests, before we had officially completed the votes on the method. I never said that swaps would not be allowed, but that they would need to take place via the available unassigned pool. I allowed an interteam swap due to someone on my team wanting Caelum and Drp wanting Pangaea and in this I broke my own rule. If the other team captains and the consensus of players agree with you then I can force both my team and the Deva's back to preswap method 2 status and officially announce swaps again.

I am not going to go into anything more complicated other than first come, first serve for swaps, I've no more time available.

Failing this, I've no problem with re-opening swaps, inter-team or from the unassigned pool, I just assumed that since people had posted who was playing who, that you guys were finished with swapping nations.

Yes, I am aware the Deva's will be a powerhouse of muscle with Neifel, Hinnom, and Pangaea, with experience and talent to boot, though they may be weak magically, but every team captain had first choice priviledges could have taken Hinnom and could have ranked Hinnom higher as well. The fact they didn't is not anyone's fault. In the future, I implore every captain to use their first choice priviledge wisely. Alternates who will have second choice will also figure prominently. My goal is to make as many players as happy as possible, but we can't do everything.

Edit: Be aware that if the unassigned pool changes significantly, I will have to tell Gandalf to wait, and since I've already sent word, lets not make this necessary if we can.

AlgaeNymph October 5th, 2009 02:47 PM

Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Assignment, God Design, AI Creation.
 
Quote:

Originally Posted by Septimius Severus (Post 713386)
Design your pretenders, discuss your strategies while I contact Gandalf with instructions.

To the forums, Blessed Ones.

Maerlande October 5th, 2009 02:59 PM

Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Assignment, God Design, AI Creation.
 
Our captain hasn't chimed in, but I'd like to voice an opinion. I think Gandalf will make the AI garrisons tough enough to be a challenge and the 5 turn wait isn't needed. Seems to me, noobish though I am, that taking a risky jump to an AI fort might pay off and might not. You could be expanding instead. I'm all for letting those who want to try it do it.

Hoplosternum October 5th, 2009 06:34 PM

Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Assignment, God Design, AI Creation.
 
I don't like the 5 turn rule. It made sense in Noobs v Vets III as it stopped the obvious tactic of the noobs creating 12 flying pretenders and having 2 shots per vet at knocking out each one in the first couple of turns. The noobs only needed to close down two or three capitals and even if they lost most of their pretenders the vets would have been finished before summer of the first year arrived.

That can't happen here. Nor does knocking down one opponent at great cost and risk to yourself win you the game as the other two teams can make expand properly while that is going on. Consider that the flying pretender can't breach the walls he just closes down the capital at high risk to himself. Likewise a very early rush by elites/sacreds. In this game you have team mates to rescue you. And everyone has the option of an awake pretender to counter, it's just some nations will choose not to take it.

The rule would only help the nations that have relatively slow starts but still want a nice bless (or scales) so no awake SC. Like Fomoria ;) Niefel and Hinnom. Why on earth are we protecting these nations which are widely considered the best in the age? They are not going to give the rest of us a nice 5 turn break once they have tooled up SCs charging around the map are they?

chrispedersen October 5th, 2009 06:58 PM

Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Assignment, God Design, AI Creation.
 
Hey Sept

As a separate question, you said you were going to determine the pick order randomly (for the nation assignments)

I've been trying to make heads or tails of it. Can you say what the randomly determined pick orders were? Ie., who picked first, second, third, fourth?

Septimius Severus October 6th, 2009 01:25 AM

Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Assignment, God Design, AI Creation.
 
Quote:

Originally Posted by chrispedersen (Post 713495)
Hey Sept

As a separate question, you said you were going to determine the pick order randomly (for the nation assignments)

I've been trying to make heads or tails of it. Can you say what the randomly determined pick orders were? Ie., who picked first, second, third, fourth?

The second of the two methods I employed used a random pick order: I rolled the 'die' as it were to determine who would be team A, B, team C, team D. The Mysterios ended up as team D, the Deva's team C, the Blessed Ones team A, and Noobheim team B. I then applied both ordering methods suggested by yourself and grudge (ABCDDC) etc. using those team assignments. I posted this back in page 20 but here is the link again:

http://forum.shrapnelgames.com/showp...&postcount=197

This thread is getting so huge, we need to use pointers to everything. :)

I've got 3 votes against any 5 turn rule, and 2 votes for it. Absent any further opinions the 5 turn rule will be dropped.

Chris, if you'd like Pangaea or Caelum for your team, there are two ways to get them now, convince the Deva's or the Mysterios to give them up via swap or we revert back to my orginal method 2 assignments and I restart swaps OFFICIALLY like my original intent. But so far everyone else is amazingly quiet on this issue.

chrispedersen October 6th, 2009 02:45 AM

Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Assignment, God Design, AI Creation.
 
Quote:

Originally Posted by Septimius Severus (Post 713516)
Quote:

Originally Posted by chrispedersen (Post 713495)
Hey Sept

As a separate question, you said you were going to determine the pick order randomly (for the nation assignments)

I've been trying to make heads or tails of it. Can you say what the randomly determined pick orders were? Ie., who picked first, second, third, fourth?

The second of the two methods I employed used a random pick order: I rolled the 'die' as it were to determine who would be team A, B, team C, team D. The Mysterios ended up as team D, the Deva's team C, the Blessed Ones team A, and Noobheim team B. I then applied both ordering methods suggested by yourself and grudge (ABCDDC) etc. using those team assignments. I posted this back in page 20 but here is the link again:

http://forum.shrapnelgames.com/showp...&postcount=197

This thread is getting so huge, we need to use pointers to everything. :)

I've got 3 votes against any 5 turn rule, and 2 votes for it. Absent any further opinions the 5 turn rule will be dropped.

Chris, if you'd like Pangaea or Caelum for your team, there are two ways to get them now, convince the Deva's or the Mysterios to give them up via swap or we revert back to my orginal method 2 assignments and I restart swaps OFFICIALLY like my original intent. But so far everyone else is amazingly quiet on this issue.


Thanks for the posting the method Sept. Sorry if I missed it before!

Regarding Pangaea/Caelum etc: I would feel somewhat bad about making this fuss to choose pangaea for my team (not enought not to do it, tho.)

My preferences (in order) would be:
1. stick to the original rules (19 pages of discussion thereof) which made no mention of swapping nations. Yet did make much mention of AI nations getting strong races.

2. Stick to your original intent of allowing captains to voice.

Look no offense to Dr.P and his team. I don't fault them a bit for jumping at the chance to get Pangaea. However, I do question how good those rules are for the game.

In regular games, it is common for people to gang up on Hinnom - and fail. In this team game - having 4 teammates - that tactic will be nigh impossible.

Adding pangaea's gorgon pretender to the mix is just adding insult to injury.

Septimius Severus October 6th, 2009 03:46 AM

Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Assignment, God Design, AI Creation.
 
Quote:

Originally Posted by chrispedersen (Post 713524)
Quote:

Originally Posted by Septimius Severus (Post 713516)
Quote:

Originally Posted by chrispedersen (Post 713495)
Hey Sept

As a separate question, you said you were going to determine the pick order randomly (for the nation assignments)

I've been trying to make heads or tails of it. Can you say what the randomly determined pick orders were? Ie., who picked first, second, third, fourth?

The second of the two methods I employed used a random pick order: I rolled the 'die' as it were to determine who would be team A, B, team C, team D. The Mysterios ended up as team D, the Deva's team C, the Blessed Ones team A, and Noobheim team B. I then applied both ordering methods suggested by yourself and grudge (ABCDDC) etc. using those team assignments. I posted this back in page 20 but here is the link again:

http://forum.shrapnelgames.com/showp...&postcount=197

This thread is getting so huge, we need to use pointers to everything. :)

I've got 3 votes against any 5 turn rule, and 2 votes for it. Absent any further opinions the 5 turn rule will be dropped.

Chris, if you'd like Pangaea or Caelum for your team, there are two ways to get them now, convince the Deva's or the Mysterios to give them up via swap or we revert back to my orginal method 2 assignments and I restart swaps OFFICIALLY like my original intent. But so far everyone else is amazingly quiet on this issue.


Thanks for the posting the method Sept. Sorry if I missed it before!

Regarding Pangaea/Caelum etc: I would feel somewhat bad about making this fuss to choose pangaea for my team (not enought not to do it, tho.)

My preferences (in order) would be:
1. stick to the original rules (19 pages of discussion thereof) which made no mention of swapping nations. Yet did make much mention of AI nations getting strong races.

2. Stick to your original intent of allowing captains to voice.

Look no offense to Dr.P and his team. I don't fault them a bit for jumping at the chance to get Pangaea. However, I do question how good those rules are for the game.

In regular games, it is common for people to gang up on Hinnom - and fail. In this team game - having 4 teammates - that tactic will be nigh impossible.

Adding pangaea's gorgon pretender to the mix is just adding insult to injury.

My dear Chris, because there is no mention of swaps after nation selection on the OP should not be construed as it not being allowed. I did mention it in a subsequent post on this thread. I cannot update everything on the main post all at once. You will also find on the OP that I did say that these rules "WERE NOT SET IN STONE" and were and are subject to change. Since you were not in my previous NvV games, you probably were not aware of my custom to allow swaps after the nation selection process. This is an attempt to satisfy everyone as best as possible. So I don't fault you.

Your right, I broke my rule about keeping order and only letting captains make decisions here (largely due to the fact that one team captain was unable to post for several days). But I will stick to this in the future.

If you want another nation either make your plea now or I restart the swaps. If not, let me not keep Gandalf waiting, he's got a lot of work to do.

Agema October 6th, 2009 07:45 AM

Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Assignment, God Design, AI Creation.
 
My expectation is the AI should be sufficiently tough to make swamping their forts very early with an SC unfeasible. If that's the case, I see no reason to apply a 5-turn rule.

Makinus October 6th, 2009 12:51 PM

Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Assignment, God Design, AI Creation.
 
I´m still waiting for my account validation in the game forum.... No hurry, but thats the reason that i dind´t post anything there yet....

melnorjr October 6th, 2009 01:45 PM

Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Assignment, God Design, AI Creation.
 
I validated you this morning and set you to the blessed ones group - and just double checked it - you should be able to post.

DrPraetorious October 6th, 2009 02:13 PM

Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Assignment, God Design, AI Creation.
 
On start locations - I assume we are using the setup on the left in the parent? Do we get to know which color we are before specifying starts? If not:

I would like Ulm on the more remote (from our player neighbors) of the two rear starts,
and Pangaea on the less remote of the two rear starts.

I would like Niefelheim in the front start close to Ulm, and Hinnom in the front start close to Pangaea.

Septimius Severus October 6th, 2009 04:02 PM

Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Assignment, God Design, AI Creation.
 
Makinus, yes, your all set to go. Btw: We've got 1 more alternate slot still available on the Deva's powerhouse team.

Yep, DrP, from the few responses I got to the early voting on Option 1 or Option 2 starts, the majority seemed to favor the option 1 starts.

No, you will not have a choice of what color zone your in, I've asked Edi to handle the human team placements. He can place them without any bias (if need be I can also do it via a roll of the die).

Default placement is mentioned in the OP, the captain and intermediate players (the #1 and #2 players on each team's list), who are supposed to be the most experienced, go forward/center with the noobs rear/flank. This is due to the pressure on the center from all quarters and the powerful AI. I recommend you stick with it, but captains may alter this.

Captains may choose which two nations go forward and which two nations are rear/flank if not happy with default. The spacing between nations varies so you do not get to go into all of that. If you want a change from default PLEASE Do this via PM to me once we settle this swap business.

Thanks.

pyg October 6th, 2009 04:04 PM

Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Assignment, God Design, AI Creation.
 
To give a pictorial example of what Dr. P. is talking about if we were the Blue starts we would want it to look like this.

Code:

    Neifelheim      Hinnom


Ulm                      Pangaea

Swapped across the vertical axis would be fine of course.

Septimius Severus October 6th, 2009 04:07 PM

Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Assignment, God Design, AI Creation.
 
I know what he's talking about, however distances probably vary in the rear and front, though they should be pretty much the same. You may choose which two go foward, which two go rear. Nothing else. This needs to be done via PM by the captains ONCE we settle this swap business. Please listen to my instructions this time.

Thanks.

DrPraetorious October 6th, 2009 07:12 PM

Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Assignment, God Design, AI Creation.
 
I can't specify that the two cold nations go on the same side? I don't care that much which side it is, even...

Immaculate October 6th, 2009 11:19 PM

Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Assignment, God Design, AI Creation.
 
I tried to design a pretender and to do that i needed to download the BI mod right?

anyway, i put it in the mod folder (next to CBM) and when i went to try and load it, it wasn't available as one of the choices.

So:
1) will a pretender designed without it be 'cheating'?
2) why can't i see the mod?

Septimius Severus October 7th, 2009 12:21 AM

Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Assignment, God Design, AI Creation.
 
Quote:

Originally Posted by DrPraetorious (Post 713672)
I can't specify that the two cold nations go on the same side? I don't care that much which side it is, even...

Yes, if you want to do that you can in a PM to me, once we settle this swap business, which the captains should be voting on via PM now!

In your PM list them in the order you'd like them to appear (use the 1,2,3,4 format (left front, right front, left rear, right rear) it will be applied to whatever axis you wind up on. That's kinda how I was planning to do it by default anyway, reading each teams list on the OP and working down. If your top two nations (vet and intermediate) or bottom two nations (noobs) on the OP are cold/hot they'll be next to each other by default in the front or back respectively anyway.

Septimius Severus October 7th, 2009 12:46 AM

Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Assignment, God Design, AI Creation.
 
Quote:

Originally Posted by Immaculate (Post 713696)
I tried to design a pretender and to do that i needed to download the BI mod right?

anyway, i put it in the mod folder (next to CBM) and when i went to try and load it, it wasn't available as one of the choices.

So:
1) will a pretender designed without it be 'cheating'?
2) why can't i see the mod?

You should not be having any issues if you extract the .dm file and place it into your mods folder. Go to mod preferences and you should see it on the list of mods (I can see it on my system). Since the mod doesn't make any changes to pretenders that I know of, I doubt it matters whether you have the mod enabled when you create your pretender or not. You should check to make sure it is enabled though when/before you load up the first turn sent out.

Whether the game or server stores your mod preferences in the .2h file when you create a pretender or not, I don't recall. But I believe the server will use the mods I tell it to by default. So when you get that first turn file, it will warn you if you don't have BI enabled when you load the turn and shouldn't let you load the turn. Just to be on the safe side though, you might want to have it enabled before you create your pretender once you get it showing in the preferences that is.

Remember, not to set a password. Here's a link to the llamaserver FAQ for noobs and those of us who forget things from time to time:

http://forum.shrapnelgames.com/showthread.php?t=35160

Septimius Severus October 7th, 2009 01:07 AM

Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Assignment, God Design, AI Creation.
 
Our final alternate slot has been filled.

The Deva's have a new edition to their team:

CuriousCat

The Mysterios have retained Executor in the role of ahem *cough* "Technical Advisor" *cough*, Algae, have you been able to grab one for your team yet?

rdonj October 7th, 2009 01:10 AM

Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Assignment, God Design, AI Creation.
 
All mods need to be enabled when creating your pretender. When you've sent in your god and you get your turn file, the game will automatically enable whatever mods you need to play your game.

Immaculate October 7th, 2009 08:44 AM

Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Assignment, God Design, AI Creation.
 
Quote:

Originally Posted by Septimius Severus (Post 713705)

You should not be having any issues if you extract the .dm file and place it into your mods folder.

I thought it was a .rar file?
Is that like some version of zip?

Sorry, i'm bad at computers...

rdonj October 7th, 2009 01:24 PM

Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Pretender Design, AI Creation.
 
Yes, a .rar is like a .zip file. You will need a program like Winrar to open a .rar file and unpackage the contents.

Maerlande October 7th, 2009 11:02 PM

Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Pretender Design, AI Creation.
 
Are we stuck? I'd like to play this game. It seems to be stuck on the swap issue. Are we still moving forward?

AlgaeNymph October 8th, 2009 12:46 AM

Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Pretender Design, AI Creation.
 
Not to worry, we're moving slowly, but inexorably forward. We were slowed down by needing a team captain but we got past that. We'll get past this.

Septimius Severus October 8th, 2009 02:28 AM

The votes by team captains are in and it was 3 to 1 in favor of quickly restarting swaps and reverting to the method 2 defaults. Agema, has come up with a very nice method of handling swaps which I intend to incorporate into future games that insures that those teams who may not have fared so well in the ranked team list process have the first shots at any available swaps. I intend to do this quickly and I expect it will not take more than a single round (I'll update the main post when this is over).

Here are the method 2 defaults again plus the captains picks (this is now what each team has):

The Mysterios
Lanka
Fomoria
Kailasa
Yomi

Deva's Darlings
Neifelheim
Hinnom
Ulm
Caelum

The Blessed Ones
Vanheim
Helheim
Tir na nog
T'ien Chi'

Noobheim
Mictlan
Sauromatia
Arco
Ermor

Unassigned land nations (available via swap).

Abysia
Pangaea
Marverni
Agartha
C'tis

Agema's swap method gives priority in swaps to those teams who ended up with the least number of top picks in the ranked nation process. Therefore, team captains will now make their swaps via post here starting with the above available land nations in the following order:

Chris, DrP, Agema, and Algae.

Captains may opt to pass rather than swapping if they wish. Captains please do this quickly and help me out by including the updated unassigned list in your posts as you go. After these 4 posts I will ask if any of the captains wishes any more swaps, if not, then we are finished and I can give the go ahead to Gandalf.

Chris your up.

Immaculate October 8th, 2009 08:40 AM

Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Pretender Design, AI Creation.
 
This stuff is so boring; when will we actually play?

DrPraetorious October 8th, 2009 09:42 AM

Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Pretender Design, AI Creation.
 
@Immaculate - That's what she said.

I'm rather busy the next few days anyway, so:
If The Mysterios don't take Pangaea, we will, in exchange for Caelum.
If The Mysterios *do* take Pangaea, we pass.

Send me a PM when we've got our teams finalized?

chrispedersen October 8th, 2009 10:22 AM

Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Pretender Design, AI Creation.
 
Quote:

Originally Posted by Septimius Severus (Post 713842)
The votes by team captains are in and it was 3 to 1 in favor of quickly restarting swaps and reverting to the method 2 defaults. Agema, has come up with a very nice method of handling swaps which I intend to incorporate into future games that insures that those teams who may not have fared so well in the ranked team list process have the first shots at any available swaps. I intend to do this quickly and I expect it will not take more than a single round (I'll update the main post when this is over).

Here are the method 2 defaults again plus the captains picks (this is now what each team has):

The Mysterios
Lanka
Fomoria
Kailasa
Yomi

Deva's Darlings
Neifelheim
Hinnom
Ulm
Caelum

The Blessed Ones
Vanheim
Helheim
Tir na nog
T'ien Chi'

Noobheim
Mictlan
Sauromatia
Arco
Ermor

Unassigned land nations (available via swap).

Abysia
Pangaea
Marverni
Agartha
C'tis

Agema's swap method gives priority in swaps to those teams who ended up with the least number of top picks in the ranked nation process. Therefore, team captains will now make their swaps via post here starting with the above available land nations in the following order:

Chris, DrP, Agema, and Algae.

Captains may opt to pass rather than swapping if they wish. Captains please do this quickly and help me out by including the updated unassigned list in your posts as you go. After these 4 posts I will ask if any of the captains wishes any more swaps, if not, then we are finished and I can give the go ahead to Gandalf.

Chris your up.

We'll switch Ermor for Pangaea

DrPraetorious October 8th, 2009 04:30 PM

Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Pretender Design, AI Creation.
 
On reflection, purely for reference in future games, I dislike this swap system. I'm a little displeased about having to redo pretender design etc, but Caelum is actually stronger than Pangaea (which is why I put it higher on the list originally,) especially for a configuration that already features *2* giant races. I only wanted to swap out because my teammate expressed a strong preference, and I want my teammates to be able to play to their strengths.

The way things stood before, there was (whatever some might have thought) no penalty in padding your list with desirable nations, except in so far as you might get them. If your first seven choices are picked before you pick your second choice, you get choice #8, same as you would've if you'd put your choice #8 as #2 on your list. So the correct thing to do is just to pick what you actually want and hope you get it.

By rewarding people with additional, post draft flexibility, you *encourage* gamesmanship by having people put nations which they don't want, but which will probably draft high, so that the nations they actually want are officially higher #s on their list. The ability to swap picks after the fact is actually quite valuable in a team game, since you can easily close flexibility holes that appear in your initial draft.

Septimius Severus October 8th, 2009 04:32 PM

Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Pretender Design, AI Creation.
 
Chris has picked Pangaea and dropped Ermor, available unassigned:

Abysia
Ermor
Marverni
Agartha
C'tis

Let's go DrP, your up swap or pass?

Septimius Severus October 8th, 2009 04:40 PM

Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Pretender Design, AI Creation.
 
Quote:

Originally Posted by DrPraetorious (Post 713961)
On reflection, purely for reference in future games, I dislike this swap system. I'm a little displeased about having to redo pretender design etc, but Caelum is actually stronger than Pangaea (which is why I put it higher on the list originally,) especially for a configuration that already features *2* giant races. I only wanted to swap out because my teammate expressed a strong preference, and I want my teammates to be able to play to their strengths.

The way things stood before, there was (whatever some might have thought) no penalty in padding your list with desirable nations, except in so far as you might get them. If your first seven choices are picked before you pick your second choice, you get choice #8, same as you would've if you'd put your choice #8 as #2 on your list. So the correct thing to do is just to pick what you actually want and hope you get it.

By rewarding people with additional, post draft flexibility, you *encourage* gamesmanship by having people put nations which they don't want, but which will probably draft high, so that the nations they actually want are officially higher #s on their list. The ability to swap picks after the fact is actually quite valuable in a team game, since you can easily close flexibility holes that appear in your initial draft.

I'll take that it into consideration for future games. If anyone can come up with a complete solution that is not too complicated or time consuming and satisfies as many players as possible I'll consider using it in the next game instead of ranked list + swaps.

Right now please swap or pass so we can finish this.

Edit: oops didn't read all of your previous post, I take it then that you pass since Pan goes to chris?

Septimius Severus October 8th, 2009 05:28 PM

Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Pretender Design, AI Creation.
 
Very well, the Deva's pass!

Agema, your up, then Algae. Available unassigned:

Abysia
Ermor
Marverni
Agartha
C'tis

I will then ask the monumental question: Is everbody finished with swaps? If no responses in the affirmative, Gandalf will resume his work and we can get moving.
At that point I'll assume that Pyg will be playing Caelum, and hunt11 will be playing Pangaea, etc, unless I hear different.

CuriousCat, your good to go on the forums just in case your wondering.

To save time, it is likely either myself or melnorjr will handle the team placements using a roll of the die and following the default rubric, reading top down on the opening post, left front, right front, left rear, right rear (depending upon the axis of course). If you've an alternate placement arrangement in mind PM me, when swaps are over. If there are objections to myself or melnorjr doing this, let me know and we'll bring in Edi.

Immaculate October 8th, 2009 06:01 PM

Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Pretender Design, AI Creation.
 
Dont put me on the front lines- i'll get munched.

Agema October 8th, 2009 07:43 PM

Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Pretender Design, AI Creation.
 
Pass from my team.

Septimius Severus October 9th, 2009 01:29 AM

Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Pretender Design, AI Creation.
 
Quote:

Originally Posted by Immaculate (Post 713985)
Dont put me on the front lines- i'll get munched.

Heh. Discuss with Algae and your team about moving you down a slot and possible moving up someone else (problem is both viccio and Rabbit are noobs as well). Maybe your captain can bring in makinus or psi, that is if someone doesn't mind going back bench on your team for now. :)

Septimius Severus October 9th, 2009 01:34 AM

Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Pretender Design, AI Creation.
 
Agema has passed, Algae your turn. Swap or pass?

AlgaeNymph October 9th, 2009 04:11 AM

Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Pretender Design, AI Creation.
 
Pass.
Quote:

Originally Posted by Septimius Severus (Post 714029)
Discuss with Algae and your team about moving you down a slot and possible moving up someone else

I believe Immaculate referred to the map placement and not the team roster. Am I correct, Immaculate?

Immaculate October 9th, 2009 10:47 AM

Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Pretender Design, AI Creation.
 
yup- map placement but if we are three newbs i guess it doesn't matter...

melnorjr October 9th, 2009 10:48 AM

Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Pretender Design, AI Creation.
 
He did, but septimius' point as that if immaculate was put in back it would necessarily be another noob put in front, which wouldn't seem to be any better off than immaculate.
The comment about bringing in someone from the bench was that they have more experience and might be able to handle the front lines better.

Septimius Severus October 9th, 2009 12:44 PM

Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Pretender Design, AI Creation.
 
Melnorjr is correct. Algae's team has 3 noobs, although viccio may have slightly more experience than Rabbit or immaculate.

Indidual nation placement is somewhat tied to the team listings on the opening post in that that first two positions intended for the captain and intermediate level positions we will be placed forward by default. If you'd like your actual nation placement to differ, you need only PM me with your desired scheme. You can also achieve this without altering the default placement and having to send me a PM, by switching nations around among players. I still recommend people keep their two most experienced players forward so they won't catch hell.

Ok here's question you've all been waiting for:

Do team captains want to make any more swaps?

Absent any affirmative responses, Gandalf will be notified to proceed and the opening post will be updated.

Septimius Severus October 9th, 2009 01:47 PM

Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Pretender Design, AI Creation.
 
I want to thank everyone for hanging in there through the debates and all. We currently have more than two dozen people involved in some way, and as with any first game in a series, establishing ground rules and so forth takes some doing. Team games also generally have lots of back and forth and I try to encourage input as much as feasable.

I think we've learned alot from our discussions that can be put into practice in games 2 and 3:

1. Even though vet (or experienced intermediate) team captains are likely to survive longer due to their experience, teams can and should not be debarred from winning even if the captain is the only one left on the winning team. A good team captain though will do everything they can make all their nations viable offensively as well as defensively (teach them) and won't view them as simply forge whores or as sources of gems/gold. This is of course obvious but you never know. Indeed I've taken pains to ensure that this won't be the case as everyone should be able to get in on the action.

2. Captains and returning alternates should use their first or second choice privilege to grab most of the "powerful" or important nations quickly and eliminate contention in the ordered lists.

3. If number 2 is followed, there should be enough variety in the ordered/ranked lists to eliminate the need for more than one method of resolving them. Method 1 results were so similar to method 2, if makes no sense in bothering with the second method unless absolutely necessary (abcddcbacbaabcd gives me a headache, aside from not being totally fair) :).

4. Swaps, using Agema's quick and orderly method, helps ensure everyone is as happy as can be. Whether it encourages gamesmanship (which is in effect attempting to cheat using dubious methods) is debatable. I like to think it gives some flexibility in case an individual should change their mind or a player needs to be replaced.

5. Team captains in addition to being experienced should be active enough to advocate and make decisions for their team especially in the early phase of a game. Individual players must not act in place of their captain or at least without the consensus of the team. Some semblance of order needs to be preserved. Instructions from admin(s) need to be followed.

Note to self: My opening post, though I'm told fairly complete, still leaves too much room for players to read between the lines or exploit gaps, and doesn't explain everything.

Have I forgotten anything?

Oh yes, don't forget we are here to have fun, winning is not everything! :D

Septimius Severus October 9th, 2009 02:54 PM

Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Pretender Design, AI Creation.
 
Swaps are now officially closed! Gandalf has been notified. Opening post has been updated. Contact me with any placement or player/nation changes.

Finish your pretender designs, discuss strategies, run tests, contact players who may have died, or whatever else you need to do in the meantime.

Thanks.

AnimateDream October 10th, 2009 07:26 PM

Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Pretender Design, AI Creation.
 
I know the time is long past for its relevance in this thread, but I think I have a more fair method of nation selection. abcd dcba dcba dcba dcba etc. Reversing the order every time sounds logical but if you look very closely it does little for the fairness.

For example if you went abcd dcba abcd. The a's get first pick of the all important first draft as well as getting first pick of third draft, while d only gets first pick of the second draft and has to deal with being last in the other two.

After getting first pick in the first draft, trailing 4 picks behind D after that doesn't seem too bad a deal for A.

AlgaeNymph October 10th, 2009 11:23 PM

Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Pretender Design, AI Creation.
 
Quote:

Originally Posted by Septimius Severus (Post 714113)
Discuss strategies.

I've an opening strategy up for review in our forums.

pyg October 10th, 2009 11:55 PM

Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Pretender Design, AI Creation.
 
Quote:

Originally Posted by AlgaeNymph (Post 714261)
I've an opening strategy up for review in our forums.

Hmmm, it says I don't have permission to read it. Can you fix that? ;)

Septimius Severus October 11th, 2009 12:02 AM

Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Pretender Design, AI Creation.
 
Quote:

Originally Posted by AnimateDream (Post 714254)
I know the time is long past for its relevance in this thread, but I think I have a more fair method of nation selection. abcd dcba dcba dcba dcba etc. Reversing the order every time sounds logical but if you look very closely it does little for the fairness.

For example if you went abcd dcba abcd. The a's get first pick of the all important first draft as well as getting first pick of third draft, while d only gets first pick of the second draft and has to deal with being last in the other two.

After getting first pick in the first draft, trailing 4 picks behind D after that doesn't seem too bad a deal for A.

What I was saying though in the previous post was that I was going to do away with all such alphabetical ordering schemes, and stick with my method, not only because I see them as unbalanced in one way or another (someone has to be A and get first pick, D get's two picks in a row, etc, etc.), but also because the simpler line by line granting of uncontested picks from the ordered lists is probably all we will need (+ swaps to quiet any discontent).

Hell, if I read DrP correctly, he'd do away with swaps completely and you'd get what you get and deal with it! :D

I think the uncontested pick method generally does a fine job of giving teams pretty much what they wanted based on what and how high they listed them in the ranked lists.

I think one reason Noobheim may have not have fared as well as the other teams this time (though I think all teams did pretty well i.e. no one got their 9th or 12 picks, everyone got their first pick, etc.) was by submitting a list of the full 17 nations instead of the 12 or 13 which probably would have sufficed, causing Noobheim to possibly dilute their top picks a bit and not concentrate them as much as perhaps the other teams did who submitted shorter lists. Yes, there is an element of luck, but that is present in any method I can think of.

But I would definitely entertain a complete solution to the whole business for the next game that is completely balanced, makes as many people happy as possible, is not too complicated and easy on the poor admin, and is not too time consuming.

The sense and respond approach which has been advocated (where captains take turns posting a pick) sounds appealing, but can take awhile especially if there are a lot of nations to assign, and the team captains are not that active on the forum. Then there is the whole business of ordering and then deciding who is team a, b, c, d, and some have advocated even changing that up every round. A chat session would probably be the fastest way to handle this type of sense and respond approach (active vs passive ranked lists). I wouldn't mind it a bit if the team captains could handle the whole business in a single chat session on shrapnel, and save me and everyone else the headaches.:)

Thanks for your input. I think the alternates will become hot commodities come next game if they choose to play.

AlgaeNymph October 11th, 2009 12:16 AM

Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Pretender Design, AI Creation.
 
Quote:

Originally Posted by pyg (Post 714263)
Hmmm, it says I don't have permission to read it. Can you fix that? ;)

I...don't know how yet. :o

rdonj October 11th, 2009 12:52 AM

Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Pretender Design, AI Creation.
 
Quote:

Originally Posted by Septimius Severus (Post 714264)
I think one reason Noobheim may have not have fared as well as the other teams this time (though I think all teams did pretty well i.e. no one got their 9th or 12 picks, everyone got their first pick, etc.) was by submitting a list of the full 17 nations instead of the 12 or 13 which probably would have sufficed, causing Noobheim to possibly dilute their top picks a bit and not concentrate them as much as perhaps the other teams did who submitted shorter lists. Yes, there is an element of luck, but that is present in any method I can think of.

Noobheim did just fine. They have always had a quite potent team. Arcoscephale isn't one of the top nations of the era, but grudgebringer is an arco specialist. He never plays anything BUT arco. So their only "bad" pick was ermor. Then they got to choose between pan and caelum. They chose pan. Their team is plenty strong. The only team that maybe sort of lost out is yours.


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