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-   -   MP: Lunar Sea - a second bout of modness. Closed - map selection underway. (http://forum.shrapnelgames.com/showthread.php?t=45117)

Gregstrom June 24th, 2010 07:37 AM

Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
 
It's in place - that should have been in my previous post. Oops.

Gregstrom June 24th, 2010 09:32 AM

Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
 
On that note, we're getting requests for a 24h postponement each turn now. Is there any reason I shouldn't go to 72h hosting?

Zeldor June 25th, 2010 06:04 PM

Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
 
Dimaz:

It looks like you are trying to copy some of my ideas, but with less luck :P

Dimaz June 25th, 2010 06:08 PM

Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
 
Well, I think we can consider the game done. I waited for 3 turns already for Pan's help that he promised, but nothing happens there. I'm tired and it's no fun anymore. Congrats Zeldor :)
Btw if you're talking about manifestation the idea was to deplete your gems for FS caster.

Zeldor June 25th, 2010 06:13 PM

Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
 
Pan is coming :( I have no idea what to expect from him. Either bad stuff for me, or finally a path to march with army on your cap :)

I really want to be able to use my real armies :)

Dimaz June 25th, 2010 06:18 PM

Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
 
Well, I still think we should end. I'm going to lose 2 of my caps and there's no point to play further for me. And I don't think anyone else has something to oppose you, too. However, I want to play Lanka one more time, as now I know at least something about it (never played it before).

Dimaz June 26th, 2010 03:31 AM

Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
 
So, I'm serious here. Let's vote about finishing the game. I spent too much time on it (tested the battle with Zeldor's ELs for 3 hours with different ideas, for example, or that battle with Burn's Unfrozens which I actually won after that), and it's a bit of shame to lose here as I had really really good start, but now I think it's over.

Zeldor June 26th, 2010 03:49 AM

Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
 
Well, I'm not going to ask anyone for surrender. I'd like to play more honestly and test all that stuff, like real fights with Ember Lords. But talk to Pangaea and Vanheim. Well, TNN and Ulm may be offended if left without a word too :)

Gregstrom June 26th, 2010 04:22 AM

Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
 
I'm just playing around in my own tiny world... if there's a real will to end the game, then I'll listen.

Dimaz June 26th, 2010 05:12 AM

Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
 
I don't see the reason not to end, actually. Abysia has won already, I asked to help me in this fight but nobody joined, and now it's simply too late to stop him. So I don't see any reason to spend my time on this game anymore. If someone thinks he can deal with Aby, well, I'll play but I'll definitely spend less effort now.

Zeldor June 26th, 2010 06:28 AM

Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
 
I can certainly say that Pan lost his chance to win the game long time ago. He was top1 some time ago and then he stopped and let me and Lanka run away in power. He could easily acquire Kailasa and Ermor lands, maybe even Vanheim. He'd be in the race now still, maybe even the strongest conteder, with me and Lanka bleeding each other out heavily. Instead we've got big Vanheim which was pretty much dead in the beginning. And he still managed to kill Ermor and Kailasa, with Pan just looking and sitting.

I was quite lucky with magic sites, which helped me with diversity etc. Otherwise Abysia is so much weaker than Lanka... And I still think Lanka made strategic mistake of attacking Sauro at that moment. I think he had real chances of getting Sauro to help with me, if it came to that [and if I was really ahead]. Or maybe Dimaz just underestimated my ability to help Sauro, as we had no real border.

Gregstrom June 26th, 2010 06:48 AM

Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
 
Okay, I think the outcome of the game isn't in serious doubt unless things change very suddenly.

I'm inclined to give it a couple of turns to see if any big changes do occur.

Dimaz June 26th, 2010 07:03 AM

Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
 
Zeldor, I didn't take into account several things that should significantly change Lanka playstyle compared to vanilla. In particular, I lost too many thugs which are not so strong with Shishis and bells all over the place. In fact, the better strategy was to cut all that CT raiding and just spam SD like crazy with those Raksharajas, they are really cool when massed (in fact, in my tests it's the only thing that kills ELs, you somehow didn't give them LR items, so they kill them really fast.) And all the rest was the consequences of loosing too many thugs/items in the beginning, since I never was able to create some critical mass of them to finally deal with Sau. I was also lucky with sites, in fact I still have 40 blood and 20 alt sites, but that doesn't change a thing now.
And the conquering of water was the key to your success I think. Missed that part too.

Zeldor June 26th, 2010 08:06 AM

Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
 
Yeah, I suspected that you may have big blood discount site. I did some calculations on your blood eco, etc and it was really suspicious to summon all B stuff in a fort there. But I had no way to destroy that summoning center. I have really cool stuff too :)

Zeldor June 27th, 2010 04:54 AM

Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
 
BTW, can I get 24h? I may be not able to access my dominions computer today.

Zeldor June 27th, 2010 09:50 AM

Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
 
Or maybe I can be earlier, so 6h more would be enough :)

Dimaz June 27th, 2010 10:57 AM

Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
 
24 is better.

Gregstrom June 27th, 2010 02:14 PM

Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
 
24 shall be done.

Zeldor June 28th, 2010 05:38 PM

Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
 
Huh, Pan staled...

Dimaz June 28th, 2010 05:48 PM

Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
 
Please, let's just finish. I cannot go AI or just do nothing as it's against my rules, but there is really no point to continue.

Zeldor June 28th, 2010 05:54 PM

Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
 
If Pan really cannot or does not want to give me a fight then yes, there is no point in continuing. I can do some battles to Lanka, but it cannot change overall outcome. MY armies there are so massive that nothing can stop me, only cause some casualties [especially that B summoning province].

I see Pan has Treants, lots of mages, hordes of Maenads, so looks like nothign that can hurt me, unless he has something up his sleeve...

Alpine Joe June 29th, 2010 12:26 AM

Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
 
I apologize for the recent stale, I ran into unforseen circumstances while I was on a road trip.

In regards to the game, I would be okay with calling it for Abysia. I agree with Zeldor that I threw away my opportunity to win. I ran into the upkeep wall with pan early and that really slowed me down until I got transformation. After that, Abysia's dominate graphs position made me expect that others would join me in some kind of dogpile, but it never materialized for me and RL interfered for a couple of crucial weeks when I really didn't have time to spend 3 hours prepping for a war. It also took me forever to diversify my magic (I really screwed up pretender design, going for a big dragon instead of the rainbow I should have gotten).

I have a lot of resources left to devote in a war against Abysia (I think substantially more than Zeldor realizes), but without Vanheim's help I don't really stand much of a chance and he is not interested in war with Abysia. Unless Vanheim joins a war, congrats to Zeldor. Well played, especially in taking advantage of the free water.

I had fun in both Lunar Sea and Unsanity, so I would be all for playing in a third version of this kind of game.

Gregstrom June 29th, 2010 01:38 AM

Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
 
I may well start a third game at some point after this one dies. My intent had been to try one with a pantheon victory though, and that'd want a lot of players.

Sensori June 29th, 2010 08:16 PM

Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
 
Meh, while you might have things going for you, Alpine Joe, I don't really. I'd be OK with just calling it for Zeldor. :p

Gregstrom June 30th, 2010 01:38 AM

Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
 
With everyone bar TNN (and myself I guess, as I'm being neutral) having called for an end to the game, I think it'll be okay to finish this one.

Congratulations, Zeldor!

Zeldor June 30th, 2010 11:24 AM

Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
 
Thanks :) I think I had the game won for a long time. I found Ultimate Gateway and other good sites. Lanka could put some fight thanks to his blood 40 site, but with it, it was even worse to attack Sauro when he did. If he waited and got way more B and used his site, who knows? With Dakinis, Mandehas backed by hordes of storm demons, he could win. Lanka is way superior than Abysia. But well - winning is about making less mistakes than your opponents :) But someone will be sad as he won't be able to play Abysia in next Cripple Fight :P

Zeldor June 30th, 2010 12:02 PM

Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
 
1 Attachment(s)
And here is turn file, for everyone to watch and enjoy :)

Burnsaber June 30th, 2010 02:53 PM

Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
 
Quote:

Originally Posted by Alpine Joe (Post 750335)
I apologize for the recent stale, I ran into unforseen circumstances while I was on a road trip.

In regards to the game, I would be okay with calling it for Abysia. I agree with Zeldor that I threw away my opportunity to win. I ran into the upkeep wall with pan early and that really slowed me down until I got transformation. After that, Abysia's dominate graphs position made me expect that others would join me in some kind of dogpile, but it never materialized for me and RL interfered for a couple of crucial weeks when I really didn't have time to spend 3 hours prepping for a war. It also took me forever to diversify my magic (I really screwed up pretender design, going for a big dragon instead of the rainbow I should have gotten).

I have a lot of resources left to devote in a war against Abysia (I think substantially more than Zeldor realizes), but without Vanheim's help I don't really stand much of a chance and he is not interested in war with Abysia. Unless Vanheim joins a war, congrats to Zeldor. Well played, especially in taking advantage of the free water.

I had fun in both Lunar Sea and Unsanity, so I would be all for playing in a third version of this kind of game.

I was just wondering. How did you get that ridicilious research up?

Also, if anyone has anything to say about the CPCS spells or the Holy War sites, I'd love to hear it.

Gregstrom June 30th, 2010 04:02 PM

Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
 
CPCS? I used it a bit, but got seriously out-maged anyway (hazard of being Ulm). Personally, I like Holy war for the added flavour of the sites and summons.

I'm guessing some of the research came from transformation spam and consequent hordes of free researchers?

Zeldor June 30th, 2010 04:16 PM

Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
 
Yeah, Pan's research was really impressive. I was not using any lanterns, but I expected to run into bigger upkeep problems, that'd slow his research.

Herr Heimlich June 30th, 2010 04:50 PM

Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
 
Huh, so it ended. Well, was nice for learning some things at least. :D

Congratz to the Winner :angel and better luck for everyone on the next one.

On a sidenode, always wondered, why did neither Abysia nor Pangea ever act up on the island with TNN, TienChi or Ulm? It seemed so easy just to eat those few little players ;)

Zeldor June 30th, 2010 04:56 PM

Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
 
But what for? If it was VP caps then sure, they'd be easy to grab and worth going after. You had bitter fights there, there was no need to intervene and get stuck in the mud too :P

My goal was to play for fun, winning was not most important. And fighting tough opponents is fun - Lanka would hae won, have I not helped Sauro. There was no time for attacking small weak players :D I even did not attack Vanheim in the beginning, when my army was right next to his cap.

Alpine Joe June 30th, 2010 08:52 PM

Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
 
Yes, my research really spiked after I got transformation. I have a truly ridiculous number of transformed Pans right now, all of which would make decent combat mages with the new CPCS spells.

As for why I didn't go after a weaker power? Well, for a certain period I basically considered any war where I didn't fight Abysia to be pointless as he needed to die. However my diplomatic efforts failed and Abysia got very very powerful very quickly.

The lesson I've learned from this game is to not be passive. I should have declared on Abysia after he declared on Lanka. Instead I waited until more players could get in on the fray.


2 suggestions for a future game (and I don't mean to imply Zeldor's win was anything less than legitimate)

1. With no water nations dead seas needs to be on
2. the uber sites should be banned. I had the 50 enchantment one, which, while not as powerful as ultimate gateway, was still pretty significant. Really I think they are too much of a random advantage. Perhaps they could be replaced by sites with high gem yield?

Apsophos July 1st, 2010 10:45 AM

Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
 
Quote:

Originally Posted by Zeldor (Post 750554)
But what for? If it was VP caps then sure, they'd be easy to grab and worth going after. You had bitter fights there, there was no need to intervene and get stuck in the mud too :P

Agreed, you would have spoiled the fun of our little three-way war.


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