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-   -   MP: Noobs and Vets II: Days of Infamy. MA, BI. Game Over. Supplicants Triumph! (http://forum.shrapnelgames.com/showthread.php?t=45227)

Septimius Severus May 2nd, 2010 03:36 PM

Re: Noobs and Vets II: Days of Infamy. MA, BI. 17/17. AI Creation Phase.
 
Quote:

Originally Posted by AlgaeNymph (Post 743290)
Does anyone know how I can get notifications e-mailed to me in the NaV forum (not this forum, the one for NaV)? I can subscribe to a thread easily enough but I haven't found anything like a 'notify me of comments in subscribed threads' button in my user control panel.

Hello Algae, when you subscribe you're supposed to me notified by e-mail of new postings or replies to your posts in the thread. You can also subscribe to the whole team forum as well which should subscribe you to all threads. (Let me know if the e-mail notification system is working for you, I'm not %100 percent sure on it).

----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

A number of things teams should be doing while we await the completion of the AI and final testing:

1. Determine who is playing whom (let all of us know)
2. Decide who is in front, rear, left, right, etc (let me know via PM) if different from default.
3. Design your pretenders using your available choices following the path limits (password protect your pretender file, decide if your going to use individual passwords or a common team password).
4. Consult guides, run test games, etc.
5. Captains, make sure all team members are communicating and make any last minute roster changes. Look for advisors/alternates if needed.
6. Chris, see my PM for guidelines regarding your special pretender.

Hope to begin by May 8th.

DrPraetorious May 2nd, 2010 06:57 PM

Re: Noobs and Vets II: Days of Infamy. MA, BI. 17/17. AI Creation Phase.
 
I believe we want:
Pangaea - pyg - Front/Lower
Abysia - 13lackGu4rd - Rear/Lower
Vanheim - DrPraetorious - Rear/Higher
Jotunheim - Stagger Lee - Front / Higher

pyg May 2nd, 2010 07:05 PM

Re: Noobs and Vets II: Days of Infamy. MA, BI. 17/17. AI Creation Phase.
 
Can I be your special pretender Chris?

http://img143.imageshack.us/img143/2619/lipspyg.jpg

DrPraetorious May 2nd, 2010 07:46 PM

Re: Noobs and Vets II: Days of Infamy. MA, BI. 17/17. AI Creation Phase.
 
I do have a Demon Boar pretender that I did (based on the one from Princess Mononoke) which Pyg should totally be allowed to use. I think it's in my Carthacia mod - I believe it ships with no paths but we can put B on it.

ano May 2nd, 2010 08:06 PM

Re: Noobs and Vets II: Days of Infamy. MA, BI. 17/17. AI Creation Phase.
 
Quote:

Hope to begin by May 8th.
I believe by May, 8th I'll forget every single thing I've been thinking of :). Nice method ;)

AlgaeNymph May 2nd, 2010 08:28 PM

Re: Noobs and Vets II: Days of Infamy. MA, BI. 17/17. AI Creation Phase.
 
Quote:

Originally Posted by Septimius Severus (Post 743295)
Let me know if the e-mail notification system is working for you, I'm not %100 percent sure on it,

It isn't, that's the problem.

Maerlande May 2nd, 2010 09:41 PM

Re: Noobs and Vets II: Days of Infamy. MA, BI. 17/17. AI Creation Phase.
 
Quote:

Originally Posted by pyg (Post 743327)
Can I be your special pretender Chris?

http://img143.imageshack.us/img143/2619/lipspyg.jpg

No but you can pretend to be my special roman friend.

Maerlande May 2nd, 2010 09:42 PM

Re: Noobs and Vets II: Days of Infamy. MA, BI. 17/17. AI Creation Phase.
 
Sounds to me like you need a new mod nation: Pygaea

pyg May 2nd, 2010 10:33 PM

Re: Noobs and Vets II: Days of Infamy. MA, BI. 17/17. AI Creation Phase.
 
Quote:

Originally Posted by DrPraetorious (Post 743338)
I do have a Demon Boar pretender that I did (based on the one from Princess Mononoke) which Pyg should totally be allowed to use. I think it's in my Carthacia mod - I believe it ships with no paths but we can put B on it.

Flavor text should include references to red lipstick! Come on, what is this world without role playing?

Maerlande May 3rd, 2010 01:04 AM

Re: Noobs and Vets II: Days of Infamy. MA, BI. 17/17. AI Creation Phase.
 
More like DemonBore! What a sombre thought.

Septimius Severus May 3rd, 2010 03:56 AM

Re: Noobs and Vets II: Days of Infamy. MA, BI. 17/17. AI Creation Phase.
 
Quote:

Originally Posted by DrPraetorious (Post 743326)
I believe we want:
Pangaea - pyg - Front/Lower
Abysia - 13lackGu4rd - Rear/Lower
Vanheim - DrPraetorious - Rear/Higher
Jotunheim - Stagger Lee - Front / Higher

Thanks for that Info, was hoping you'd keep that specific positioning info private, but hey whatever you want.

Septimius Severus May 3rd, 2010 03:59 AM

Re: Noobs and Vets II: Days of Infamy. MA, BI. 17/17. AI Creation Phase.
 
Quote:

Originally Posted by AlgaeNymph (Post 743354)
Quote:

Originally Posted by Septimius Severus (Post 743295)
Let me know if the e-mail notification system is working for you, I'm not %100 percent sure on it,

It isn't, that's the problem.

You know I could never get it to work for me either for some reason. I think it's gone the way of the attachment functionality, but I haven't fully explored the user control panel yet. Might be some setting that either I or you have overlooked. ;)

Septimius Severus May 3rd, 2010 04:16 AM

Re: Noobs and Vets II: Days of Infamy. MA, BI. 17/17. AI Creation Phase.
 
Quote:

Originally Posted by DrPraetorious (Post 743338)
I do have a Demon Boar pretender that I did (based on the one from Princess Mononoke) which Pyg should totally be allowed to use. I think it's in my Carthacia mod - I believe it ships with no paths but we can put B on it.

I think it best to stick with standard pretenders for this game (Chris' pretender will be one of those already available to his team, so it is not special except that is not normally available to Mictlan). You still have the same option as Chris though if you desire.

Next game we can look into a mod that perhaps 1. Makes all of a teams pretenders available to all the nations of a team and/or 2. Adds some special ones to each team. You might even be able to design your own unique pretenders. ;)

If someone wants to volunteer to do number 1 above in the interim though, I'd be fine with that (I may not have the time myself). I think Chris volunteered to do it for the Dr's team and his own. Problem is our god Crom might be angered if we don't have the same opportunity. :D Though we can probably work with what we got.

DrPraetorious May 3rd, 2010 12:16 PM

Re: Noobs and Vets II: Days of Infamy. MA, BI. 17/17. AI Creation Phase.
 
I can make all of the pretenders for each team available to *everyone*; and then we'd have to police people to make sure they took pretenders from their list as normal.

But make a decision on such a mod, like, *right now* because no-one wants to delay the game any further, I'm sure!

Cammorak May 3rd, 2010 02:04 PM

Re: Noobs and Vets II: Days of Infamy. MA, BI. 17/17. AI Creation Phase.
 
Thanks DrP! That'll be a great addition and hopefully no one will be a jerk. And if they are, well, it'll be fairly obvious, I think.

ano May 3rd, 2010 02:15 PM

Re: Noobs and Vets II: Days of Infamy. MA, BI. 17/17. AI Creation Phase.
 
Eh, while this sounds good, I don't think it is the correct time for it now. Even more waiting is a pain, also, the strategies need to be adjusted to the new possibilities which also takes time and so we will never start. I think this issue should have been raised about a week or two ago but Sept clearly stated that he is against any mods outside the declared ones.

DrPraetorious May 3rd, 2010 06:40 PM

Re: Noobs and Vets II: Days of Infamy. MA, BI. 17/17. AI Creation Phase.
 
I agree with Ano; if I hadn't been unavailable last week this might've been workable but at this point we all have pretenders designed so we should just start.

Septimius Severus May 3rd, 2010 08:34 PM

Re: Noobs and Vets II: Days of Infamy. MA, BI. 17/17. AI Creation Phase.
 
Heh. Ano let me say first, good work by you and yours in getting everything organized. You were way ahead of other teams in reporting whose playing who, getting your positioning in, and general planning it seems. Good to see the enthusiasm. I know you are very methodical and exhaustive in your planning.

At this point we do want to minimize any further delays other than the necessary one for the AI creation which Gandalf is working on completing right now. The fastest way to do that is for everyone to work with the pretenders they have available to their team.

At the same time, however I feel guilty about the limited choices for Van, Jotun, Mictlan, and perhapss Abysia. If a comprehensive mod making all of a teams pretender choices available to every nation on a team can be done (it would have to be for every team to insure fairness) fairly quickly (say by tommorow), I am not completely against it either. As long as the additional pretenders can be added with their standard paths and domstrength and made available via the pretender design screen, there's not much policing that will need to be done (the in game design screen should enforce pretender point requirements, you'd just need to enable the mod and these extra choices should be there).

There are however, considerations though that Ano and DrP pointed out. How would such a mod affect overall balance and strategic planning at this stage? If the Sanguinarium for instance could now take 4 molochs, instead of a moloch, 2 green dragons, and whatever else would anyone really complain? I know I really don't care. Children of Crom wouldn't mind a great mother for Ashdod, but we can work with what we have as well.

So basically, what I'm saying is that if it can be done quickly and applying to all teams (for fairness), I am not totally against it. If not, though, it is easier and quicker to go the .map edit route for a single exception since I seem to be unable to convince Chris to stick with the Blue Dragon or Oracle for Mictlan. :D

rdonj May 3rd, 2010 08:40 PM

Re: Noobs and Vets II: Days of Infamy. MA, BI. 17/17. AI Creation Phase.
 
My advice is to just move on for now, and not worry about this until the next one. New pretenders invites yet more quibbling over various design things. Push onward! This game has taken quite long enough to start.

Cammorak May 3rd, 2010 09:02 PM

Re: Noobs and Vets II: Days of Infamy. MA, BI. 17/17. AI Creation Phase.
 
Good points on the timeliness. It would be nice, but I know I'll be out of computer reach for a week in June, so I'm not sure it's worth delays. I'd rather have the early game done by the time that absence rolls around.

chrispedersen May 3rd, 2010 11:48 PM

Re: Noobs and Vets II: Days of Infamy. MA, BI. 17/17. AI Creation Phase.
 
#modname "RxPrtend"
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#selectmonster 472
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chrispedersen May 3rd, 2010 11:54 PM

Re: Noobs and Vets II: Days of Infamy. MA, BI. 17/17. AI Creation Phase.
 
Well, if I didn't screw it up too bad, the above mod would restrict and allow all usurpers pretenders to usurper nations, and all sanguinarium pretenders to sanguinarium nations.

Please do look at it.. it seems to work on my machine - but I am not an expert modder, by any means.


I don't object to doing the other nations, however, I am a bit squeamish on the Forge Lord, and the FOB, for balance reasons. Even better if someone else does the other two nations.

Two of DrP's team members, had only one pretender choice, two other individuals had two choices, and three others had 4 or less.

Septimius Severus May 4th, 2010 03:35 AM

Re: Noobs and Vets II: Days of Infamy. MA, BI. 17/17. AI Creation Phase.
 
Quote:

Originally Posted by chrispedersen (Post 743885)
Well, if I didn't screw it up too bad, the above mod would restrict and allow all usurpers pretenders to usurper nations, and all sanguinarium pretenders to sanguinarium nations.

Please do look at it.. it seems to work on my machine - but I am not an expert modder, by any means.


I don't object to doing the other nations, however, I am a bit squeamish on the Forge Lord, and the FOB, for balance reasons. Even better if someone else does the other two nations.

Two of DrP's team members, had only one pretender choice, two other individuals had two choices, and three others had 4 or less.

First, Chris, let me thank you for the time and effort you put into the above. If something like this is used either in this game or the next, it should apply to all teams and nations equally. We don't want to get to quibbling as rdonj pointed out. Children of Crom and the Supplicants would also need the same access to all their pretenders (it would probably be less work though since many of our gods are already available to most of our nations).

Not sure what you mean about the Forge Lord (it is already available to all four of COC's nations). Regarding the Fountain of blood, I assume you already made it available to all the Sangiunarium team's nation in the above code. I don't know much about it, other than it has a strong fear ability +15 and a very good native dom strength, but it is also immobile. Never really played with it. I doubt DrP would take 4 of them anyway if he wants a mobile SC or two. Could be limited to a max of two (though that sorta goes against the spirit of the mod) I guess. Sorta makes me glad there's no Gorgon available. :)

The opinion on the thread seemed to be against a mod at this late stage, but if the rest of it can be completed quickly so that every team gets all their choices, and if people want to use it, as I said, I am not opposed. Provided there's no quibbling or arguing.

Tonno May 4th, 2010 04:22 AM

Re: Noobs and Vets II: Days of Infamy. MA, BI. 17/17. AI Creation Phase.
 
Hello every one...
I am new in this forums and new in Dom3 online...

I see u have some games running (for noobs and vets),and I made some chat with ppl about the game and how game works...And I would realy like to join comunity...

Wrana May 4th, 2010 10:45 AM

Re: Noobs and Vets II: Days of Infamy. MA, BI. 17/17. AI Creation Phase.
 
I also think that it would be better to start now and worry about the proper Pretender mod later.
8th is OK for me, by the way - Pretender is practically ready and eager for some infidel-smashing! :D

ano May 4th, 2010 12:12 PM

Re: Noobs and Vets II: Days of Infamy. MA, BI. 17/17. AI Creation Phase.
 
Sorry for not answering but I just don't really know what to answer. If making the mod doesn't slow us down, so be it. But I strongly doubt it will not slow us down. There was a lot of time for everything. If you look at the Supplicants' topic at the NaV forums, you'll notice that the last post was long ago. That's because everything was discussed and decided 10 days ago and it is obvious, I believe, that the more we wait, the more people lose their enthusiasm and forget what they thought of and what they planned.
My vote is for "let's start ASAP"

13lackGu4rd May 4th, 2010 12:49 PM

Re: Noobs and Vets II: Days of Infamy. MA, BI. 17/17. AI Creation Phase.
 
yeah, about that, is this game ever gonna start or we can just bury it and let it rest in peace...?

Wrana May 4th, 2010 12:53 PM

Re: Noobs and Vets II: Days of Infamy. MA, BI. 17/17. AI Creation Phase.
 
Quote:

Originally Posted by Tonno (Post 743909)
Hello every one...
I am new in this forums and new in Dom3 online...

I see u have some games running (for noobs and vets),and I made some chat with ppl about the game and how game works...And I would realy like to join comunity...

Welcome aboard! But you've probably seen that the current game is more-or less full. So you may have to wait while somebody steps down (maybe not long if we get another bout of discussion).
I'd advise you to look at some other newby-oriented game by the time - it will probably start sooner. ;)

Septimius Severus May 4th, 2010 01:16 PM

Re: Noobs and Vets II: Days of Infamy. MA, BI. 17/17. AI Creation Phase.
 
Quote:

Originally Posted by Tonno (Post 743909)
Hello every one...
I am new in this forums and new in Dom3 online...

I see u have some games running (for noobs and vets),and I made some chat with ppl about the game and how game works...And I would realy like to join comunity...

Welcome Tonno. We have still have room for 7 alternates, and I will be glad to have you on our team (Children of Crom) in that capacity for the moment (you'll be privy to our discussions, can look at turns (with permission of course), and can take a more active role if you desire as indicated on our main post.

Please logon to our team forums using the link below and I'll register you ASAP:

http://noobsvets.silverforum.net/

DrPraetorious May 4th, 2010 01:23 PM

Re: Noobs and Vets II: Days of Infamy. MA, BI. 17/17. AI Creation Phase.
 
I agree with blackguard and ano - no-one has ideal pretender choices and the game isn't scrupulously fair, but let's just start. It's too late in the cycle to add that mod.

Septimius Severus May 4th, 2010 01:27 PM

Re: Noobs and Vets II: Days of Infamy. MA, BI. 17/17. AI Creation Phase.
 
Regarding the mod, basically Chris says he can have the whole thing done in less than 24 hours if Ano and DrP say yes. You know I am fine with it, if it can be done in that time frame. Probably won't change my pretender choice really though, but it might benefit others.

DrPraetorious May 4th, 2010 01:30 PM

Re: Noobs and Vets II: Days of Infamy. MA, BI. 17/17. AI Creation Phase.
 
It would change ours significantly and this boat has already sailed. If we can't just start with the rules we have I'll have to bow out until the next game.

ano May 4th, 2010 01:33 PM

Re: Noobs and Vets II: Days of Infamy. MA, BI. 17/17. AI Creation Phase.
 
DrPraetorious
Me too

Septimius Severus May 4th, 2010 01:34 PM

Re: Noobs and Vets II: Days of Infamy. MA, BI. 17/17. AI Creation Phase.
 
Quote:

Originally Posted by DrPraetorious (Post 744043)
It would change ours significantly and this boat has already sailed. If we can't just start with the rules we have I'll have to bow out until the next game.

Very well, as I said, it won't happen without yours and Ano's agreement. The opportunity has been offered and we thank Chris for his efforts which may be of assistance to me in the next game.

chrispedersen May 4th, 2010 08:17 PM

Re: Noobs and Vets II: Days of Infamy. MA, BI. 17/17. AI Creation Phase.
 
Due to circumstances beyond my control.. I am without access to a computer. I have asked a few players to substitute in some of my positions.

However, I don't think it would be wise of me to commit to captaining a team at this time, and I don't see this getting resolved in less than a week.

I know that that people want to start - and that the game has been delayed. So I am completely ok with starting the game without me.

I'm really sorry to throw such a curve to the players, to my team, and especially my teammates.

chrispedersen May 4th, 2010 10:00 PM

Re: Noobs and Vets II: Days of Infamy. MA, BI. 17/17. AI Creation Phase.
 
update:

Sept, squirrel has volunteered to helm the usurpers, in my absence. Please hide the women and children, and give him access to the forums.

Squirrelloid May 4th, 2010 11:16 PM

Re: Noobs and Vets II: Days of Infamy. MA, BI, Enlisting 16/17.
 
Since I seem to be subbing for Chris while his team gets going...

Quote:

Originally Posted by ano (Post 742248)
Quote:

As the usurpers have *very* poor pretender suggestions, I'd really like to restrict this to unlimited in your theme paths, 3 everywhere else.
Chris, I already said what I think regarding this. I am sure that S9W9 mictlan will be a balance-breaker in this game so while I don't mind it in general, I do mind it for Mictlan. If Mictlan is restricted to, say, W6S9, or just W9, I'm fine with it.
And regarding overall balance, while your team may not have the best starting conditions (although expansion possibilities are absolutely ok), you have simply fantastic perspectives from many good national summons, battle magics, communions etc and while I see the point in strengthening Children or Sanginarium, I am sure that your team has no need for further strengthening.

This is hilarious. *MA Mictlan*, the one with mere eagle warriors everywhere and no native blood magic, could be *unbalancing*. And so says the person captaining the team with *Shinuyama* and *Ermor*. Serious WTF. So yes, lets specially and specifically restrict the 'bad' Mictlan to make them even worse. Its not even worth playing with eagle warriors if you can't double major bless them (and even then, they really want a minor blood blessing or something in addition to that).

Whatever, I'm only going to be here briefly to get this going. I'm sure I'll find something that works for initial expansion. But Ano's argument here is ridiculous, and I can't actually believe he convinced anyone with it. (Also, this is going to force the 'unthematic' need to break into blood to have units even worth using which can be acquired somewhere other than the capital.)

Tonno May 5th, 2010 03:51 AM

Re: Noobs and Vets II: Days of Infamy. MA, BI. 17/17. AI Creation Phase.
 
Hello to every one...I am a little late in discussion,but if u are arguing about the patches for mictlan,my opinion is that this game (Dom3) never needed patches,I know that there where some bad sides and a lot of bugs but I have always considered patches unnecessary...So why to use patches but only due to new map:confused:

And this game still did not started,I thought the game is running allready...
PS
Theam Sanguinarium will win...:(

ano May 5th, 2010 04:29 AM

Re: Noobs and Vets II: Days of Infamy. MA, BI. 17/17. AI Creation Phase.
 
Quote:

But Ano's argument here is ridiculous, and I can't actually believe he convinced anyone with it.
Well, you may say it's ridiculous or whatever but allowing one team to have a super-bless (or two) while other have no even theoretical access to it IS imbalancing. And regarding "bad" Mictlan, I may prove you any time of the day that it is one of the strongest nations of the era. Yes, as well as Shinuyama and Ermor. And Pythium.

I'm glad to see you in and not glad to see Chris out. Hope he will return and help you later.

Tonno May 5th, 2010 04:50 AM

Re: Noobs and Vets II: Days of Infamy. MA, BI. 17/17. AI Creation Phase.
 
It is possible,I am not so experienced in PvP mode,but i allways considerd abysa and pangena the strongest nations...
Ok for pythium I would understand that thay are storng,I was playing with them first few months of my playing...but why ermor(in early age perhaps)...:confused:
And what is IS???

Sorry for so much questions but I am realy stubborn,and I am preaty slow on much things...:D

ano May 5th, 2010 05:11 AM

Re: Noobs and Vets II: Days of Infamy. MA, BI. 17/17. AI Creation Phase.
 
Ermor - because all their priests reanimate undead, hordes of undead.
Shinuyama - because of diverse and powerful magic and good troops
Mitclan - because of good troops and great mobility, good magic, flying communions, good summons and other things.

By the way, I think that Mictlan should break into blood, be it unthematic or not. As well as Bandar Log. Or at least one of them. To both nations blood gives simply great summons and for Mictlan - cheap blood hunters as well. This is how I would play if I were in Usurpers team, most probably.

Septimius Severus May 5th, 2010 05:13 AM

Re: Noobs and Vets II: Days of Infamy. MA, BI. 17/17. AI Creation Phase.
 
I am sorry to hear about the personal difficulties with Chris. I wish him the best and hope to see him back on shortly.

Squirrel welcome. I assume as you said you'll be serving as acting Captain. Sign onto our team forums (if I don't already have you registered) and I'll get you squared away. The usurpers also have an alternate as well, in case you guys want to pursue another option, be it captain wise or what have you. I am moving Chris to one of the alternate slots for the Usurpers in the meantime (in the expectation that he will come back into the fray, he could also serve as advisor if necessary). Please aquaint yourself with the rest of the team, and the files on the main post, particularly the teams and themes.pdf which outlines the pretender choices and initial path limits for pretenders. Usurper pretenders may take up to level 3 in blood during design if they wish.

ano May 5th, 2010 05:32 AM

Re: Noobs and Vets II: Days of Infamy. MA, BI. 17/17. AI Creation Phase.
 
3 blood is more than enough. Blood-oriented strategy, however, conflicts with bless strategy or dominion scales need to be greatly sacrificed

Septimius Severus May 5th, 2010 05:42 AM

Re: Noobs and Vets II: Days of Infamy. MA, BI. 17/17. AI Creation Phase.
 
Tonno glad to see you active and always feel free to ask questions if you have them.

Tonno and Numahr. As alternates, you guys have full access to your team forums. You may also be able to examine or view turns for your team. Feel free to provide input and ask questions of team mates so that you can learn as much as possible. You are sort of on the team's bench, so to speak. and should have priority if a playing position opens up and will usually come in to sub for other members of your team if needed.

You can also take a more active role if you desire in the interim. Alternates or advisors can handle a team's diplomacy with other teams and dealings with the merc if the they want. You may also engage in other activites relating to intelligence gathering/espionage, and other fun stuff (explained on the opening post).

Have fun.

Usurpers, I will need to hear from you (depending upon how soon your ready to start) who is playing whom, and if you have any positioning info you like to convey to me via PM, please let me have that info as well. Thanks.

Edit: Actually I think I will move Chris into the Advisor position for his team, with the option to return to the captaincy.

Squirrel, your good to go on the team forums.

Squirrelloid May 5th, 2010 09:52 AM

Re: Noobs and Vets II: Days of Infamy. MA, BI. 17/17. AI Creation Phase.
 
Quote:

Originally Posted by ano (Post 744244)
Ermor - because all their priests reanimate undead, hordes of undead.
Shinuyama - because of diverse and powerful magic and good troops
Mitclan - because of good troops and great mobility, good magic, flying communions, good summons and other things.

By the way, I think that Mictlan should break into blood, be it unthematic or not. As well as Bandar Log. Or at least one of them. To both nations blood gives simply great summons and for Mictlan - cheap blood hunters as well. This is how I would play if I were in Usurpers team, most probably.

MA Mictlan is consideredably weaker than MA Ermor or Shinuyama even without pretender restrictions. Their magic isn't that good compared to other ages (lose blood from all their mages relative to other ages without any replacement, and they don't get much cheaper despite that, if at all), and only two cap-only mages fly. No one would accuse MA Mictlan of being good without a big bless - it is a pale shadow of the other ages.

Ermor, on the other hand, while it can use a big bless for its sacreds, only really needs piles and piles of animate undead. It has legionary troops for expansion, and will field armies of thousands of longdead horsemen (which incidentally, breaks the battlefield in a number of way).

Shinuyama doesn't even have any need for a bless to be awesome. It wants virtually pure scales.

Tonno May 5th, 2010 04:23 PM

Re: Noobs and Vets II: Days of Infamy. MA, BI. 17/17. AI Creation Phase.
 
So as a alternative I will be some kind of a spectator for my team,but how will I be able to come to game if i do not play with nation...?

And one more problem,as a possible replacement for some player,I think that is a terrible idea,I play well against pc and my 4 friends (I do not have 4 friends,I have more :D:D) that played Dom3 with me...
So if I ever get in as a substitute,I will just follow orders...:p



And no offense,I think mitacal,ermor and shinuyama still sucks,good player of abysya or pangena can take them down with no problems...(my opinion)
Septimius u play with argatah-are thay like the weekest in mid age...?

Septimius Severus May 5th, 2010 05:17 PM

Re: Noobs and Vets II: Days of Infamy. MA, BI. 17/17. AI Creation Phase.
 
Hey Tonno. See my posts on our team forum.

As an alternate, if you need to come into the game, you should be able to come in just like subs do via PBEM. So if for instance Cammorak can't play for a little while, you will take over the nation. We all know things in life can get in the way, having good friends or trustworthy people ready to help out, lined up in advance makes sense. Don't worry Tonno, our team will help you all you need. And while your waiting, alternates can get involved in diplomacy or what have you if they desire. You'll learn a lot by reading the team forums particularly about planning and strategy.

I have never played with Agartha in my life. They are slow in the beginning apparently, but if played correctly, they can be great just like any nation.

Will DrP, Ano, and Squirrel/Chris attempt to spank us? Will they anger Crom? I hope they won't be that foolish. But I know they will be tempted. I say Tonno, let us teach them good, so that they learn their place. So that they avert their eyes when they come into our presence and make obeisance. :)

Squirrelloid May 5th, 2010 05:58 PM

Re: Noobs and Vets II: Days of Infamy. MA, BI. 17/17. AI Creation Phase.
 
Yo team Usurper. There's new content on our forum, check it out. Make comments. Let me know you're alive. That sort of thing.

Cammorak May 5th, 2010 06:19 PM

Re: Noobs and Vets II: Days of Infamy. MA, BI. 17/17. AI Creation Phase.
 
Sept's post is surprisingly telling as I will be out of town the first week in June and will not have access to the tubes. Just so everyone knows.

ano May 5th, 2010 06:24 PM

Re: Noobs and Vets II: Days of Infamy. MA, BI. 17/17. AI Creation Phase.
 
Perhaps, someone from your team can play for you then?


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