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Re: Conquest of Elysium 3 dev log
I'm unfamiliar with Desura, but I'm under the impression that the game will be available via download. Is there going to be an option to order a hard copy via snail-mail?
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Thanks,Edi.
I buy a copy for desura. they send key...before game sold. |
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I'm ecstatic I can order it now. And only $25? I was expecting at least twice that much. I would happily pay much more than that as I can tell it will be a masterpiece, just like DOM3.
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[ ;) Rowan Atkinson; and I'm afraid if you're not British you prolly won't get it! ] |
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Fallen Enchantress beta and now this.. gonna be a good TBS weekend.
Illwinter, :you: |
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Is there a way to tell the statistics of a unit before you recruit it? I thought right clicking would work but it doesn't do anything.
Also, the "?" shortcut for hot keys doesn't seem to work. |
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Is this about CoE3 or CoE2?
Linux? Windows? Mac? |
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The ? works for me.
But for that, and the unit info, Id highly recommend Edi's manual for the game For now you mostly have to learn the units for each nation. At least until a player wiki is setup |
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I've gotten 3 program not responding crashes so far. Anyone else have that problem?
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will there be a hard copy available to purchase?
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Was the game supposed to be released early in a beta state? I ask because people are reporting they can't download the game after I posted that I got the beta. Also, the game is crashing constantly (I lost track of the number of times) on my computer with program not responding errors. I hope the final version is more stable for me.
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I did not get the impression it was to be released yet. No
It was supposed to be a pre-order only AFAIK |
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Made a pre-order. This will be a birthday gift for me and from me.
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Yes, the game was supposed to be preorder only at this point, with actual release on Feb 20th. If Desura allows downloads already, they've screwed up somewhere and are in breach of contract.
If they closed that security hole, good for them. None of us are going to give any guarantees of the beta working if you got your hands on it. For me, it has been rock solid on Windows XP, the only crashes I ever got were bugs that were fixed in short order or loading a save game from a too old earlier version. In that respect, it would be interesting to know what version of the OS you have, ioticus. |
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Ioticus, sorry about that. The beta was never supposed to be downloadable from Desura. I screwed up some date configuration on Desura, it is hard to figure out what everything does there. I have not been able to set up downloads for myself and beta testers either yet, so you're the first one to have downloaded it from Desura. But I hope I will learn how it works soon, in the meantime you can try out the beta as a bonus for preordering at exactly the right time ;) And the crashes was a bit unlucky with that one version, usually the betas are fully stable.
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I pre-order coe3 from Desura yesterday,and play coe2 today^^
May I play coe3 demo before chinese new year holiday end?(2/22-2/28) |
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The dev log lists a crash bug as being fixed, so I expect that it will not persist in the final version. Also, DRAGONS! Yay!
I really need to get myself Windows 7, but that means getting a new computer too. Of course, at that point I will turn the old machine to a Linux box. |
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I think it would have been a good idea to let everyone who preorder access the beta. That would have helped you to get more feedback about the game.
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The music was one of the last things added. The short test music worked allright but apparently the full music files caused the crash problem. Fixed now. Thanks Iod (I was still trying to figure out what was crashing my beta)
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During combat, the combat messages go by so fast that I miss most of it. Is there a way to slow it down and/or rewind the battle so you can review what is happening? As it is now I can't follow the text that scrolls while also watching the battle unfold.
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Do a ? in the battle to see the battle keypresses
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I pause it, then use the up arrow. That moves back the messages.
Im not sure if it matters but I also use --battlereports as a switch. I got tired of watching EVERY fight. With battlereports on I only get a message on it, then I can view from there like Dom3 did |
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I thought I read damage rolls are not open ended. But during one battle report a unit took 32 points of damage from a bite (it was from a bird like creature called ZiZ) that has a damage range of 1-21. The unit even blocked the attack, reducing damage by 4. He was immobile and damage was increased by 1 according to the report. How do you account for that?
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Congrats IW for hitting this major milestone :clap:
I'm sure this game is great and I hope it will sell well. Here's to your next project :cheers:, be it what it may (dom-IV of course) :) |
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Are mac users likely to be able to purchase the game before the preorder period is over and initial game release? From what I remember way back yon Desura was originally angling as being compatible with linux macos and windows close to release, but it's been a while now and I can't find any, at all, news about their progress on mac compatibility.
I've been looking forward to coe3 for a good long time, if worst comes to worst I'll purchase the win version and try it through wine, until a purchase option comes around. Sorry if this sounds ranty, I'll still buy this come what may, illwinter's games are amazing, and it's not your issue so much as desuras. |
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Well they are planning to release it next month. Im not sure how but the Mac version should be out then also |
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Note that targets that get hit also get an open ended armor roll (no idea of what the die is), since otherwise it would be impossible for a Troll King to do 1 point of damage on unarmored targets (1d3 + 25 damage) |
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Any word on an official forum?
I assume not here as not released by Shrapnel? |
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I have a UI suggestion. It can sometimes be hard to see exactly where you are recruiting on the recruit screen, especially when you have a lot of recruitment sites on the map, since it covers most of the map. I know you can right click the location to center it, but often times you can't see where it is because the map is blocked by the UI. It would be nice if you could right click a location directly on the map and recruit from there. That way, you can be sure you are recruiting in the right place.
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You can. Its a long right-click
(good idea btw ) :) |
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It appears the description of poisoned is wrong. It says if an enemy attacks the poisoned unit the attacker is poisoned. Is the description incorrect?
Also, "action points left" is misspelled as "acton" points left. |
Re: Conquest of Elysium 3 dev log
Alright, I just sat down and read through the whole thread, and since some of the testers have volunteered to answer questions, I'd like to know a little bit more about the magic system.
Specifically, I'd like to know some of the ways that mages gain spells (and the ability to cast higher level spells). I noticed that the changelog mentions libraries, so I guess that might be one way, but I'd like to know more. Examples would be welcome, and so would more screenshots. :) I'm one of the guys who thought that pre-ordering would get me beta access, so now that I've actually become interested, I need more information to take the sting off my disappointment (no hard feeling, though, ioticus. I certainly don't regret having pre-ordered :)). |
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Flop, to learn new spells, Magic Libraries and Cities (which contain libraries) allow learning new spells. All class mages learn new spells when they perform a ritual of mastery and upgrade to a more powerful caster. For all other mages (like Golden Wizards), the only way to learn new spells is through a library and the only way to learn higher level spells is to possess a magic booster item and then learn the spell at a library. Sometimes you get lucky when you recruit a wizard and they already have a magic booster item (either general booster or a booster for the correct path), in which case they automatically have higher level spells. When you get a lucky break like that, you generally pile every possible item that increases survival chances on them, because they can be that game changing. Some of the best spells in the game are in the esoteric (i.e. non-class) paths at higher levels. |
Re: Conquest of Elysium 3 dev log
There are also magic scrolls which are an item you can find in the game. Finding one that grants a high level spell can be quite handy. Usually you get it as a prize for taking a difficult site. Sometimes you can glance at a site you are thinking to attack and see that a mage is there with a scroll which is one of those items that can totally decide the attack/no-attack question for you
Unlike Dom3 there does not seem to be a random about picking up items after a battle. If its a helmet, then you will get it after the battle as long as you have someone who has a helmet slot open |
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Thanks guys, it sounds pretty good. Concerning the sites, can I ask what kinds are in the game? I've been playing a bit of CoE2, in anticipation of this game, and apart from various kinds of settlements, forts and mines, there doesn't seem to be a whole lot of different kinds of sites. Off the top of my head, I think the only ones I've seen are temples, gallows and battlefields (although there are probably more).
Hearing about libraries, I'm hoping there will be more of that sort of sites, as in sites that offer something special and specific. |
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many. a labyrinth, a sphinx, a mystical column, silver mine, gold stream, shadow wood, archmage citadel, cloud castle, beholder cave, palace of the mountain lord, majaraha palace, brigand lair, dwarven city, elven forest, hoburg factory, skull cave, ziggurat, haunted city, and many many more. Some of the ones I didnt name which (Im looking at the list in the code) I havent even seen yet are spurring my curiosity.
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