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-   -   Conquest of Elysium 3 dev log (http://forum.shrapnelgames.com/showthread.php?t=47712)

samoht January 20th, 2012 10:12 AM

Re: Conquest of Elysium 3 dev log
 
I'm unfamiliar with Desura, but I'm under the impression that the game will be available via download. Is there going to be an option to order a hard copy via snail-mail?

AngelSong January 20th, 2012 10:50 AM

Re: Conquest of Elysium 3 dev log
 
Thanks,Edi.
I buy a copy for desura.
they send key...before game sold.

ioticus January 20th, 2012 02:50 PM

Re: Conquest of Elysium 3 dev log
 
I'm ecstatic I can order it now. And only $25? I was expecting at least twice that much. I would happily pay much more than that as I can tell it will be a masterpiece, just like DOM3.

samoht January 20th, 2012 03:12 PM

Re: Conquest of Elysium 3 dev log
 
Quote:

Originally Posted by ioticus (Post 792985)
I would happily pay much more than that as I can tell it will be a masterpiece, just like DOM3.

SSHHHHHHH. They might hear you. :p

JonBrave January 20th, 2012 03:13 PM

Re: Conquest of Elysium 3 dev log
 
Quote:

Originally Posted by ioticus (Post 792985)
I'm ecstatic I can order it now. And only $25? I was expecting at least twice that much. I would happily pay much more than that as I can tell it will be a masterpiece, just like DOM3.

Do you think it's a disgrace to sell at that price, and you'd happily pay at least a $100?

[ ;) Rowan Atkinson; and I'm afraid if you're not British you prolly won't get it! ]

ioticus January 20th, 2012 03:28 PM

Re: Conquest of Elysium 3 dev log
 
Quote:

Originally Posted by JonBrave (Post 792988)
Quote:

Originally Posted by ioticus (Post 792985)
I'm ecstatic I can order it now. And only $25? I was expecting at least twice that much. I would happily pay much more than that as I can tell it will be a masterpiece, just like DOM3.

Do you think it's a disgrace to sell at that price, and you'd happily pay at least a $100?

[ ;) Rowan Atkinson; and I'm afraid if you're not British you prolly won't get it! ]

I don't think it's a disgrace, just surprised at the price. Who's R Atkinson?

samoht January 20th, 2012 03:35 PM

Re: Conquest of Elysium 3 dev log
 
Quote:

Originally Posted by ioticus (Post 792989)
Quote:

Originally Posted by JonBrave (Post 792988)
Quote:

Originally Posted by ioticus (Post 792985)
I'm ecstatic I can order it now. And only $25? I was expecting at least twice that much. I would happily pay much more than that as I can tell it will be a masterpiece, just like DOM3.

Do you think it's a disgrace to sell at that price, and you'd happily pay at least a $100?

[ ;) Rowan Atkinson; and I'm afraid if you're not British you prolly won't get it! ]

I don't think it's a disgrace, just surprised at the price. Who's R Atkinson?

In the USA he is most commonly known as Mr. Bean, but he has played many other characters. The guy is hilarious.

Mimed January 20th, 2012 05:36 PM

Re: Conquest of Elysium 3 dev log
 
Fallen Enchantress beta and now this.. gonna be a good TBS weekend.

Illwinter, :you:

ioticus January 20th, 2012 09:40 PM

Re: Conquest of Elysium 3 dev log
 
Is there a way to tell the statistics of a unit before you recruit it? I thought right clicking would work but it doesn't do anything.

Also, the "?" shortcut for hot keys doesn't seem to work.

Gandalf Parker January 20th, 2012 09:54 PM

Re: Conquest of Elysium 3 dev log
 
Is this about CoE3 or CoE2?
Linux? Windows? Mac?

ioticus January 20th, 2012 09:56 PM

Re: Conquest of Elysium 3 dev log
 
Quote:

Originally Posted by Gandalf Parker (Post 793005)
Is this about CoE3 or CoE2?
Linux? Windows? Mac?

This is CoE3 (v. 2.91) on Windows.

Gandalf Parker January 20th, 2012 09:58 PM

Re: Conquest of Elysium 3 dev log
 
The ? works for me.
But for that, and the unit info, Id highly recommend Edi's manual for the game
For now you mostly have to learn the units for each nation. At least until a player wiki is setup

ioticus January 20th, 2012 10:06 PM

Re: Conquest of Elysium 3 dev log
 
Quote:

Originally Posted by Gandalf Parker (Post 793007)
The ? works for me.
But for that, and the unit info, Id highly recommend Edi's manual for the game
For now you mostly have to learn the units for each nation. At least until a player wiki is setup

The ? is working for me now too. Don't know why it didn't before.

ioticus January 20th, 2012 11:15 PM

Re: Conquest of Elysium 3 dev log
 
I've gotten 3 program not responding crashes so far. Anyone else have that problem?

samoht January 21st, 2012 12:13 AM

Re: Conquest of Elysium 3 dev log
 
will there be a hard copy available to purchase?

ioticus January 21st, 2012 12:47 AM

Re: Conquest of Elysium 3 dev log
 
Was the game supposed to be released early in a beta state? I ask because people are reporting they can't download the game after I posted that I got the beta. Also, the game is crashing constantly (I lost track of the number of times) on my computer with program not responding errors. I hope the final version is more stable for me.

Gandalf Parker January 21st, 2012 12:54 AM

Re: Conquest of Elysium 3 dev log
 
I did not get the impression it was to be released yet. No
It was supposed to be a pre-order only AFAIK

Strabo January 21st, 2012 02:56 AM

Re: Conquest of Elysium 3 dev log
 
Made a pre-order. This will be a birthday gift for me and from me.

Edi January 21st, 2012 02:58 AM

Re: Conquest of Elysium 3 dev log
 
Yes, the game was supposed to be preorder only at this point, with actual release on Feb 20th. If Desura allows downloads already, they've screwed up somewhere and are in breach of contract.

If they closed that security hole, good for them.

None of us are going to give any guarantees of the beta working if you got your hands on it. For me, it has been rock solid on Windows XP, the only crashes I ever got were bugs that were fixed in short order or loading a save game from a too old earlier version.

In that respect, it would be interesting to know what version of the OS you have, ioticus.

Johan K January 21st, 2012 03:48 AM

Re: Conquest of Elysium 3 dev log
 
Ioticus, sorry about that. The beta was never supposed to be downloadable from Desura. I screwed up some date configuration on Desura, it is hard to figure out what everything does there. I have not been able to set up downloads for myself and beta testers either yet, so you're the first one to have downloaded it from Desura. But I hope I will learn how it works soon, in the meantime you can try out the beta as a bonus for preordering at exactly the right time ;) And the crashes was a bit unlucky with that one version, usually the betas are fully stable.

ioticus January 21st, 2012 05:14 AM

Re: Conquest of Elysium 3 dev log
 
Quote:

Originally Posted by Edi (Post 793019)
Yes, the game was supposed to be preorder only at this point, with actual release on Feb 20th. If Desura allows downloads already, they've screwed up somewhere and are in breach of contract.

If they closed that security hole, good for them.

None of us are going to give any guarantees of the beta working if you got your hands on it. For me, it has been rock solid on Windows XP, the only crashes I ever got were bugs that were fixed in short order or loading a save game from a too old earlier version.

In that respect, it would be interesting to know what version of the OS you have, ioticus.

I'm on Windows 7 64 bit.

ioticus January 21st, 2012 05:18 AM

Re: Conquest of Elysium 3 dev log
 
Quote:

Originally Posted by Johan K (Post 793020)
Ioticus, sorry about that. The beta was never supposed to be downloadable from Desura. I screwed up some date configuration on Desura, it is hard to figure out what everything does there. I have not been able to set up downloads for myself and beta testers either yet, so you're the first one to have downloaded it from Desura. But I hope I will learn how it works soon, in the meantime you can try out the beta as a bonus for preordering at exactly the right time ;) And the crashes was a bit unlucky with that one version, usually the betas are fully stable.

I'm enjoying the game except for the frequent crashes. It's 4 am and I'm still playing despite the problem. When you say it was a bit unlucky for that one version, do you mean that the version has a bug you are aware of that would affect others as well? I'm a bit worried that the problem will persist for me in the final version.

AngelSong January 21st, 2012 05:18 AM

Re: Conquest of Elysium 3 dev log
 
I pre-order coe3 from Desura yesterday,and play coe2 today^^
May I play coe3 demo before chinese new year holiday end?(2/22-2/28)

Edi January 21st, 2012 06:35 AM

Re: Conquest of Elysium 3 dev log
 
The dev log lists a crash bug as being fixed, so I expect that it will not persist in the final version. Also, DRAGONS! Yay!

I really need to get myself Windows 7, but that means getting a new computer too. Of course, at that point I will turn the old machine to a Linux box.

Bossman January 21st, 2012 06:51 AM

Re: Conquest of Elysium 3 dev log
 
I think it would have been a good idea to let everyone who preorder access the beta. That would have helped you to get more feedback about the game.

Gandalf Parker January 21st, 2012 10:34 AM

Re: Conquest of Elysium 3 dev log
 
The music was one of the last things added. The short test music worked allright but apparently the full music files caused the crash problem. Fixed now. Thanks Iod (I was still trying to figure out what was crashing my beta)

ioticus January 21st, 2012 01:22 PM

Re: Conquest of Elysium 3 dev log
 
During combat, the combat messages go by so fast that I miss most of it. Is there a way to slow it down and/or rewind the battle so you can review what is happening? As it is now I can't follow the text that scrolls while also watching the battle unfold.

Gandalf Parker January 21st, 2012 01:27 PM

Re: Conquest of Elysium 3 dev log
 
Do a ? in the battle to see the battle keypresses

ioticus January 21st, 2012 02:32 PM

Re: Conquest of Elysium 3 dev log
 
Quote:

Originally Posted by Gandalf Parker (Post 793045)
Do a ? in the battle to see the battle keypresses

That does help a little as I didn't know you could pause and slow down the battle. However, the scroll function doesn't work when the battle is paused and there is no way to rewind the battle. Once the battle is over, it ends and you have no chance to go back and review it.

Gandalf Parker January 21st, 2012 02:43 PM

Re: Conquest of Elysium 3 dev log
 
I pause it, then use the up arrow. That moves back the messages.

Im not sure if it matters but I also use --battlereports as a switch. I got tired of watching EVERY fight. With battlereports on I only get a message on it, then I can view from there like Dom3 did

ioticus January 21st, 2012 02:57 PM

Re: Conquest of Elysium 3 dev log
 
Quote:

Originally Posted by Gandalf Parker (Post 793049)
I pause it, then use the up arrow. That moves back the messages.

Im not sure if it matters but I also use --battlereports as a switch. I got tired of watching EVERY fight. With battlereports on I only get a message on it, then I can view from there like Dom3 did

OK, I was using page up/down to scroll. There should be a way to play the battle over again if you want to.

ioticus January 21st, 2012 03:21 PM

Re: Conquest of Elysium 3 dev log
 
I thought I read damage rolls are not open ended. But during one battle report a unit took 32 points of damage from a bite (it was from a bird like creature called ZiZ) that has a damage range of 1-21. The unit even blocked the attack, reducing damage by 4. He was immobile and damage was increased by 1 according to the report. How do you account for that?

WraithLord January 21st, 2012 03:26 PM

Re: Conquest of Elysium 3 dev log
 
Congrats IW for hitting this major milestone :clap:

I'm sure this game is great and I hope it will sell well.

Here's to your next project :cheers:, be it what it may (dom-IV of course) :)

Technomancer January 21st, 2012 03:48 PM

Re: Conquest of Elysium 3 dev log
 
Are mac users likely to be able to purchase the game before the preorder period is over and initial game release? From what I remember way back yon Desura was originally angling as being compatible with linux macos and windows close to release, but it's been a while now and I can't find any, at all, news about their progress on mac compatibility.

I've been looking forward to coe3 for a good long time, if worst comes to worst I'll purchase the win version and try it through wine, until a purchase option comes around.
Sorry if this sounds ranty, I'll still buy this come what may, illwinter's games are amazing, and it's not your issue so much as desuras.

Gandalf Parker January 21st, 2012 03:51 PM

Re: Conquest of Elysium 3 dev log
 
Quote:

Originally Posted by ioticus (Post 793051)
Quote:

Originally Posted by Gandalf Parker (Post 793049)
I pause it, then use the up arrow. That moves back the messages.

Im not sure if it matters but I also use --battlereports as a switch. I got tired of watching EVERY fight. With battlereports on I only get a message on it, then I can view from there like Dom3 did

OK, I was using page up/down to scroll. There should be a way to play the battle over again if you want to.

There is if you use --battlereports because each battle is a message with a "view" button

Gandalf Parker January 21st, 2012 03:55 PM

Re: Conquest of Elysium 3 dev log
 
Quote:

Originally Posted by Technomancer (Post 793054)
I've been looking forward to coe3 for a good long time, if worst comes to worst I'll purchase the win version and try it through wine, until a purchase option comes around.
Sorry if this sounds ranty,

Heehee.
Well they are planning to release it next month. Im not sure how but the Mac version should be out then also

Edi January 21st, 2012 04:10 PM

Re: Conquest of Elysium 3 dev log
 
Quote:

Originally Posted by ioticus (Post 793052)
I thought I read damage rolls are not open ended. But during one battle report a unit took 32 points of damage from a bite (it was from a bird like creature called ZiZ) that has a damage range of 1-21. The unit even blocked the attack, reducing damage by 4. He was immobile and damage was increased by 1 according to the report. How do you account for that?

If anyone told you that damage was not open-ended, chances are they were under the influence of something mind altering, but I don't remember anyone from the beta test team actually saying that. I remember saying that damage was open-ended, which is roughly the only way you can count for a 1d8 damage crossbow doing 32 points of damage on a manticore.

Note that targets that get hit also get an open ended armor roll (no idea of what the die is), since otherwise it would be impossible for a Troll King to do 1 point of damage on unarmored targets (1d3 + 25 damage)

ioticus January 21st, 2012 04:38 PM

Re: Conquest of Elysium 3 dev log
 
Quote:

Originally Posted by Edi (Post 793057)

If anyone told you that damage was not open-ended, chances are they were under the influence of something mind altering, but I don't remember anyone from the beta test team actually saying that.

It's probably just my bad memory. I'm looking forward to reading your manual. Any idea on how many pages it will be?

Doo January 21st, 2012 05:24 PM

Re: Conquest of Elysium 3 dev log
 
Any word on an official forum?

I assume not here as not released by Shrapnel?

ioticus January 21st, 2012 06:19 PM

Re: Conquest of Elysium 3 dev log
 
Quote:

Originally Posted by Gandalf Parker (Post 793055)

Im not sure if it matters but I also use --battlereports as a switch. I got tired of watching EVERY fight. With battlereports on I only get a message on it, then I can view from there like Dom3 did

Thanks Gandalf, --battlereports works great and is just what I was looking for. It should be standard IMHO.

ioticus January 21st, 2012 07:31 PM

Re: Conquest of Elysium 3 dev log
 
I have a UI suggestion. It can sometimes be hard to see exactly where you are recruiting on the recruit screen, especially when you have a lot of recruitment sites on the map, since it covers most of the map. I know you can right click the location to center it, but often times you can't see where it is because the map is blocked by the UI. It would be nice if you could right click a location directly on the map and recruit from there. That way, you can be sure you are recruiting in the right place.

Gandalf Parker January 21st, 2012 07:36 PM

Re: Conquest of Elysium 3 dev log
 
You can. Its a long right-click
(good idea btw ) :)

ioticus January 21st, 2012 10:53 PM

Re: Conquest of Elysium 3 dev log
 
Quote:

Originally Posted by Gandalf Parker (Post 793075)
You can. Its a long right-click
(good idea btw ) :)

Great, looks like they thought of everything :)

AngelSong January 21st, 2012 11:31 PM

Re: Conquest of Elysium 3 dev log
 
Quote:

Originally Posted by ioticus (Post 793080)
Quote:

Originally Posted by Gandalf Parker (Post 793075)
You can. Its a long right-click
(good idea btw ) :)

Great, looks like they thought of everything :)

How lucky. I want play demo too:(

ioticus January 21st, 2012 11:36 PM

Re: Conquest of Elysium 3 dev log
 
It appears the description of poisoned is wrong. It says if an enemy attacks the poisoned unit the attacker is poisoned. Is the description incorrect?

Also, "action points left" is misspelled as "acton" points left.

Flop January 22nd, 2012 05:20 AM

Re: Conquest of Elysium 3 dev log
 
Alright, I just sat down and read through the whole thread, and since some of the testers have volunteered to answer questions, I'd like to know a little bit more about the magic system.

Specifically, I'd like to know some of the ways that mages gain spells (and the ability to cast higher level spells). I noticed that the changelog mentions libraries, so I guess that might be one way, but I'd like to know more. Examples would be welcome, and so would more screenshots. :)

I'm one of the guys who thought that pre-ordering would get me beta access, so now that I've actually become interested, I need more information to take the sting off my disappointment (no hard feeling, though, ioticus. I certainly don't regret having pre-ordered :)).

Edi January 22nd, 2012 06:43 AM

Re: Conquest of Elysium 3 dev log
 
Quote:

Originally Posted by ioticus (Post 793082)
It appears the description of poisoned is wrong. It says if an enemy attacks the poisoned unit the attacker is poisoned. Is the description incorrect?

Also, "action points left" is misspelled as "acton" points left.

Thanks for these reports. The poison stuff is a good catch, I think I last checked that ten versions ago or thereabouts. Both have been reported.

Flop, to learn new spells, Magic Libraries and Cities (which contain libraries) allow learning new spells. All class mages learn new spells when they perform a ritual of mastery and upgrade to a more powerful caster.

For all other mages (like Golden Wizards), the only way to learn new spells is through a library and the only way to learn higher level spells is to possess a magic booster item and then learn the spell at a library. Sometimes you get lucky when you recruit a wizard and they already have a magic booster item (either general booster or a booster for the correct path), in which case they automatically have higher level spells.

When you get a lucky break like that, you generally pile every possible item that increases survival chances on them, because they can be that game changing. Some of the best spells in the game are in the esoteric (i.e. non-class) paths at higher levels.

Gandalf Parker January 22nd, 2012 10:27 AM

Re: Conquest of Elysium 3 dev log
 
There are also magic scrolls which are an item you can find in the game. Finding one that grants a high level spell can be quite handy. Usually you get it as a prize for taking a difficult site. Sometimes you can glance at a site you are thinking to attack and see that a mage is there with a scroll which is one of those items that can totally decide the attack/no-attack question for you

Unlike Dom3 there does not seem to be a random about picking up items after a battle. If its a helmet, then you will get it after the battle as long as you have someone who has a helmet slot open

Flop January 22nd, 2012 10:40 AM

Re: Conquest of Elysium 3 dev log
 
Thanks guys, it sounds pretty good. Concerning the sites, can I ask what kinds are in the game? I've been playing a bit of CoE2, in anticipation of this game, and apart from various kinds of settlements, forts and mines, there doesn't seem to be a whole lot of different kinds of sites. Off the top of my head, I think the only ones I've seen are temples, gallows and battlefields (although there are probably more).

Hearing about libraries, I'm hoping there will be more of that sort of sites, as in sites that offer something special and specific.

Gandalf Parker January 22nd, 2012 11:03 AM

Re: Conquest of Elysium 3 dev log
 
many. a labyrinth, a sphinx, a mystical column, silver mine, gold stream, shadow wood, archmage citadel, cloud castle, beholder cave, palace of the mountain lord, majaraha palace, brigand lair, dwarven city, elven forest, hoburg factory, skull cave, ziggurat, haunted city, and many many more. Some of the ones I didnt name which (Im looking at the list in the code) I havent even seen yet are spurring my curiosity.


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