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-   -   MP: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 4, 8/12 remaining] (http://forum.shrapnelgames.com/showthread.php?t=48330)

legowarrior February 19th, 2012 07:40 PM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
 
It doesn't seem like Ashod isn't doing too well. We don't mind the fall of Ashod, but we fear the rise of Mictan and C'tis more.

Nightfall February 19th, 2012 09:30 PM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
 
Quote:

Originally Posted by legowarrior (Post 796128)
It doesn't seem like Ashod isn't doing too well. We don't mind the fall of Ashod, but we fear the rise of Mictan and C'tis more.

As someone has already observed, I don't have great scales, which means having a few extra territories is less of an issue.

The stats that matter most are income, gem income and research.

Ashdod has great scales by the way, but not enough dominion on his pretender to spread them, which makes them kind of wasted. My main reason for attacking him was that his diplomacy was WAY too aggressive.

3V4JKZ2 February 19th, 2012 10:11 PM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
 
I look forward to some analysis based on what I wrote after the game in regards to what it was that made me seem WAY too aggressive, since I find myself mildly confused by that statement each time it is made. Though I do find tone on the internet a troublesome thing sometimes.

Re Scales/Dominion: Yeah, that was a mistake; in my single player games I always had plenty of time to build lots of temples to spread dominion, but I'm starting to realize what a different beast multi-player is.

I think my scales actually add up to +4 (160 pts); I'm not sure if that's considered "great scales" or not. How much is considered normal for dominion/scales in a multiplayer game (once accounting for variety among nations?)

legowarrior February 19th, 2012 10:36 PM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
 
The thing is that C'tis have a poisonous domain. If I see it coming at me, it will make me cranky.

legowarrior February 19th, 2012 10:45 PM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
 
You know, when I talk about C'tis getting powerful, I should say Mictlan instead. Those are the guys creeping up on me. Although C'tis domain is nasty.

samoht February 20th, 2012 01:32 AM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
 
Quote:

Originally Posted by 3V4JKZ2 (Post 796144)
I look forward to some analysis based on what I wrote after the game in regards to what it was that made me seem WAY too aggressive, since I find myself mildly confused by that statement each time it is made. Though I do find tone on the internet a troublesome thing sometimes.

haha well specifically the first communication you sent me said you were pretty sure you could stomp me and you started demanding certain provinces near me as payment in order for you to not stomp me. :p

People might not take to kindly to that kind of talk. You might try a more diplomatic approach if you're actually interested in a temporary peace, or just attack if you really think you can win.

3V4JKZ2 February 20th, 2012 05:21 AM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
 
Yeah, I wasn't expecting my bluff to get called.

samoht February 20th, 2012 10:19 AM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
 
Quote:

Originally Posted by 3V4JKZ2 (Post 796180)
Yeah, I wasn't expecting my bluff to get called.

It would have been different if it were mid-late game and I didn't know the composition of your forces or where they might be on the map. As it is in the early game I knew you had a small army because you simply couldn't have produced a large one at that point. And as soon as I came into contact I sent my scouts your way, plus my dominion spread, I had a pretty good idea that you COULDN'T have taken me at any point, but I didn't want a war in the first four turns. It would have been suicidal for the both of us.

Also, at the point I started attacking you my army was roughly three times larger than yours (units multiplied by unit size) so I knew that I had significantly more units than you considering you mostly have giants. If the score graphs weren't on it might have been harder to call your bluff.

Ragnarok-X February 20th, 2012 01:44 PM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
 
Miclan got an interesting strategy. Just got a nastly battle report from my spies. Anyone got a problem with me posting the battle/bless ?

Ragnarok-X February 20th, 2012 02:03 PM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
 
The game is waiting for the turn file from man, even though man is out ?

February 20th, 2012 02:30 PM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
 
Man is dead, but the game needs 1 turn to learn about it, I think.

Our game admin can force hosting, right?

Ragnarok-X February 20th, 2012 03:11 PM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
 
the turns gonna host in an hour anyway, no need to force it.

3V4JKZ2 February 20th, 2012 03:48 PM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
 
Apologies, just woke up, forcing hosting.

3V4JKZ2 February 20th, 2012 03:54 PM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
 
Hmmm, I forced hosting, but it doesn't seem to have removed man, or cleared our turn ques; so everyone make sure you submit a turn for turn 14.

Man wasn't dropped either, once everyone can confirm they've submitted a new turn, I'll set them to AI; hopefully that'll get quickhosting going again.

kennoseishin February 20th, 2012 03:58 PM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
 
Best arena results ever. That is all.

legowarrior February 20th, 2012 04:13 PM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
 
I can't believe how awesome Major Astral Bless seems to be with the undead.

Executor February 20th, 2012 04:56 PM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
 
Damn, forgot about the arena.

Would Agartha be so kind as to stop spreading false propaganda against the peace loving lizards?
And why am I being singled out when TC is clearly in the lead? And I don't have crazy jags either. Leave my swamps be darn dengit!

BTW, 3V4JKZ2, Man is very much so removed from the game, check game info on llamaserver, or in-game statistics than pretenders of the world. He does stay on the score graphs after death however.

Blubbernaught February 20th, 2012 05:08 PM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
 
Quote:

Originally Posted by kennoseishin (Post 796244)
Best arena results ever. That is all.

I agree. That was great.

3V4JKZ2 February 20th, 2012 05:14 PM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
 
I was confused that my scout with the spear thingy didn't get to go to the Arena to fight?

Also, I guess I was just looking before an update.

Nightfall February 20th, 2012 05:21 PM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
 
Quote:

Originally Posted by Executor (Post 796255)
And why am I being singled out when TC is clearly in the lead? And I don't have crazy jags either. Leave my swamps be darn dengit!

I have to love that two nations that are ahead of me in every area are still crapping on with the fear propaganda.

legowarrior February 20th, 2012 06:29 PM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
 
Don't blame me about the rumors, I'm just passing along what I heard from the Rumor Mongers. Don't worry though because we'll go after those rumor mongers and stop them. We just don't know where they are... yet.

samoht February 20th, 2012 06:43 PM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
 
Quote:

Originally Posted by legowarrior (Post 796245)
I can't believe how awesome Major Astral Bless seems to be with the undead.

Yeah a major astral bless is great for undead. They can use all the magic resistance they can get. And the twist fate isn't too shabby either, considering how frail they normally are.

If I ever get the chance to play MA Ermor again I'm strongly considering a bless strategy even though they're not a nation built for bless. Their sacred vestal ladies are already ethereal with good MR and defense and a magical spear, but add a major astral and good water, and you have units that basically can't be hit. They would have insane defense, great MR, a good number of attacks, and you still have to consider that you're going to miss most of the time (with normal weapons) becuase of ethereal, and the first time you ACTUALLY get past all of that... POOF! Twist fate, sucka.

Of course when you do actually hit them... they don't have any armor and just 9 HP if I remember correctly.

But all of that is considering what they're looking like before all of the Unholy magic available to boost their MR, attack and speed even more. INSAAAAANE!

Executor February 20th, 2012 07:12 PM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
 
A bless strategy is not really a good thing for MA Ermor, don't get sucked in by how awesome the vestals are.
They are too expensive, capital only and too easy to kill. You'd need a high dominion to compensate for the capital only part and a water + astral bless is very expensive for Ermor.

Archers will still massacre your vestals even though they are ethereal.
Anything with moderate or high protection will be extremely hard to kill for them (str 9 and a spear). Even low level spell will make short work of them. They need undead leadership which means you'll lose a lot of early research and likely Grand Thaumaturgs.
And last but not least, Ermor desperately needs some diversity which it can get only with a pretender. Death and astral is what you have, which isn't a lot. Your non cap mages suck.

Ragnarok-X February 21st, 2012 03:28 PM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
 
Well i can say ermor bless on vestals is good, but they definitly cant beat angry ancient giants. Nice battle.

samoht February 21st, 2012 04:29 PM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
 
Quote:

Originally Posted by Ragnarok-X (Post 796356)
Well i can say ermor bless on vestals is good, but they definitly cant beat angry ancient giants. Nice battle.

Thanks. Now I gotta wait until I get home to watch that.

:mad:

Ragnarok-X February 21st, 2012 05:06 PM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
 
Sorry. I didnt mean to spoiler if the participants havent watched it. I wont do it again, sorry. It wasnt bad, no worries.

samoht February 21st, 2012 05:36 PM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
 
Quote:

Originally Posted by Ragnarok-X (Post 796364)
Sorry. I didnt mean to spoiler if the participants havent watched it. I wont do it again, sorry. It wasnt bad, no worries.

haha don't worry about it. I'm not sure of the proper etiquette when it comes to discussing other nations' battles, but I'm mostly now too distracted at work to get anything done because I want to see what happened. :p

samoht February 21st, 2012 08:09 PM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
 
Quote:

Originally Posted by Ragnarok-X (Post 796356)
Well i can say ermor bless on vestals is good, but they definitly cant beat angry ancient giants. Nice battle.

Yeah the vestals don't hit very hard, plus his guys have regeneration. PLUS they have magical weapons which negates the etherealness of the vestals.

3V4JKZ2 February 21st, 2012 11:38 PM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
 
OH! I was at school all day, but misread it! I thought I lost and was like "God damn it." I thought the line was "Ermor bless on vestals is good, and they definitely beat angry ancient giants." or something like that.

Now I'm home and courageous enough to open my turn file.

3V4JKZ2 February 22nd, 2012 12:28 AM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
 
...fine. Barbarian attack on one of my remaining provinces. Sure.

samoht February 22nd, 2012 12:57 AM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
 
Quote:

Originally Posted by 3V4JKZ2 (Post 796395)
...fine. Barbarian attack on one of my remaining provinces. Sure.

Yeah I saw that. That really sucked. The game wouldn't let you catch a break, huh?

3V4JKZ2 February 22nd, 2012 03:37 AM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
 
I did take Misfortune 2, so it was probably about time :p

Executor February 22nd, 2012 09:42 AM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
 
Not sure what that Starspawn was supposed to do? It's going to take you a lot of horror marking to attract some horrors, and nothing short of a doom horror is going to kill my pretender.

I'm sorry to say Arco, but you're going to have to come inside my dominion if you're itching for a fight. Bring that Cyclops too, I could use those items off him.

legowarrior February 22nd, 2012 03:39 PM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
 
I might have a tough time turning in my turn this Saturday.

3V4JKZ2 February 22nd, 2012 03:49 PM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
 
I'll keep an eye out for the Mictlan stale this Caturday, then.

February 22nd, 2012 04:09 PM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
 
Quote:

Originally Posted by Executor (Post 796413)
Not sure what that Starspawn was supposed to do?

Mostly I was just curious about what countermeassures/script you would go for after the previous experience. The mark was a bonus.

Quote:

Originally Posted by Executor (Post 796413)
It's going to take you a lot of horror marking to attract some horrors, and nothing short of a doom horror is going to kill my pretender.

No problem then, I will stamp a couple dozen additional marks on him, & you will get many chances to prove your point.:angel

Executor February 22nd, 2012 06:42 PM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
 
Well I hope you waste your gems... I mean check my countermeasures every turn than! :p

Korwin February 23rd, 2012 06:00 AM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
 
Whelp!
I need an extension for 4 hours please (to get home from work) and do my turn.

Thanks!

(Hopefully its not to late.)

Executor February 23rd, 2012 10:12 AM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
 
Arena rematch!

3V4JKZ2 February 23rd, 2012 03:14 PM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
 
Sorry Korwin, missed it. 5 people have sent in turns and thus looked at the turn file. Do I do a roll-back on something like this?

Ragnarok-X February 23rd, 2012 03:36 PM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
 
Nothing of interest happened to me. I could live with a rollback, if its possible.

Blubbernaught February 23rd, 2012 04:30 PM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
 
From what I've read elsewhere in the forums, rollbacks can cause corruption of the game files or something, weird problems.

I have no problem with a rollback otherwise, just wanted to point that out in case that is still an issue out there.

February 23rd, 2012 04:47 PM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
 
My turn was uneventful, but even so I do not think we should do any rollbacks, they hurt the game stability.

Hopefully the player was not involved in a war, and just lost a turn of recruitment/research adjusting?

Executor February 23rd, 2012 05:59 PM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
 
Trust me when I say rollbacks are the work of devil and only use one if the very game is at stake. I've personally been in 3 games that were shut down by roll back bugs.

All sort of **** starts to happen if anyone sends in the same turn or doesn't delete that turn before downloading the rollback turn. Commanders turning into units, units becoming commanders, items disappearing, etc.
It's too much of a risk and generally it's only done if it's a game breaking event.
Ask around.

3V4JKZ2 February 24th, 2012 02:54 AM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
 
Looks like no roll back, sorry Korwin.

I'd like to remind people I'm happy to delay turns if they think they'll get stuck staling.

Korwin February 24th, 2012 05:41 AM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
 
Quote:

Originally Posted by 3V4JKZ2 (Post 796571)
Sorry Korwin, missed it. 5 people have sent in turns and thus looked at the turn file. Do I do a roll-back on something like this?

No, I missed it. My fault. No roll-back. (Besides I allready submittet the new turn.)

samoht February 24th, 2012 11:52 AM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
 
There is a distinct possibility that I won't be able to submit my file for this turn in time. If its coming down to it and I haven't submitted yet, would people mind a delay of maybe 12 hours?

I'm going out of town on a last minute trip so I don't know how reliable my access to intarwebs will be.

Korwin February 24th, 2012 02:10 PM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
 
After confusion about the paperwork, the non agression pact with mictlan gets an additional turn extension.
How do you expect monkeys to count properly?

samoht February 24th, 2012 03:57 PM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
 
JUST KIDDING on the turn extension. I'm doing it right now. I should be good to go for this turn.

3V4JKZ2 February 24th, 2012 04:40 PM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
 
Okies.

Also, I'd like all nations to note the strange unexpected dip in Ermor's army graph.


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