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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
It doesn't seem like Ashod isn't doing too well. We don't mind the fall of Ashod, but we fear the rise of Mictan and C'tis more.
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
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The stats that matter most are income, gem income and research. Ashdod has great scales by the way, but not enough dominion on his pretender to spread them, which makes them kind of wasted. My main reason for attacking him was that his diplomacy was WAY too aggressive. |
Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
I look forward to some analysis based on what I wrote after the game in regards to what it was that made me seem WAY too aggressive, since I find myself mildly confused by that statement each time it is made. Though I do find tone on the internet a troublesome thing sometimes.
Re Scales/Dominion: Yeah, that was a mistake; in my single player games I always had plenty of time to build lots of temples to spread dominion, but I'm starting to realize what a different beast multi-player is. I think my scales actually add up to +4 (160 pts); I'm not sure if that's considered "great scales" or not. How much is considered normal for dominion/scales in a multiplayer game (once accounting for variety among nations?) |
Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
The thing is that C'tis have a poisonous domain. If I see it coming at me, it will make me cranky.
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
You know, when I talk about C'tis getting powerful, I should say Mictlan instead. Those are the guys creeping up on me. Although C'tis domain is nasty.
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
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People might not take to kindly to that kind of talk. You might try a more diplomatic approach if you're actually interested in a temporary peace, or just attack if you really think you can win. |
Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
Yeah, I wasn't expecting my bluff to get called.
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
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Also, at the point I started attacking you my army was roughly three times larger than yours (units multiplied by unit size) so I knew that I had significantly more units than you considering you mostly have giants. If the score graphs weren't on it might have been harder to call your bluff. |
Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
Miclan got an interesting strategy. Just got a nastly battle report from my spies. Anyone got a problem with me posting the battle/bless ?
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
The game is waiting for the turn file from man, even though man is out ?
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
Man is dead, but the game needs 1 turn to learn about it, I think.
Our game admin can force hosting, right? |
Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
the turns gonna host in an hour anyway, no need to force it.
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
Apologies, just woke up, forcing hosting.
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
Hmmm, I forced hosting, but it doesn't seem to have removed man, or cleared our turn ques; so everyone make sure you submit a turn for turn 14.
Man wasn't dropped either, once everyone can confirm they've submitted a new turn, I'll set them to AI; hopefully that'll get quickhosting going again. |
Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
Best arena results ever. That is all.
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
I can't believe how awesome Major Astral Bless seems to be with the undead.
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
Damn, forgot about the arena.
Would Agartha be so kind as to stop spreading false propaganda against the peace loving lizards? And why am I being singled out when TC is clearly in the lead? And I don't have crazy jags either. Leave my swamps be darn dengit! BTW, 3V4JKZ2, Man is very much so removed from the game, check game info on llamaserver, or in-game statistics than pretenders of the world. He does stay on the score graphs after death however. |
Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
I was confused that my scout with the spear thingy didn't get to go to the Arena to fight?
Also, I guess I was just looking before an update. |
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
Don't blame me about the rumors, I'm just passing along what I heard from the Rumor Mongers. Don't worry though because we'll go after those rumor mongers and stop them. We just don't know where they are... yet.
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
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If I ever get the chance to play MA Ermor again I'm strongly considering a bless strategy even though they're not a nation built for bless. Their sacred vestal ladies are already ethereal with good MR and defense and a magical spear, but add a major astral and good water, and you have units that basically can't be hit. They would have insane defense, great MR, a good number of attacks, and you still have to consider that you're going to miss most of the time (with normal weapons) becuase of ethereal, and the first time you ACTUALLY get past all of that... POOF! Twist fate, sucka. Of course when you do actually hit them... they don't have any armor and just 9 HP if I remember correctly. But all of that is considering what they're looking like before all of the Unholy magic available to boost their MR, attack and speed even more. INSAAAAANE! |
Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
A bless strategy is not really a good thing for MA Ermor, don't get sucked in by how awesome the vestals are.
They are too expensive, capital only and too easy to kill. You'd need a high dominion to compensate for the capital only part and a water + astral bless is very expensive for Ermor. Archers will still massacre your vestals even though they are ethereal. Anything with moderate or high protection will be extremely hard to kill for them (str 9 and a spear). Even low level spell will make short work of them. They need undead leadership which means you'll lose a lot of early research and likely Grand Thaumaturgs. And last but not least, Ermor desperately needs some diversity which it can get only with a pretender. Death and astral is what you have, which isn't a lot. Your non cap mages suck. |
Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
Well i can say ermor bless on vestals is good, but they definitly cant beat angry ancient giants. Nice battle.
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
Sorry. I didnt mean to spoiler if the participants havent watched it. I wont do it again, sorry. It wasnt bad, no worries.
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
OH! I was at school all day, but misread it! I thought I lost and was like "God damn it." I thought the line was "Ermor bless on vestals is good, and they definitely beat angry ancient giants." or something like that.
Now I'm home and courageous enough to open my turn file. |
Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
...fine. Barbarian attack on one of my remaining provinces. Sure.
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
I did take Misfortune 2, so it was probably about time :p
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
Not sure what that Starspawn was supposed to do? It's going to take you a lot of horror marking to attract some horrors, and nothing short of a doom horror is going to kill my pretender.
I'm sorry to say Arco, but you're going to have to come inside my dominion if you're itching for a fight. Bring that Cyclops too, I could use those items off him. |
Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
I might have a tough time turning in my turn this Saturday.
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
I'll keep an eye out for the Mictlan stale this Caturday, then.
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
Well I hope you waste your gems... I mean check my countermeasures every turn than! :p
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
Whelp!
I need an extension for 4 hours please (to get home from work) and do my turn. Thanks! (Hopefully its not to late.) |
Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
Arena rematch!
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
Sorry Korwin, missed it. 5 people have sent in turns and thus looked at the turn file. Do I do a roll-back on something like this?
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
Nothing of interest happened to me. I could live with a rollback, if its possible.
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
From what I've read elsewhere in the forums, rollbacks can cause corruption of the game files or something, weird problems.
I have no problem with a rollback otherwise, just wanted to point that out in case that is still an issue out there. |
Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
My turn was uneventful, but even so I do not think we should do any rollbacks, they hurt the game stability.
Hopefully the player was not involved in a war, and just lost a turn of recruitment/research adjusting? |
Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
Trust me when I say rollbacks are the work of devil and only use one if the very game is at stake. I've personally been in 3 games that were shut down by roll back bugs.
All sort of **** starts to happen if anyone sends in the same turn or doesn't delete that turn before downloading the rollback turn. Commanders turning into units, units becoming commanders, items disappearing, etc. It's too much of a risk and generally it's only done if it's a game breaking event. Ask around. |
Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
Looks like no roll back, sorry Korwin.
I'd like to remind people I'm happy to delay turns if they think they'll get stuck staling. |
Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
There is a distinct possibility that I won't be able to submit my file for this turn in time. If its coming down to it and I haven't submitted yet, would people mind a delay of maybe 12 hours?
I'm going out of town on a last minute trip so I don't know how reliable my access to intarwebs will be. |
Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
After confusion about the paperwork, the non agression pact with mictlan gets an additional turn extension.
How do you expect monkeys to count properly? |
Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
JUST KIDDING on the turn extension. I'm doing it right now. I should be good to go for this turn.
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
Okies.
Also, I'd like all nations to note the strange unexpected dip in Ermor's army graph. |
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