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-   -   Official Image Collection (http://forum.shrapnelgames.com/showthread.php?t=4955)

Suicide Junkie March 5th, 2002 02:59 AM

Re: Official Image Collection
 
Oops. Should have read credits.txt http://forum.shrapnelgames.com/images/icons/blush.gif
Was counting the BOTF as non-you.

Fyron March 5th, 2002 04:39 AM

Re: Official Image Collection
 
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Oops. Should have read credits.txt
Was counting the BOTF as non-you. http://forum.shrapnelgames.com/images/icons/blush.gif <hr></blockquote>
lol
Well, I assumed that the coordinator of the image mod would have known roughly whom had submitted what. http://forum.shrapnelgames.com/images/icons/icon10.gif

Suicide Junkie March 5th, 2002 05:30 AM

Re: Official Image Collection
 
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>I do have to fix my beam images, does anyone know exactly what area the beams pic uses?<hr></blockquote>
TestPatternBeam.bmp (be sure to use a very high magnification on this BMP http://forum.shrapnelgames.com/images/icons/icon12.gif )

It appears that the image is tiled from the center (center is between pixels).
- The width is exactly 5 pixels left and right.
- 2 pixels up, and 4 pixels down, are reliably drawn. Pixels beyond that distance may be covered up by the next tile drawn.
- Black is masked, so colors from previously drawn tiles may show through.

[ 05 March 2002: Message edited by: Suicide Junkie ]</p>

Val March 5th, 2002 03:39 PM

Re: Official Image Collection
 
Thanks http://forum.shrapnelgames.com/images/icons/icon7.gif

Fyron March 6th, 2002 01:38 AM

Re: Official Image Collection
 
Man, converting these MOO2 images is a pain. There are neat green gridlines behind all of the pictures that have to be removed. Most of them are the right size already, but a few are too big.

Suicide Junkie March 6th, 2002 02:47 AM

Re: Official Image Collection
 
An update to the test pattern thing:

- dashes represent the pixels that are tiled over and over.
- stars represent the pixels that only appear at the head of the beam
- the X indicates the very center of the bitmap block you are drawing on.

EDIT: crazy formatting thing.

[ 06 March 2002: Message edited by: Suicide Junkie ]</p>

Fyron March 6th, 2002 02:53 AM

Re: Official Image Collection
 
I don't know what exactly I should do with these images. Any suggestions?

Other.zip

TerranC March 6th, 2002 03:07 AM

Re: Official Image Collection
 
Suggestion as to keep them or use them for something?

For Keep: Yes. They look very very nice.

For Use:

Artemis/Neural Scanner/Spy Network: Intelligence
Biomorph/Soil Enricher/Microlite: Planetary Utill.
Microbiotics/UA: Medical Tech
Dimensional Gate/Stargate/Planet Construction: Stellar Manip.
Nano: Min/Org/Rad Extraction
Xeno: APS

All IMHO...

Suicide Junkie March 6th, 2002 03:38 AM

Re: Official Image Collection
 
I have updated CombatPack.zip to Version 5.

- Tweaked my helix beams and my electric beam according to the new knowledge gained.
- Added a ring-beam, and a black null-space beam.
- Added the rocket with exhaust trail
- Added 6 levels of meson bLaster images
- Added 5 levels of autocannon shot
- Added 5 levels of DUC shot
- Added 5 levels of Crystalline shot
- Added 5 levels of "glowing blue ball"

Beam Image #30 is a template which shows the tiled area in green, and the non-tiled, but still drawn area in red.
Remember that pure black is masked, and may allow the red-zone pixels to show through and thus be tiled.

EDIT: duh, forgot to mention the whole rocket thing!

[ 06 March 2002: Message edited by: Suicide Junkie ]</p>

Fyron March 6th, 2002 04:26 AM

Re: Official Image Collection
 
TerranC:
I meant: would each of them look better as a facility, a component, or what? Specific uses will be determined by whatever modders choose to use them for.

Phoenix-D March 6th, 2002 05:11 AM

Re: Official Image Collection
 
Updated my mirror.

Phoenix-D

Fyron March 6th, 2002 05:14 AM

Re: Official Image Collection
 
Ditto.

Suicide Junkie March 6th, 2002 05:41 AM

Re: Official Image Collection
 
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>I meant: would each of them look better as a facility, a component, or what? Specific uses will be determined by whatever modders choose to use them for.<hr></blockquote>You could do both for some http://forum.shrapnelgames.com/images/icons/icon12.gif
Some of those might also be nice as an event image.

Fyron March 6th, 2002 05:48 AM

Re: Official Image Collection
 
SJ, that response is too cryptic.

Speaking of events, do you have any plans for an events imagepack? Some of these could start it off.

Fyron March 6th, 2002 08:14 AM

Re: Official Image Collection
 
SJ:
I didn't want to waste space on this site, so I emailed my MOO2 facilities to you. I haven't started cleaning up my components screen captures yet. Those are going to be fun. I wish MOO2 was as easy to steal picturse from as BotF was. In BotF, there was one big .res file that contained all of the graphics, both still and animated, and a number of other things. All I had to do was select "Open With" and use WinZip to get all those pics. http://forum.shrapnelgames.com/images/icons/icon7.gif I wonder if any pictures from it would be good for SEIV...

Suicide Junkie March 6th, 2002 03:57 PM

Re: Official Image Collection
 
IF: Looks good. I'll add 'em tonight.

Some of those images could be seen as both a component and/or a facility.
As long as there aren't too many submissions going into both packs, I think we can handle it.

Events, Hmmm.

Any portrait image can be used for an event image...
If we added all of them, then we'd double the size of the whole set without gaining many new BMPs.
Perhaps a program to copy only the required portraits from the facilities/components/stellar pack areas, plus a zip with the unique events would do?

[ 06 March 2002: Message edited by: Suicide Junkie ]</p>

Fyron March 6th, 2002 05:22 PM

Re: Official Image Collection
 
SJ:
That sounds good. I was only thinking of adding the portraits for the images that wouldn't look right for anything else.

<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Some of those images could be seen as both a component and/or a facility.
As long as there aren't too many submissions going into both packs, I think we can handle it.<hr></blockquote>Ok, specifically which ones would work for either a facility or a component?

Suicide Junkie March 6th, 2002 06:15 PM

Re: Official Image Collection
 
Any of the gates, and the planet const.

Leave as is for components, and add some ground below them to turn them into facilities.

Fyron March 7th, 2002 04:15 AM

Re: Official Image Collection
 
Cool, I finally got a straight answer out of you! http://forum.shrapnelgames.com/images/icons/icon12.gif

Fyron March 8th, 2002 12:43 AM

Re: Official Image Collection
 
Those gates would look really weird if you put them on a planet's surface. Maybe they'd be better with a star field in the background?

Suicide Junkie March 8th, 2002 01:58 AM

Re: Official Image Collection
 
VAL: I just noticed I don't have a portrait image for component #662 (the B5 Jumpgate).

Fyron:
They might look silly if they were huge, but if they were the size of a subway tunnel, then you'd have a nice Happiness/SpacePort/Resource bonus facility.

Val March 8th, 2002 09:39 PM

Re: Official Image Collection
 
I'll send it along with my next packet of stuff http://forum.shrapnelgames.com/images/icons/icon7.gif

Fyron March 9th, 2002 02:51 AM

Re: Official Image Collection
 
Wow, I got a sudden flurry of visitors yesterday. I had 64 unique hits. And, so far I've had 43 MB transfered from my site in March.

SJ:
So, when is my submission of MOO facilities going to be added to the pack?

[ 09 March 2002: Message edited by: Imperator Fyron ]</p>

Fyron March 9th, 2002 04:23 AM

Re: Official Image Collection
 
Hey, I just got a free domain name registration. Click on: www.kazharii.tk

I made a new account at www.t35.com. Here is the url to the imagemod section: http://galileo.spaceports.com/~kazha...art/imagepack/

See if this image loads from offsite: image

Edit:
Actually, don't list this mirror yet. I think there is a file size cap, but I didn't see anything about that in the TOS agreement. I'll check more into it.

Edit 2:
Ok, I have reread the TOS, and there is a file size limit of 150 KB. So, I guess we can't use www.t35.com as a mirror. http://forum.shrapnelgames.com/images/icons/icon9.gif

[ 09 March 2002: Message edited by: Imperator Fyron ]</p>

Fyron March 9th, 2002 07:51 PM

Re: Official Image Collection
 
Ok. I think I'm going to can my t35 account, cause they have a stupid 150 KB file size limit. What do you think of my new shortened url?

Suicide Junkie March 9th, 2002 07:52 PM

Re: Official Image Collection
 
I'm back, and the update is complete.

Fyron March 10th, 2002 01:23 AM

Re: Official Image Collection
 
My mirror is now updated.

SJ:
You posted a minute after my Last post, so you probably didn't see my question.

Phoenix-D March 10th, 2002 01:53 AM

Re: Official Image Collection
 
SJ, your main mirror seems to be down again.

EDIT: my mirror's updated.

Phoenix-D

[ 09 March 2002: Message edited by: Phoenix-D ]</p>

Suicide Junkie March 10th, 2002 02:49 AM

Re: Official Image Collection
 
That image was redirected to "http://www.t35.com/link_pics/black.gif"

I shall upload your images when I wake up this afternoon. Right now, I'm too tired to be trusted with the images. http://forum.shrapnelgames.com/images/icons/blush.gif

Suicide Junkie March 10th, 2002 06:59 AM

Re: Official Image Collection
 
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>SJ, your main mirror seems to be down again.<hr></blockquote>Electrical difficulties.
There was a thunderstorm over here for the Last 4 hours or so.

I was right in the middle of modding The Gold Combat Imagemod-mod.
This is basic Gold, except that the weapons make use of the new combat images. All of the common weapons firing images are changed, but many of the uncommon weapons still use the originals.
Of the weapons with new firing images, most have a unique image for each tech level!

Fyron: The kazharii.tk one?
I've never typed in the url directly, just used your sig link or homepage button, or a browser bookmark. It will come in handy when on someone else's machine; the only problem I'd have is remembering the .tk bit. What does the .tk stand for?

PS: CombatPack7.zip adds a few more images that I discovered missing while I was doing the above mod. Null-space, wormhole beams http://forum.shrapnelgames.com/images/icons/icon12.gif , and Phased Polaron.
The readme also includes instructions on how to install.

EDIT: Imagemodmod link fixed.
Note that a crashing error will occur if you have not installed the combatpack, since SE4 will get an out of bounds error for the higher-numbered images.

[ 10 March 2002: Message edited by: Suicide Junkie ]</p>

Phoenix-D March 10th, 2002 08:10 AM

Re: Official Image Collection
 
Updated.

Phoenix-D

Fyron March 10th, 2002 09:20 AM

Re: Official Image Collection
 
SJ:
Yeah, the .tk is weird, but it is free. It stands for Tokelau. Go to http://www.dot.tk/ for more info if interested.

Val March 10th, 2002 05:18 PM

Re: Official Image Collection
 
Next submission:

031002Comps.zip

Includes the P&N stuff worked on in the other thread, new B5 weapons, new B5 non-weapon comps (shields, solar panels) and a single facility with mini.

Note: There is also a tweak to one of the pre-existing B5 Weapons, looks pretty much the same, just a bit clearer and angled better.

Suicide Junkie March 10th, 2002 07:11 PM

Re: Official Image Collection
 
Done.
Componentpackv8 is here.

PS: Val, your components.bmp is no longer up to date; there are a few new submissions near the top which you don't have.


Also, just to check: Are there any posted submissions that I have not added yet?

Val March 10th, 2002 08:08 PM

Re: Official Image Collection
 
I'll download the new stuff now. This batch also uses the older components file, sorry.

In this batch I updated a bunch of pics that had cruddy angles and I also added fighter power cells.

TouchUps.zip

Val March 10th, 2002 09:02 PM

Re: Official Image Collection
 
Fixed the components pic to be up to date:

PicCompUpdate.zip

Phoenix-D March 10th, 2002 09:25 PM

Re: Official Image Collection
 
Updated.

Phoenix-D

Skulky March 10th, 2002 09:44 PM

Re: Official Image Collection
 
Once you guys are done with this how are we going to know
A)when it is official or atleast in some sort of beta completion stage, and then
B) where to get it

Phoenix-D March 10th, 2002 10:05 PM

Re: Official Image Collection
 
"Once you guys are done with this how are we going to know"

"Done"? I think we'll only be done when we run out of space http://forum.shrapnelgames.com/images/icons/icon7.gif

Check SJ's sig for the locations. The imagepack is backward compatable, so if a mod wants you to have Version 3, you can have Version 3 OR LATER installed.

Phoenix-D

Suicide Junkie March 12th, 2002 05:11 AM

Re: Official Image Collection
 
Updated Componentpack to v9: (965 KB / 3,617 KB)

Phoenix-D March 12th, 2002 05:44 AM

Re: Official Image Collection
 
Updated my mirror.

Phoenix-D

Fyron March 14th, 2002 02:35 AM

Re: Official Image Collection
 
I finally updated my mirror. Sorry for the delay, but I've been sick.

Fyron March 17th, 2002 12:14 AM

Re: Official Image Collection
 
SJ and Phoenix-D:
My site is no longer ad-banner supported. I paid to have them removed. So, you guys should change the link descriptions on your Image ModPack pages to reflect this.

Edit:
Wow, I've gotten more traffic in half of March than I did in February!

February Statistics
Pages (raw): 4589
Pages (unique): 2214
Total Unique: 291
Total Raw: 10794
Total Transfer: 78MB

March Statistics (as of 3/16/02)
Pages (raw): 4470
Pages (unique): 3006
Total Unique: 419
Total Raw: 11227
Total Transfer: 119MB

[ 16 March 2002: Message edited by: Imperator Fyron ]</p>

Suicide Junkie March 17th, 2002 01:26 AM

Re: Official Image Collection
 
Done.

I'll be adding a bunch of SciFi crossover images soon; everything except planetpack will be updated.

If anybody has some facilities to submit, now would be a good time: I'd rather not upload a new Version for one new facility.

Andrés March 17th, 2002 01:39 AM

Re: Official Image Collection
 
Then I'm posting you some planets I've been sent captured by from "Star Wars: Rebellion" by Diego Mundt

I only edited them to clean them from the starmap and reduce them to SE4 size.

http://se4kdy.cyberwars.com/temp/planetas.zip

Just give me the credit for all the other sci-fi mod pics

[ 17 March 2002: Message edited by: Andrés Lescano ]</p>

Val March 17th, 2002 06:19 AM

Re: Official Image Collection
 
IF:

Sorry to hear you were feeling ill, how you doing now? Better I hope!!!

Fyron March 17th, 2002 06:29 AM

Re: Official Image Collection
 
Val:
Well, I'm not sure what I have. It started with a lot of throwing up on Sunday night. And I mean a lot. That went away around noon on Monday. Then, I developed cold-like symptoms. Fatigue, stuffed-up nose, sneezing, etc. I still have a stuffed-up, runny nose, but it isn't quite as bad as it was a few days ago. So overall, I am feeling somewhat better, but am not yet completely recovered. Thanks for the concern.

QuarianRex March 17th, 2002 06:53 AM

Re: Official Image Collection
 
This is only half OT, but does anyone know where I could find some good pictures of robots? I'm working on a robot mod (trying to get the Macross/Robotech/Gundam kind of feel) and I'm hurting for pics.

I'm looking for pics that would be appropriate for ship designs (front/left and top-down). Or even better, anyone know of any sites that have 3-D models posted (like for DOGA 2 or 3) other than the DOGA site?

Suicide Junkie March 17th, 2002 07:10 AM

Re: Official Image Collection
 
The ImageMod Requests Thread

Should we just merge the two threads?

QR: What about screenshots from one of the Mechwarrior games?

QuarianRex March 17th, 2002 08:01 AM

Re: Official Image Collection
 
SJ:
I'm trying to do more of a space robot type of thing. The fast manuverable type, not so much the plodding behemoth mechwarrior type but thanks.


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